- The Loner
- How this young Talon came to live near Enduring Spirit's bawn is anyone's guess, and not much is known about her, besides. What is known is that she has carved out territory for a pack of wolves, all kin, all pure bred, and she does not tolerate trespassers. As for her life prior to her arrival, she isn't accustomed to talking about it, much less in any amount of detail.
- Nonetheless, she is thought to be a talented Theurge, more than ready to learn and grow as a Garou, now that she's performed her duties as a mother. Intelligent and inventive, if having fallen behind a bit on her training due to said duties, she shows promise. However - as with a number of Talons - she cleaves almost entirely to her wolf nature, which means her innate ability to see signs and portents for what they are is often lost in translation when dealing with homids, though it's highly doubtful that she views this as a drawback.
- For liner notes, please see the Disclaimer.
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- The Bird
- <<He sings in strange voices.>>
- The Fang
- <<A man, born in a wolf's skin.>>
- The Fury
- <<For visions of color, there is room for trade.>>
- The Wendigo
- <<Uktena call the heart-eaters Little Brother, but what are you to me?>>
- The Woman
- <<...>>
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- Lupus?
- Blacktail is quicker to speak to Lupus Garou, but - fair warning - tends to be more damning of them than most if they've taken on more Homid traits than she deems 'appropriate.'
- Oracle
- Does your plot require someone who can see into the murky and metaphorical depths of an uncertain future? Though she wouldn't be in the starring role of a campaign anytime soon, Blacktail may present an interesting side-adventure opportunity for your players.
- What's That You Got There?
- The easiest way to get to Blacktail is through her innate curiosity. If it's esoteric enough, she'll set aside what she's doing to start asking questions.
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