Nikodin/Stereotypes

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Revision as of 06:02, 29 November 2015 by imported>CannabisLecter
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  • Vampires - A complex and highly dangerous opponent. Must exercise caution and resistance.
    • Bloodsuckers - Trust me, when I tell you, they are not Men. This... Thing. Changes them. Makes them worse. I'll never wish it on anyone, again.
  • Wraith - I will continue to attune my senses to supernatural presence, as detected by changes in pressure, temperature, and sixth sense.
    • Ghosts - Institute has some kind of a fucked up program where they stuff you with drugs and lights out, bye bye, maybe you'll wake up seeing them, or maybe you'll never wake up. You'll just be one.
  • Werewolf - A strong, uncontrollable opponent, approach only when fully armed with backup.
    • Pups - Sure, I could pet one, if it's Leashed and Muzzled.
  • Bastet - Elegant variations of the Fera.
    • Kitties - Seriously? What else are there, talking parrots?
  • Corax - Wise and brooding, these creatures seldom cause problems.
    • Birdies - Oh Christ, come on, how many types are there? Can we just focus on the vamps please?
  • Mage - One of the most important assets to the Institute and our operations.
    • Houdini - I'm.. not even going there. No comment here. Well, okay. So candy bars all walk around in the hot sun, they melt. These guys? They're like.. preservatives.
  • Ghoul - Unfortunate victims or willing participants of the Vampire variation.
    • Suckups - Most of these petty bastards are just enslaved to their bloodsucker masters. Spineless morons.
  • Fae - Often majestic and over-worldly, they can be a nightmare.
    • Fairies - Yea... I'm not really interested in Fairies and Queers, I'm straight.
  • Demon - Tread carefully, best to avoid these targets or remain completely aware at all times.
    • Bad Boys and Girls - Ugh... So, these bastards.... are real damn difficult to catch.
  • Mortal - Collecting Intelligence for the Protection and peace of our families.
    • Rehab - Haha, not giving THAT up for THIS shit.