Ven/Stereotypes

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Revision as of 14:23, 9 May 2013 by imported>TaliesinSkye
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Technocrats - Sad. They had a beautiful idea, using our collective gifts to change the world into a better shape. Then hierarchy and authoritarianism corrupted it, like they corrupt everything they touch. It finally degenerated into mind control as a way to ensure lockstep adherence to the insane dictates of the hierarchy, lacking in any imagination or flexibility.

Nephandi - Anathema. Kill on sight. There can be no bargaining, no concessions, no cooperation with those who wish to end the universe or pervert it into a horror beyond imagining. I am not a violent man, but sometimes the goals of two beings are so irreconcilable that there is no viable alternative.

Marauders - Another sad case. These poor people lost their minds, usually as a result of some trauma. Sometimes they're such a danger to others that it comes to violence to protect the people they'd harm otherwise, even though their madness isn't truly their fault. It's tragic all around.

Bloodsuckers - Ugh. I wish we could undo them all, perhaps restore them to humanity or levy a working on them to prevent them from harming people. As is they harm humanity to continue living, and offer their twisted mockery of immortality to others like a virus eating souls. And the ones with blood drenched magic are a mockery of our art and craft. Eliminating all of them being unrealistic right now, we watch and consider covert interference when the worst of them come to our attention.

Spirits and Shifters - There is a fourth essence. We can find a new balance between the existing three in directed change with purpose, a concept that incorporates change, stasis, and appropriate endings. This balance has room for a modern humanity, meaning there's no need to somehow return to the ancient primitive state that was the last balance.