Questionable Character Concepts

From City of Hope MUSH
Revision as of 18:38, 23 October 2018 by imported>WhoopingCrane (Created page with "This is a (non-exhaustive) list of character concepts that you may want to discuss with staff before creating a character around them. These are allowed, but more likely than ...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is a (non-exhaustive) list of character concepts that you may want to discuss with staff before creating a character around them. These are allowed, but more likely than usual to run into complications.

  • Anything directly involving multiple game lines, though some combinations are far more likely to be viable than others. If in doubt, ask staff. See '+rules multiclass'.
  • Loners. Others aren't obligated to get you involved; give them a reason to want to.
  • Showing up and immediately declaring that other PCs are doing things badly and should follow your lead. If you were there first and someone else did that, would you want to follow their lead?
  • An ICly obvious maverick in an authoritarian faction, e.g. Garou Nation, Technocracy, Camarilla.
  • People who are quick to decide that other PCs should die. See '+policy risk' and '+policy PTMD'.
  • Shifters with Rage whose day job involves lots of in-person contact with and/or visibility to a variety of mortals (e.g. police, military, talk show host), and who expect to hold said day job for any significant length of time. Some of those NPCs will be jerks and trigger Rage checks.
    • Such day jobs are far more appropriate for kinfolk, another reason why your (canonically rare) kinfolk are so valuable.
    • This does not apply to Ananasi/Nuwisha because they don't have Rage.
  • Teaching Lore about your race to someone outside your game line(s) for no coherent reason, especially if it seems like you're trying to give sneaky assistance to your own alt.

People whose intended schtick is to...

  • Pro-actively antagonize other PCs. See '+policy antagonist'.
  • Do ICly dumb things. See '+policy village idiot'.
  • Sit around in a public place and scan other PCs with Auspex/whatever just because they're PCs. See '+rules sniping' and '+rules in public'.
  • Become invisible using Obfuscate/whatever and spy on other PCs. While ICly you can do this, OOCly we don't have invisibility code and aren't adding it; we consider protection from OOC spying to be more important.
  • Use supernatural powers with no risk of detection. See '+rules awareness'.

For things involving targeting another PC:

  • They probably also apply to targeting a NPC that another PC has personally invested in (e.g. Allies, Contacts, Retainers).
  • They do not apply to NPCs invented for PRPs.