Legacies

From City of Hope MUSH
Revision as of 14:24, 6 July 2023 by SassyCat (talk | contribs) (creating)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search


On City of Hope MU*, we currently only approve Legacies found in the following book.

  • Book Reference: WW92041 Changeling the Dreaming (20th Anniversary) pg.#156-160


Changelings do not use the usual Archetypes of Nature and Demeanor. Instead, they use Legacies, and all changelings have both a Seelie and an Unseelie Legacy regardless of which Court they are a member of. The Kithain's Court though determines which of the two is their primary Legacy, which will guide their nature and behavior. Their secondary Legacy can influence their actions, giving nuance to how the Kithain behaves, but never opposes their primary Legacy.

If a Kithain switches courts, it will switch which Legacy is primary and which is secondary as well.


Quests and Bans

All Legacies have both a Quest and a Ban.

  • Quests are a description of the type of behaviors that demonstrate the Kithain's archetype. If they accomplish their quest of their primary Legacy, then they can regain a point of Willpower.
  • Bans are quiet the opposite, and as such, if the Kithain performs the ban they lose a point of Willpower.


Legacies

Known for the vibrancy of spring and the searing heat of summer, followers of the Seelie Legacies tend to put an emphasis on groups and community. They feel the needs of society outweigh the needs of an individual. Unseelie Kithain often see their Seelie brethren as strict and unyielding, but the Seelie see themselves as serving the greater good.

Seelie Legacies

  • Bumpkin: Common sense and plain dealing are your way.
  • Courtier: The whirl of politics and intrigue excites you.
  • Crafter: Making something you’re proud of fires your heart.
  • Dandy: You love setting trends and getting attention.
  • Hermit: A recluse at heart, you’d rather be left alone.
  • Orchid: Purity and delicacy have a beauty all their own.
  • Paladin: You live for the challenge of proving your skill.
  • Panderer: Making others happy brings you joy.
  • Regent: Some are born to rule, and you always take charge.
  • Sage: Wisdom is good, but it’s even better when it’s shared.
  • Saint: You seek to alleviate the suffering of others, even when it costs you.
  • Squire: You are a natural sidekick, the perfect right hand.
  • Troubadour: Life is an art form, and love is its practice.
  • Wayfarer: Why stay put when there’s so much to see out there?


Unseelie Legacies

  • Beast: Nobody ever disobeys you twice.
  • Fatalist: Nothing matters; why can’t anyone else see that?
  • Fool: Don’t take life too seriously, no matter what.
  • Grotesque: You love the thrill of shocking and appalling others.
  • Knave: A pusher to the end, you love to see how far others will go.
  • Outlaw: Rules only get in the way of getting what you want.
  • Pandora: You live to uncover secrets, even if it’s a dangerous idea.
  • Peacock: As long as everyone realizes you’re the best, everything will be fine.
  • Rake: Your appetites will never be sated, but you do love to try.
  • Riddler: Wisdom easily earned isn’t worth anything, so you tease and test others.
  • Ringleader: You’re the boss, and you make damn sure everyone knows it.
  • Rogue: Chaos is your favorite tune, and you love to play it.
  • Savage: The natural order reveals who is truly worthy.
  • Wretch: You find a certain comfort in knowing you are the lowest of the low.


Details

Seelie Legacies

Bumpkin

Explanation

Solid and practical, the Bumpkin is happiest when she is solving problems. Common sense, pragmatism, and preparation are the tools of her trade. Her logic and uncanny ability to always ask the right questions refocuses any off-topic discussion. The only thing that catches a Bumpkin off guard is how no one else thinks as logically as she does.

  • Quest: When you overcome adversity with a practical solution, regain Willpower.
  • Ban: Never pass up an opportunity to use logic or common sense.

Courtier

Explanation

Dances, parties, and courtly gatherings are the lifeblood of the Courtier. He is endlessly fascinated by the use of politics and etiquette as social glue between disparate people. His wit, charm, and well-timed flirtation make everyone feel welcome or defuse explosive situations. The Courtier often finds himself in the role of a diplomat entrusted with the preservation of order.

  • Quest: When you successfully maintain social peace and harmony, regain Willpower.
  • Ban: Never purposefully cause disharmony.

Crafter

Explanation

The world is made of imperfections crying out for a skilled hand to mend them, and the Crafter is happy to heed their call. For her there’s no greater joy than turning the worthless into the indispensable. While she almost always has an in-progress project going — be it mechanical, artistic, or even molding someone else through training — she loves the results more than the process.

  • Quest: Regain Willpower when you build something that will endure.
  • Ban: Never pass up an opportunity to improve something with your personal touch.

Dandy

Explanation

The Dandy is a master of etiquette, but only as a means to an end. Acutely aware of the social hierarchy and his place in it, he knows he must climb higher. He wields gossip and intrigue as weapons in the fight to the top. While he appears outgoing and gracious, he is constantly on the lookout for opportunities to impress his superiors. Though contemptuous of his inferiors, he won’t immediately dismiss them. Helping them often adds shine to his rising star in the eyes of those who matter.

  • Quest: When you solidify your social standing or rise higher, regain Willpower.
  • Ban: Never pass up the chance to make yourself look good or impress a superior.

Hermit

Explanation

Reclusive and introspective, the Hermit is most comfortable in the company of her own thoughts. She is not intimidated by or afraid of crowds — but when in the midst of a gathering, she prefers to listen and observe. She only speaks when spoken to unless she has a deep, new insight to contribute in a matter of utmost urgency. Because of this, the Hermit is usually seen as a wise sage whose few words best be heeded.

  • Quest: When you discover the solution to a problem through thoughtful introspection, regain Willpower.
  • Ban: Never chat idly. Assert yourself only if you have unique insight and the situation is dire.

Orchid

Explanation

At home, the Orchid lives a pampered, sheltered life free of suffering — but circumstances always seem to yank him from his place of comfort. When forced into the harsh realities of the world, he is woefully unprepared. Unaccustomed to deception, the Orchid cannot tell lies from truth. Paralyzed by insecurity, he hides his true self and doesn’t trust anyone, yet lets others make his decisions in the hopes a hero will protect him.

  • Quest: Regain Willpower when you keep your innocence and sense of wellbeing intact through a frightening situation.
  • Ban: Never reveal yourself to anyone or trust anyone except your closest friends.

Paladin

Explanation

The Paladin lives for the thrill of challenge. Monsters to slay, enemies to wrestle, causes to champion — these are her life’s blood. She is brave, stalwart, and ready to triumph over anything. Constantly on the lookout for worthy challenges, when she overcomes one adversary she moves right on to the next. The one thing the Paladin can’t do is sit idle. Without opposition to define her, she becomes listless, hardly able to carry on.

  • Quest: Regain Willpower when you overcome a truly challenging obstacle.
  • Ban: Never refuse a fair challenge.

Panderer

Explanation

The Panderer desires nothing more than to make people happy. He works tirelessly to foster joy, whether playing matchmaker or offering a glass of water to a guest. Preferring anonymity, the Panderer considers his best accomplishments those achieved with a subtle hint here or a gentle nudge there. Onlookers who notice his efforts tend to mistake him for a doormat, catering to every whim and flight of fancy. In truth, he only desires to see faces brightened by smiles.

  • Quest: When someone achieves happiness due to your efforts but is unaware of the part you played in it, regain Willpower.
  • Ban: Never purposefully do anything to make someone unhappy.

Regent

Explanation

Noblesse oblige incarnate, the Regent is equal parts judge and lawgiver. Others look to her for wisdom and guidance. With equal fairness, she rewards loyalty and skill and punishes treachery and lawlessness. The Regent often feels isolated and alone without any peers, but she knows she must never shirk her responsibilities or let personal feelings interfere with her duty.

  • Quest: When a situation is resolved due to your strength of leadership, regain Willpower.
  • Ban: Never avoid your duty or compromise the laws by which you live.

Sage

Explanation

The Sage has traveled far, experienced much, and gained invaluable insight. Ever-willing to share his learning, he is devoted to the quest for knowledge and the spread of wisdom. Though the Sage does not force his advice on anyone, to those who seek him he gladly provides counsel, recounts sought-after stories, and asks penetrating questions. He savors playing the role of guru, pointing out the path to understanding.

  • Quest: Regain Willpower when someone heeds your advice to succeed at his task.
  • Ban: Never impede anyone’s chosen course of action. Everyone follows a unique path to wisdom.

Saint

Explanation

The Saint always strives to ease the burden of others, for she feels their pain as her own. She does not hesitate to give her time, money, or even the shirt off her own back if it helps even one soul in need. She often finds herself in a position of martyrdom, but doesn’t mind. Her own comfort is secondary to that of others. The Saint is willing to put herself in danger, but would never consciously risk harm befalling anyone else.

  • Quest: Regain Willpower when you protect another from harm or alleviate someone’s suffering.
  • Ban: Never knowingly cause distress or harm to anyone.

Squire

Explanation

The Squire is the exemplar sidekick. Though no less skilled than his chosen hero, he never seeks the spotlight. He cares not for glory or recognition, only the opportunity to help improve the world. The Squire is devoted to his hero. No task is too demanding, no deed too menial, if his hero requests it.

  • Quest: When you are vital to an accomplishment, but take no credit for your role, regain Willpower.
  • Ban: Never contradict or undermine your hero.

Troubadour

Explanation

The Troubadour seeks ideal beauty in all facets of life, for only in purity of form is the essence of truth. When in love, she loves with abandon. When sad, she weeps an ocean. When angry, she is a raging inferno. The Troubadour believes that the world hides a singularly perfect person, place, or situation that will reveal the truth of existence to her. To find it, she explores all of life with uncompromising faithfulness to her own powerful feelings.

  • Quest: When you achieve a goal in the name of a higher ideal (love, friendship, romance, etc.), regain Willpower.
  • Ban: Never hide your feelings.

Wayfarer

Explanation

The endless wanderer seeking the unknown, the great explorer who’s seen the ends of the earth, or the dashing rogue with a love in every port; the Wayfarer never stays put for long. Inherently impulsive, he acts first and thinks later. His reactionary nature often lands him in the most improbable, dangerous situations. Clever like a fox, or perhaps just lucky, he always manages to extricate himself. Of course, out of the frying pan and into the fire – the Wayfarer’s next adventure begins!

  • Quest: When you survive a truly dangerous situation by your own wits, regain Willpower.
  • Ban: Never plan for the future.


Unseelie Legacies

Beast

Explanation

The Beast lives to conquer her foes. Everyone falls into two categories: those who bow before her and those destroyed for refusing. If something exists, it exists for her pleasure. If it displeases her, it didn’t deserve to exist. The Beast isn’t mindless fury, however. To achieve her ends, she’ll play the long game, manipulating her enemies against each other. Little is as entertaining to her as watching her adversaries dance to a tune she orchestrated.

  • Quest: Regain Willpower when you remove significant opposition to your goals.
  • Ban: Never retreat; never forfeit that which is yours.

Fatalist

Explanation

The Fatalist knows that the world is deeply flawed. He expects things to fall apart and counts on the center not holding, but isn’t a pessimist. Pessimists worry about disaster. The Fatalist doesn’t panic or run flailing about. When the ground falls out from under him, he rides it to the bottom. He tries to warn others so they’ll share his calm, but they never listen. Nothing is funnier to the Fatalist than people who are surprised when things go wrong after he explained why their plan was doomed.

  • Quest: Regain Willpower when your warnings of doom come to pass.
  • Ban: Never laugh except in bitterness, sarcasm, or schadenfreude.

Fool

Explanation

The Fool is the divine trickster who laughs last and loudest. She knows there’s no underlying purpose to the world, so she can’t stand anyone so arrogant they actually believe a higher power is guiding them to some destiny. The only true duty is to confound plans, knock heroes off their pedestals, and force-feed them their own words. The Fool’s favorite pranks are ones that maximize the humiliation of her target, resulting in a very public fall from grace.

  • Quest: When you deflate an overblown ego or knock the self-righteous down a peg, regain Willpower.
  • Ban: Never search for the “whys” in life; there are none.

Grotesque

Explanation

The Grotesque is a disgusting freak who loves to push people’s buttons and to savage the sensibilities of polite society. A blush, shocked gasp, or stern rebuke is his applause. The more extreme the reaction, the more triumphant he deems his performance. A master of insults, he cuts right through propriety to the heart of outrage. Nothing is too base for the Grotesque if he’s the center of attention.

  • Quest: When someone falters or loses his composure because of you, regain Willpower.
  • Ban: Never willingly conform to polite society.

Knave

Explanation

The Knave is a guide to forbidden pleasures and dark desires. She encourages, tempts, or tricks her targets into indulging in their hidden fantasies. For her, nothing is as delicious as transforming the sweet into the sordid, the innocent into the depraved. Still, the Knave doesn’t compromise people just for fun — and make no mistake, it is fun — rather, she’s revealing what base and feral creatures lie in the heart of everyone.

  • Quest: Regain Willpower when you convince others to do something they oppose and they enjoy it.
  • Ban: Never shelter anyone from the harsh truths of life.

Outlaw

Explanation

Take what you can, give nothing back. The Outlaw is a brigand, a highwayman, or a con artist. To him, the world is a dollhouse inhabited by mindless automata deluded by society’s rules. He takes what he wants without a shred of guilt. For the Outlaw, rebellion is the ultimate act of freedom against a stifling society. Most people, he reasons, would do the same if only they saw that their oppression is self-imposed.

  • Quest: Regain Willpower when you commit a selfish act that shakes up society’s status quo.
  • Ban: Never do anything that helps others more than it helps you.

Pandora

Explanation

The Pandora just can’t leave any box shut. She is insatiably curious, but more than that, she realizes that secrets always reveal themselves at the most disastrous time. She reveals what’s hidden at the earliest opportunity, for a shock of pain is better than drawn out torment. To her, rules are just another kind of secret. The more forbidden something is, the more necessary it becomes. The Pandora knows secrets never keep forever and prohibitions must be disobeyed.

  • Quest: When you overcome a situation you created by doing what you were warned against, regain Willpower.
  • Ban: Never keep a secret.

Peacock

Explanation

The Peacock is the loveliest, smartest, and best person in the whole world, and he knows it. Everyone else should, too. As long as he’s being showered with praise, he’s the picture of kindness. But woe be to the usurper who dares steal his spotlight! Tantrums and violence are fine to the Peacock as long as they attract public attention. Occasionally he finds time for generosity, but only if it makes him look good.

  • Quest: When you conclusively prove you are the best at something, regain Willpower.
  • Ban: Never admit failure or fault.

Rake

Explanation

A miserly hedonist, a decadent hoarder, a glutton for all that glitters — the Rake cares not what she’s called so long as she’s finely adorned. Her extravagances range from the pretty little someone-or-other on her arm to the flashy import she drives. She revels in private congeries of material gratification, which she never shares except to vaunt her good taste. Others may naturally be jealous, but she can’t help if they lack her skill for acquisition.

  • Quest: Regain Willpower when you succeed in your pursuit of pleasure.
  • Ban: Never part with anything without either hope of reward or a hard fight.

Riddler

Explanation

The Riddler is an enigma. Everyone seeks his advice, but no one can decipher his words. Is his wisdom just too far above their ability to understand? Of course not! It’s all an elaborate ruse. Double entendres, arcane diction, and outright lies are the Riddler’s trade. He relishes feeling superior to the many who keep coming back for more. He is careful to shroud his own psyche, for his greatest fear is someone discovering his deception.

  • Quest: Regain Willpower when you confuse or mislead someone.
  • Ban: Never allow anyone to discover the truth about you or your origins.

Ringleader

Explanation

Among her crew, the Ringleader’s rule is undisputed. With brutal expertise, she instills in her subordinates submission to her and loyalty to her cause. If any underlings dare step out of line, they become a harrowing example of what not to do. The Ringleader wields her group as a weapon honed to further her own agenda. They are the collective expression of her will.

  • Quest: When you use your followers to accomplish your goal, regain Willpower.
  • Ban: Never allow any one person to threaten your organization or goals.

Rogue

Explanation

The Rogue doesn’t understand the desire to expend effort. With so many worker bees already, why shouldn’t he indulge? While laborers harangue him, he’s picking their pockets; while champions quest gallantly, he’s gallivanting; while innovators blaze new trails, he strolls the path of least resistance. By the time the hero swoops in to slay the beast, he’s already called dibs on the reward. (Hey, he never asked anyone to help him.)

  • Quest: When you achieve something others think you don’t deserve, regain Willpower.
  • Ban: Never choose work over pleasure.

Savage

Explanation

Predation, reproduction, and the laws of the wild — these are what drive the Savage. Whether in a forbidding forest or an urban jungle, she eats what she catches, mates when she desires, and dominates her world combatively. Polite conversation and etiquette are masks people wear to disguise their true natures. Culture, art, and honor are illusions that hide their essence. The Savage sheds all veneers to satisfy the primal instincts of her soul.

  • Quest: Regain Willpower when, through your own cunning and might, you conquer foes who believe their culture is superior to wildness.
  • Ban: Never indulge in civilized folly.

Wretch

Explanation

The Wretch is the outcast no one relates to, the wallflower never asked to dance, the loser never picked for the team, the freak never invited to a party. Everyone assumes he hates himself as much as they do, but they’re wrong. What he abhors are the smug presumptions of phonies and the thought they could ever “understand” him. The few who pity him are those he hates most. It is the Wretch’s delight to punish would-be saviors for using him to feel better about their shallow, paltry lives.

  • Quest: Regain Willpower when others vilify you as worthless or despair of ever getting through to you.
  • Ban: Never accept praise.