Difference between revisions of "Mage"
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* Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen. | * Your character begins with each Attribute at one dot. Priority selection determines how many additional dots you may place in each category: Divide 7 dots among your character's primary Attributes, 5 dots among her secondary Attributes and 3 dots among her tertiary Attributes. You may not raise an Attribute above 5 dots. Freebie points allow you to increase an Attribute in chargen. | ||
*Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later. | *Assign 13 dots to your primary category, 9 dots to your secondary category, and 5 dots to your tertiary category. You may not assign more than 3 dots to any Ability, but you can increase Abilities to 4 or 5 dots with freebie points later. | ||
− | * Your character receives | + | * Your character receives 7 background points to divide as you choose |
− | * | + | * All mages start with one dot in a ‘specialty sphere’. This specialty is determined by the character’s tradition and faction. Then you can spend 5 additional dots in your character’s sphere choices. No Sphere rating can exceed the character’s Arete. Some orphans, especially Hollow ones, have no specialty sphere. They can spend their 6 dots as they please. |
− | * | + | * A normal mage character starts with 1 dot of arete. You cannot raise it above a total of 3 dots with freebie points. |
− | * | + | * Mages start with a willpower of 5. |
− | * | + | * Your character starts with Quintessence equal to his Avatar background rating. |
− | * | + | * Your character starts with no paradox points. |
− | * The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. | + | * Pick one resonance trait: Dynamic, entropic or static. |
+ | * The final step. You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price (see the table in the Character Creation Summary on p. 88). | ||
* If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them. | * If your character has any Attribute or Ability at four or five dots, you may choose a specialty that applies to that Trait (appropriate specialties are listed with Traits, in Chapter Four) Specialties serve as a roleplaying tool, and they provide a bonus to dice rolls that apply to them. | ||
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<u>'''Approval Tips'''</u><br> | <u>'''Approval Tips'''</u><br> |
Revision as of 01:20, 5 July 2012
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