Event: Midnight Run/Mechanics

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To run the bike race event, each participant will need to reach 20 successes in order to win. Each round consists of two parts: resolving a complication and advancing based on their successes.

Overview of the Race

Each rider aims to accumulate a total of 20 successes to win the race. At the start of each round, players will roll on a Complication Table to determine any obstacles or hazards they must overcome. Once they navigate the complication, they will make a second roll to see how far they advance that round.

General Steps for Each Round:

1. Roll for Complication Every round, each player rolls on the Complication Table (below) to see if there is any obstacle that affects their progress.

  • If no complication is encountered, the player can proceed to the next step and roll to advance.
  • If a complication is rolled, they must successfully navigate the complication before advancing.

2. Resolve Complication The player must roll the relevant stat + skill (depending on the complication) to determine if they successfully overcome the obstacle.

  • If successful: The player continues to the advancement roll.
  • If failed: The player may lose positions, speed, or take damage (depending on the complication).
  • If botched: The player crashes or suffers severe consequences, often resulting in being knocked out of the race or requiring additional rolls to recover.

3. Roll to Advance Once the complication is resolved (or if none is rolled), the player rolls Dexterity + Drive to advance in the race. They will accumulate successes each round until someone reaches the goal of 20. Dexterity + Drive (Difficulty 6):

  • 1-2 Successes: Slight advance but behind the pack.
  • 3-4 Successes: Moderate advance, staying competitive.
  • 5+ Successes: Great advance, pulling ahead.

Complication Table (1d10)

On each round, players will roll 1d10 to determine if they encounter a complication or not.

Roll Complication Effect
1-3 No Complication
  • Player proceeds directly to the advancement roll.
4-5 Loose Gravel or Sand
  • Player must roll Dexterity + Drive (Difficulty 7).
  • Success: The player navigates the terrain without losing speed.
  • Failure: The bike loses control slightly, losing speed. The player advances but loses 1 success.
  • Botch: The bike skids badly, risking a crash. The player must make a second roll: Stamina + Athletics (Difficulty 6). Failure results in a crash (they must spend the next round recovering).
6-7 Wild Animal on the Road
  • Player must roll Wits + Drive (Difficulty 8).
  • Success: The player avoids the animal and continues.
  • Failure: The player narrowly avoids it but loses 1 success.
  • Botch: The player hits the animal, risking a crash. Roll Dexterity + Drive (Difficulty 6). Failure results in a crash or forced dismount, missing a round.
8 Sudden Fog or Dust Storm
  • Player must roll Perception + Drive (Difficulty 8).
  • Success: The player navigates the low visibility and continues.
  • Failure: The player loses track of the road, losing 2 successes.
  • Botch: The player gets completely disoriented, missing their turn or exit. They must roll Intelligence + Drive (Difficulty 7) to recover (losing another round if failed).
9 Sabotaged Bike (Loose Chain or Cut Brake Line)
  • Player must roll Dexterity + Crafts (Difficulty 7) or Wits + Drive (Difficulty 8).
  • Success: The player fixes the issue and proceeds.
  • Failure: The bike loses power, and the player loses 2 successes.
  • Botch: The bike breaks down entirely, and the player is forced to stop for repairs, missing 1 round.
10 Police or Rival Gang Interference
  • Player must roll Intelligence + Streetwise (Difficulty 7) or Dexterity + Drive (Difficulty 8).
  • Success: The player avoids the interference and escapes.
  • Failure: The player is slowed by the interference and loses 2 successes.
  • Botch: The player is caught up in the ambush or roadblock, missing 1 round.