Shelby/Infobox
Voice Acting : Cheryl "Salt" James
Visual Aid : Arly Jover
Noticeable/Apparently Relevant Stats
Interesting tidbits to know about Shelby
Anonymity : It is a willpower vs 8 roll to remember who Shelby is. Gnosis vs 8 for Ratkin outside of her pack. This applies to anything after the first date, unless upon that first date Shelby did something 'out of the ordinary', or just plain memorable. But she's usually good for that, so no worries.
Impulse Control Problems : And you thought you had it bad. Shelby has mechanics for hers. "Whenever the Twitcher gains rage, roll one die against a difficulty of 10 minus the Twitcher's rank. If it succeeds, add one rage to her temporary pool and roll again, until you fail or the twitcher reaches her maximum rage."
And the last note!
Freak Factor!!
Unstable - Rage comes a little too easily for these Ratkin; this is both a blessing and a curse. A seething anger isolates you from ordinary humans, but it also makes you primed for battle at a moment's notice. Whenever a character with this Background gains a Rage point, roll a die; on a 10, he gains an extra point of Rage. Unfortunately, he also makes Frenzy rolls at difficulty 4. Ratkin at Freak Factor 2 don't play well with others, but they're absolute bastards in a fight.
Unhinged - Ratkin with Freak Factor 1 have a highly developed relationship with their Totems. If you're Unhinged, your god is still calling you. After your First Change, the voices just wouldn't stop. Whenever you are uncertain of a course of action, you may hear voices instructing you with advice. For players who are new to the World of Darkness, this blessing can be massively useful—a godsend, if you will. Nonetheless, as one would expect, characters who are tormented by voices are often treated as insane. All Twitchers have this psychological "enhancement."