Shelby/Infobox

From City of Hope MUSH
Revision as of 03:54, 26 July 2012 by imported>Tank
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Voice Acting : Cheryl "Salt" James

Visual Aid : Arly Jover/Lori Petty


Noticeable (I guess) Stats

Dexterity : PurpleDot.pngPurpleDot.pngPurpleDot.pngPurpleDot.png

Charisma : PurpleDot.png

Appearance : PurpleDot.pngPurpleDot.png

Interesting to Know about Shelby

Anonymity : It is a willpower vs 8 roll to remember who Shelby is. Gnosis vs 8 for Ratkin outside of her pack. This applies to anything after the first date, unless upon that first date Shelby did something 'out of the ordinary', or just plain memorable. But she's usually good for that, so no worries.

Impulse Control Problems : And you thought you had it bad. Shelby has mechanics for hers. "Whenever the Twitcher gains rage, roll one die against a difficulty of 10 minus the Twitcher's rank. If it succeeds, add one rage to her temporary pool and roll again, until you fail or the twitcher reaches her maximum rage."

And the last note!

Freak Factor!!

Unstable - Whenever the Ratkin gains a rage, roll a die; On a 10, gain an extra rage.

Unhinged - Your god still calls even after the Birthing Plague subsides. Unhinged Ratkin have a highly developed relationship with their Totem, who is more than happy to 'bless' the Ratkin with information and wisdom from time to time. The constant chitter of rat-spirits eager to help, though, can wear someone down from time to time.