Abilities

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Revision as of 20:00, 13 November 2016 by imported>Tyrnis (→‎Primary talents: Adding Talent Descriptions)
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Primary talents

  • Alertness: This talent indicates your character's awareness of the world around her. She is practiced in keeping one ear to the wind and one eye to the sky, even when distracted with other things. Alertness is a measure of how well your character picks up on subtle details and changes in her environment.
  • Athletics: Climbing rocky cliffs, leaping chasms or playing brilliant games of badminton are all Athletics-based feats. This ability describes your character's general athletic prowess in both team and individual sports. It assumes a familiarity with the rules and play of the sport in question.
  • Awareness:
  • Brawl: Brawling is the ability to fight without a weapon, including basic hand-to-hand maneuvers such as punching, kicking, grappling, throwing, scratching and biting. Brawling can get quite ruthless and sometimes inflicts serious damage if done properly. For purposes of roleplay, a character should gain a specialty when she reaches the expert level in brawl.
  • Dodge: Whether your character dives for cover, ducks a punch or sidesteps an arrow, he knows the best way to avoid injury is not getting hit. Dodge simply describes your character's ability to get out of the way of any oncoming attacks.
  • Empathy: Empathy is the ability to pinpoint what others are feeling. Through awareness of their facial expressions, body language and tone, your character gains a sense of the other person's general attitude, including her emotional state and her motives. With high levels of this trait, your character can sometimes tell whether someone is lying or not. Successful use of this talent prior to attempting to persuade, intimidate or use subterfuge on the same person reduces the difficulty number on the second action by one; failure increases the difficulty number by one.
  • Expression:
  • Intimidation: The art of intimidation takes many forms from subtle threats to outright physical harm. Choice of method depends on the time, the place and those involved. Characters with this talent know how to get what they want from others when they want it.
  • Kenning: Kenning is the faerie sight, the ability to sense Glamour in whatever form it takes, be it a chimera, a changeling, or a freehold. Among other things, this talent allows a changeling to recognize a changeling who has slipped into the Mists or who has yet to achieve Chrysalis, sense the relative power of a chimera, and locate freeholds and trods.
  • Leadership:
  • Primal Urge:
  • Streetwise: The streets can be a major source of information, aid and money, but their culture and rules of conduct are as complex as the noble courts. The streetwise talent indicates how versed your character is with the local rumor mill, street slang and street etiquette. It represents her savvy when among the less desirable elements of society, and determines not only how well she can survive but thrive and fit in among them.
  • Subterfuge: This trait determines your character's ability to conceal his motives and feelings. Moreover, it allows him to decipher the motives of others and use their own plans against them. Subterfuge is the fine art of lying, deceit and underhanded manipulation. Characters skilled in this talent know how to call upon their best theatrics to influence situations and divert the blame without others realizing they've been manipulated.

Secondary Talents

 Acting                   Artistic Expression      Biorhythms
 Carousing                Diplomacy                Flight
 Fortune-telling          Guile                    Haggling
 Homiletics               Instruction              Interrogation
 Intrigue                 Intuition                Juggling
 Lucid Dreaming           Malkavian Time           Masquerade
 Mimicry                  Negotiation              Newspeak
 Panhandling              Persuasion               Poetic Expression
 Public Speaking          Scan                     Scrounging
 Search                   Seduction                Sense Deception
 Style                    Swimming                 Throwing
 Ventriloquism

Primary Skills

 Animal Ken               Crafts                   Drive
 Etiquette                Firearms                 Melee
 Performance              Security                 Stealth
 Survival                 Technology

Secondary Skills

 Acrobatics               Animal Training          Archery
 Artillery                Biotech                  Blacksmith
 Blind Fighting           Boat Handling            Body Crafting
 Brewing                  Bribery                  Brood Kenning
 Calligraphy              Camouflage               Carpentry
 Climbing                 Cooking                  Dancing
 Debate                   Demolitions              Disguise
 Elusion                  Energy Weapons           Escapology
 Falconry                 Fast-talk                --------
 Fire Dancing             First Aid                Fishing
 Forgery                  Gambling                 Game Playing
 Gunsmithing              Heavy Weapons            Helmsman
 Herbalism                High Ritual              Hunting
 Hypertech                Hypnotism                Jetpack
 Jeweler                  Journalism               Jury-rig
 Larceny                  Leatherworking           Lip Reading
 Lockpicking              Maieusis                 Mechanic
 Meditation               Microgravity Operations  Mining
 Misdirection             Mnesis Emulation         Music
 Networking               Origami                  Parachuting
 Photography              Pickpocket               Pilot
 Police Procedure         Portents                 Pottery
 Psychoanalysis           Repair                   Research
 Ride                     Scuba                    Singing
 Skiing                   Sleight Of Hand          Soulshaping
 Speed Reading            Storytelling             Temporal Sense
 Torture                  Tracking                 Traps
 Vamp

Primary Knowledges

 Academics                Bureaucracy              Computer
 Cosmology                Enigmas                  Finance
 Gremayre                 Investigation            Law
 Linguistics              Lore Bygone              Lore Changeling
 Lore Demon               Lore Fera                Lore Garou
 Lore Kuei-jin            Lore Mage                Lore Sewer
 Lore Sorcerer-psychic    Lore Spirit              Lore Vampire
 Lore Wraith              Lore Wyrm                Medicine
 Occult                   Politics                 Research (demon)
 Rituals                  Science

Secondary Knowledges

 Accounting               Alchemy                  Anthropology
 Archaeology              Architecture             Area Knowledge
 Art History              Astrology                Astronomy
 Biology                  Biopsychology            Botany
 Chemistry                Chimerical Alchemy       Church History
 City Secrets             Computer Hacking         Computer Programming
 Conspiracy Theory        Construct Politics       Covert Culture
 Criminology              Cryptology               Culture
 Cybernetics              Ecology                  Economics
 Electronics              Engineering              Enochian
 Ethnology                Fine Arts                Forensics
 Forensic Pathology       Gematria                 Genetics
 Geology                  Heraldry                 History
 Hypermathematics         Law Enforcement          Literature
 Logic                    Mathematics              Media
 Metallurgy               Metaphysics              Meteorology
 Military Science         Mythology                Naturalist
 Numerology               Paleography              Paraphysics
 Parapsychology           Pharmacopoeia            Philosophy
 Phlogeny                 Physics                  Poisons
 Power-brokering          Propaganda               Psychodynamics
 Psychology               Rd Data                  Religion
 Religious Rites          Religious Scriptures     Sacred Geometry
 Sacred Scriptures        Saurimancy               Sociobiology
 Subdimensions            Terrorism                Theology
 Toxicology               Tribal Lore              Umbrood Protocols
 Vice                     Virtual Space            Xenobiology