Magick
Contents
- 1 Magick: Paradigm and Practice
- 1.1 Blessings and Curses
- 1.2 Computers
- 1.3 Divination and Fate
- 1.4 Elemental Magick
- 1.5 Energy-Work
- 1.6 Enhanced Combat
- 1.7 Healing and Harming
- 1.8 Inanimate Objects
- 1.9 Miscellaneous
- 1.10 Movement and Communication
- 1.11 Mystic Perception
- 1.12 Necromancy
- 1.13 Obfuscation
- 1.14 Space-Time Management
- 1.15 Summoning, Binding, and Warding
- 1.16 Transformations
- 1.17 Uncanny Influence
Magick: Paradigm and Practice
DeadPixel believes that art can accomplish anything, and that it is the ultimate force of magick and change in this world.
These are personal notes on some of the ways in which DeadPixel might perform certain magickal acts within her Paradigm.
If you have ideas, suggestions, questions, or just want to talk about art ICly or OOCly, please contact me on the MUSH.
This is not meant to be a complete list of her Rotes or practices. Some of these might not even be things she could or would do. This is simply a way to help me think about and understand her Paradigm and Practice.
Categories of Magick are based on the Enlightened Grimoire.
Blessings and Curses
Flexible Use Blessings Curses
Computers
Digital Web Electronics Hacking and Information Upgrades
Divination and Fate
Espionage Fate Oaths Prophecy Scrying
Elemental Magick
General Earth Electricity Fire and Heat Light Water and Weather
Energy-Work
Meta-Magick Nodes Quintessence and Tass Reality Manipulation Resonance and Synergy Sacrifice
Enhanced Combat
Utility Coordination Martial Arts Melee Ranged
Healing and Harming
Diagnostics Drugs and Poisons Harming Healing Mental Health Pain Resurrection Temporary Health
Inanimate Objects
Alterations Analysis Conjuration Creation Destruction Enhanced Objects Repair and Reinforcement Transmutation
Miscellaneous
Movement and Communication
Utility Alter Distance Astral Travel Breaking In Broadcast Language Realms Secret Messages Shadowlands Travel Sleeping Land Teleportation Umbral Travel Unusual Environments Unusual Modes
Mystic Perception
Correspondence/Data Entropy Forces Life Matter Mind Prime/Primal Utility Spirit/Dimensional Science Time Complex
Necromancy
Fetters Ghosts and the Shadowlands Rebirth Servants
Obfuscation
Blending In Disappearing Unnoticed Unseen
Space-Time Management
Knowledge Many Places Time Manipulation Warping Space
Summoning, Binding, and Warding
Basic Interactions Binding Perception Summoning Warding
Transformations
Alter Appearance Alteration Creation Metamorphosis Self Improvement
Uncanny Influence
Anger and Calm Fear and Intimidation Seduction Other Emotions Animal Control Attention Cooperation Disruption Dreams Illusions Memory Mind Control