Bastet Jamak

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Rites:

Bastet do not engage in acts of ritual, communal magic with anywhere near the same frequency as the Garou. However, they do have formidable ritual knowledge for when necessity and occasion demand greater works. Though they do not place as much emphasis on rituals as the Garou, Bastet still regard them with all due solemnity and reverence; Bastet do not perform rituals in front of outsiders.

Bastet divide their rituals into the following categories:

Kuasha Rites: Bastet generally learn most or all of these rites before the completion of their First Year (reaching Rank 1). They are considered necessary for a werecat to function as an "adult" member of the tribe.

  • 1: Rite of Contrition
  • 1: Rite of Talisman Dedication
  • 1: Speaking of the Name (Bastet pg. 118)
  • 2: Rite of Recognition (Player's Guide to the Changing Breeds pg. 75)
  • 2: Passing the Yava (Bastet pg. 119)
  • 3: Kuasha Degree (Bastet pg. 120)

Moon Rites: Bastet must perform these rituals under the light of the moon. Their difficulty is affected by the moon phase and weather; moon rites performed during inclement weather become more difficult (unless the purpose of the ritual is to control the weather), while Bastet believe performing these rites under the full moon makes them easier and more powerful. Bastet perform these rituals in solitude, and will hunt down and kill those who trespass upon a moon rite. Those spying on the lunar rites of the Bastet must make a Stamina + Enigmas roll once or twice during the ceremony (difficulty of 5 + the level of the Rite) or suffer some malediction. Humans may grow violently ill or panic, vampires and werewolves might frenzy, and mages might suffer a bout of temporary quiet. (Bastet pg. 120)

  • 1: Rite of Warding (Player's Guide to the Changing Breeds pg. 75)
  • 2: Rite of Spirit Awakening
  • 2: Rite of Summoning
  • 3: Rite of Claiming (Bastet pg. 121)
  • 3: Rite of the Fetish
  • 4: Eater of the Dead (Bubasti only, Bastet pg. 121)
  • 5: Call the Four Winds (Bastet pg. 121)
  • 5: Rite of Nine Lives (Bastet pg. 121)
  • 5: Wishing Waves (Bastet pg. 122)

Rites of Need: These Rites are less elaborate than other Bastet rituals (they generally take 5-10 minutes on average), because, as a rule, the werecat who uses them needs their effects ASAP rather than in a few hours.

  • 1: Rite of Cleansing
  • 1: Jamak Promise Bond (Player's Guide to the Changing Breeds pg. 74)
  • 3: Rite of Fear (Bastet pg. 122)
  • 4: Rite of the Opened Bridge

Taghairm Rites: The Bastet equivalent of Moot Rites, these rituals are used when werecats gather.

  • 1: Caliah (Bastet pg. 123)
  • 1: Gathering for the Departed
  • 2: Grooming the Newcomer (Bastet pg. 124)
  • 2: Hanshii (Bastet pg. 124)
  • 3: Exile (Bastet pg. 124)
  • 4: Festival of Dreams (Bastet pg. 124)

Jamak

Bastet are solo operators as a rule. Group totems are downright rare among the werecats (with the exception of Simba prides). However, it is very common for Bastet to engage in personal totemic pacts with powerful spirits. Bastet call these patrons "Jamak." Whereas Garou tend to revere archetypes, Jamak tend to be more individualized aspects of a totem.

The following Garou totems are especially appropriate Jamak, if only in a derivative form. For instance, a Bastet Raven Jamak might be Ragpicker, a tricky thief who nontheless knows many secrets. Many of them are quite expensive and thus unable to be bought with starting background points, unless a rare pack of Bastet pool their background dots.

  • Bear (Pumonca and Qualmi)
  • Owl (Bubasti, Qualmi)
  • Raven (Pumonca, Qualmi)
  • Uktena (Balam, Pumonca, Qualmi)
  • Coyote (Pumonca, Qualmi)
  • Cuckoo (Bubasti, Qualmi)
  • Fox (Pumonca, Qualmi)
  • Lion (Simba, HIGHLY unlikely for other Bastet)
  • Mammoth (Pumonca, Qualmi, Khan)
  • Quetzal (Balam, Pumonca)
  • Volcano (Bagheera, Simba, Khan)
  • Aray (All tribes)
  • The People (Bagheera, Pumonca)
  • Earthquake (Bagheera, Khan, Simba)
  • Rhino (Bagheera, Khan, Simba)
  • Bacchus (Bubasti)
  • Chameleon (Balam, Bubasti, Pumonca)
  • City Fathers/Mothers (Any except Balam or Pumonca)
  • Fog (Bagheera, Balam, Bubasti, Pumonca, Qualmi)
  • Salmon (Pumonca, Qualmi)
  • Sphinx (Bubasti)
  • Wind (Any)
  • Butterfly (Any; this totem is MUCH different in outlook and attitude from his derivative Jamak)
  • Goat (Bubasti)
  • Tezcatlipoca (Balam)

In addition, Bastet have a small host of totemic spirits that do not commonly attach themselves to other Changing Breeds. For information on these Jamak, see Bastet pg. 140.

Bastet Renown

Cunning:

Where the Garou revere the virtue of Wisdom the Folk revere Cunning; the ability to achieve one's goals through intellect and skill rather than overt force. Cunning tends to absorb the same sorts of deeds as Wisdom, but is more self-interested overall.

Ferocity:

Unlike the Garou, who uphold the idea of Glory, edifying oneself as a warrior, the Bastet revere Ferocity. Nothing wins, as they say, like winning. A Ferocious Bastet rests their list of deeds upon a pile of enemies whose asses have been thoroughly kicked.

Honor:

The Folk hold to their honor much as the Garou do, but Bastet tend to view Honor as a personal thing rather than as something that reflects upon one's tribe. Bastet honor tends to be more flexible; while it is important to be true to one's tribemates, the Bastet as a whole, and Kinfolk, a Bastet can lie, cheat, and swindle humans and Garou with absolutely no loss of face.

Renown Awards Chart

Activity Cunning Ferocity Honor
Combat and Encounters
Besting an opponent in a riddle contest +3
Showing defiance in the face of certain death +1 +3
Ending a threat without serious danger to any Bastet +5
Surviving an Incapacitating wound +2
Attacking a more powerful force without a plan -3
Attacking a supernatural foe when victory is not assured +3
Defeating a minor supernatural foe +2
Defeating an average supernatural foe +3
Defeating a powerful supernatural foe +5
Defeating a mighty supernatural foe +7
...Destroying or killing your foe +1
...Without any allies being hurt +1
...Without being injured yourself +1
...Your foe(s) were armed with silver weapons +1
...Without ever getting your claws wet +1
Catting out Secrets
Revealing that a Bastet or Garou is Wyrm-tainted +2
Discovering that an area or item is Wyrm-tainted +3
Falsely accusing a Bastet of being Wyrm-tainted -4 -5
Obtaining an intriguing secret (love-letters written by the vampire Prince) +1
Obtaining an important secret (the location of the vampire Prince's primary Haven) +2
Obtaining a critical secret (the plans of a vampire prince to destroy a Caern) +3
Obtaining an incredible secret (the resting place of a vampire Methuselah) +5
Filching a major magic item (ex. Fetish) from another, undeserving supernatural being +2 +2