Event: Midnight Run/Mechanics
To run the bike race event, each participant will need to reach 20 successes in order to win. Each round consists of two parts: resolving a complication and advancing based on their successes.
Overview of the Race
Each rider aims to accumulate a total of 20 successes to win the race. At the start of each round, players will roll on a Complication Table to determine any obstacles or hazards they must overcome. Once they navigate the complication, they will make a second roll to see how far they advance that round.
General Steps for Each Round:
1. Roll for Complication Every round, each player rolls on the Complication Table (below) to see if there is any obstacle that affects their progress.
- If no complication is encountered, the player can proceed to the next step and roll to advance.
- If a complication is rolled, they must successfully navigate the complication before advancing.
2. Resolve Complication The player must roll the relevant stat + skill (depending on the complication) to determine if they successfully overcome the obstacle.
- If successful: The player continues to the advancement roll.
- If failed: The player may lose positions, speed, or take damage (depending on the complication).
- If botched: The player crashes or suffers severe consequences, often resulting in being knocked out of the race or requiring additional rolls to recover.
3. Roll to Advance Once the complication is resolved (or if none is rolled), the player rolls Dexterity + Drive to advance in the race. They will accumulate successes each round until someone reaches the goal of 20. Dexterity + Drive (Difficulty 6):
- 1-2 Successes: Slight advance but behind the pack.
- 3-4 Successes: Moderate advance, staying competitive.
- 5+ Successes: Great advance, pulling ahead.
Complication Table (1d10)
On each round, players will roll 1d10 to determine if they encounter a complication or not.
Roll | Complication | Effect |
---|---|---|
1-3 | No Complication |
|
4-5 | Loose Gravel or Sand |
|
6-7 | Wild Animal on the Road |
|
8 | Sudden Fog or Dust Storm |
|
9 | Sabotaged Bike (Loose Chain or Cut Brake Line) |
|
10 | Police or Rival Gang Interference |
|