Saoirse/Stats

From City of Hope MUSH
Revision as of 16:41, 21 January 2013 by imported>Saoirse
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Manipulation : Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot.png
Charisma : Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png
Appearance : Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png
Intelligence : Dot-filled.pngDot-filled.pngDot-filled.pngDot.pngDot.png

Brawl : Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png
Dodge : Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png
Melee : Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png
Demolitions : Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png
Security : Dot-filled.pngDot-filled.pngDot.pngDot.pngDot.png

Pyrokinesis : Dot-filled.pngDot-filled.pngDot-filled.pngDot-filled.pngDot-filled.png

Merits / Flaws

  • Animal Magnetism: Some quirk tends to get her noticed by some. (Gives a -2 to her difficulty on Seduction or Subterfuge rolls.)
  • Daredevil: She loves to take risks, and is damn good at living through them. (Gives a -2 difficulty on dangerous feats, and can ignore a single 1 on her roll.)
  • Sensation Junkie: She loves to experience new sensations which makes the daredevil in her even more fun. (Must roll Willpower to resist taking the opportunity to try a new kick.)