Vic/sheet
Contents
Vitals
Age...............................21 Concept......Trans-dimensional Alien Date Of Birth....June 1st, 1991 (au) Demeanor.....................Deviant Essence.............Dynamic (subtle) Faction..........Currently Unaligned Fullname......Victoria Sky Rasmussen Nature.......................Gallant Race............................Mage Resonance.........Creative (dynamic) Risk Level.........................0 Tradition..Virtual Adept-like Orphan
Attributes
Physical Social Mental Strength..........02/02 Manipulation......02/02 Perception........03/03 Dexterity.........03/03 Charisma..........02/02 Intelligence......04/04 Stamina...........02/02 Appearance........04/04 Wits..............03/03
Attribute Specialties
Appearance Alluring
Intelligence (potential)
Abilities
Talents Skills Knowledges Alertness.........01/01 Firearms..........01/01 Academics.........01/01 Athletics.........01/01 Security..........01/01 Computer..........03/03 Awareness.........01/01 Stealth...........01/01 Cosmology.........02/02 Technology........02/02 Enigmas...........01/01 Investigation.....01/01 Linguistics.......04/04 Lore Changeling...01/01 Lore Demon........01/01 Lore Garou........01/01 Lore Mage.........03/03 Lore Vampire......01/01 Lore Wraith.......01/01 Occult............01/01 Science...........01/01
Secondary Talents Secondary Skills Secondary Knowledges Guile.............01/01 Cooking...........02/02 Computer Hacking..03/03 Intuition.........02/02 Dancing...........03/03 Computer Programmi03/03 Sense Deception...01/01 First Aid.........02/02 Virtual Space.....01/01 Meditation........02/02
Ability Specialties
Linguistics Cryptography
Powers
Spheres
Data..............02/02 Entropy...........01/01 Life..............01/01 Matter............01/01 Prime.............01/01
Rotes
- pending update
Advantages
Backgrounds Merits Flaws Avatar............02/02 Acute Vision......01/01 Anachronism.......01/01 Blessing..........02/02 Time Sense........01/01 Compulsion........02/02 Hypercram.........02/02 Echoes............01/01 Past Lives (mage).01/01 Illegal Immigrant.03/03 Resources.........01/01
Pools
Banality..........07/07 Blood.............10/10 Faith.............02/02 Health............07/07 Paradox...........00/00 Quintessence......02/02 Willpower.........05/05
Miscellaneous
Languages
Lang Asl..........05/05 Lang English......05/05 Lang Japanese.....05/05 Lang Klingon......05/05 Lang Sign Akashic.05/05 Lang Spanish......05/05
Misc
Arete.............02/02
- Status: Not approved
Freebie Spends
15 Freebies total; 0 remaining
- -5 for +1 Dexterity
- -1 for +1 Virtual Space (2ndary Knowledge)
- -4 for Arete:2
- -1 for Acute Vision (1pt Merit)
- -1 for Time Sense (1pt Merit)
- -1 for Resoruces:1
- -2 for +1 Linguistics
- +1 for Anachronism (1pt Flaw)
- +3 for Illegal Immigrant (3pt flaw)
- +1 for Echos (1pt Flaw; see below in Notes)
- +2 for Compulsion (2pt Flaw; see below in Notes)
- -3 for +3 Computer Hacking (2ndary Knowledge)
- -3 for +3 Computer Programming (2ndary Knowledge)
- -1 for +1 Dancing (2ndary Knowledge)
Notes
Below are the notes set on Vic.
Avatar
Vic's Avatar is usually a silent partner, almost acting like a Technarc's Genius rather than an Avatar in the normal sense of the term for a mage, often limiting his interactions with her to guidance that comes in the form of unvoiced impulses and instructing urges. When her Avatar, who asked her to refer to him as Wordsworth during her awakening, speaks to her he sounds like Tim Curry doing the Outer Limits Control Voice and on his infrequent visual appearances he looks like Tim Curry as Wadsworth from the 1985 movie "Clue".
Although Vic is unaware of this fact at this time, Wordsworth is, in actuality, an avatar (in the sense of a manifestation of a god) of Thoth, the Egyptian god of knowledge, magic, science and writing.
Compulsion
Vic is compelled, either due to her own personality or pressure from her Avatar (above), to never turn down an opportunity to learn something new, no matter the cost. This compulsion is purely psychological in nature allowing Vic to attempt to resist it with a Willpower check at a difficulty of 7 (6 + the point value of the Flaw).
Cybernetics
Vic, coming from an alternate Earth with cybernetic technologies commonly available and accepted as part of the consensus, has two cybernetic implants: ocular enhancements and a timekeeping implant. These are represented on the sheet as two merits and a background trait which are identified below along with the description of how they work/are represented ICly.
- Ocular Enhancements: While Vic still possesses her natural eyes, nanotech circuitry has been grown within them which augment her visual acuity in a number of ways. Firstly, they provide her extremely sharp vision (reducing the difficulties for all vision rolls by two-points). Secondly, this technomagical augmentation allows her to shift her senses to see in low-light conditions by drawing in more light or in total darkness via thermographics (this latter also can be used in any way thermographic scans can be); due to the first effect her eyes will occasionally shine like a cat's in certain lighting situations while the second effect causes them to faintly glow red (similar to the Level 1 Protean discipline ability "Eyes of the Beast."
- This is represented on the sheet by the Acute Vision (1) merit and Blessings (2) background traits.
- Timekeeping Implant: This neurocybernetic chip grants Vic the effects of the Perfect Time rote.
- This is represented on the sheet by the Time Sense (1) merit.
Echoes
Vic's shadow often flickers like electronic "snow" (visual noise on a untuned television; this effect can occur randomly but is triggered by extreme emotions also. It occurs more frequently if she has recently used magic of any sort.
Foci
Gear
Paradigm
Vic sees magic as the cheat code to the universe. Everything is information and information can be manipulated by those with the know-how. As such, magical effects begin with understanding, they progress though planning and formulation, then they conclude with a well-executed action or set of actions; basically like programming a computer to take a specific set of actions.