Difference between revisions of "Lores"
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===Lore of Violation=== | ===Lore of Violation=== | ||
− | [[Category:Demon | + | [[Category:Demon Reference]][[Category:Character Generation]][[Category:References]] |
Revision as of 07:17, 16 June 2012
Contents
Common Lores
Lore of the Fundament
Demon: The Fallen Rulebook, p. 172-173
Manipulate Gravity: The Fallen may leap tremendous distances, hover, or fall without harm.
- High-Torment: Identical, but gravity fluctuates wildly around the Fallen.
Manipulate Adhesion: The Fallen may walk up walls or along ceilings, or cling to objects.
- High-Torment: The Fallen's touch will also partially melt surfaces and make them hot to the touch.
Manipulate Inertia: The Fallen may throw objects over tremendous distances, or simply stop attacks dead.
- High-Torment: Makes a thrown object become temporarily unstable and fragile.
Manipulate Acceleration: The Fallen may move blindingly fast and pour their momentum into devastating close combat attacks.
- High-Torment: The Fallen also drags a wake of superheated air that may cause burns in bystanders.
Manipulate Cohesion: The Fallen may alter the density of matter, allowing them to walk on water or evaporate stone or even flesh.
- High-Torment: The affected material's aggregate state will fluctuate randomly for some time.
Lore of Humanity
Demon: The Fallen Rulebook, p. 173-174
Translate: The Fallen may speak with any mortal, regardless of language.
- High-Torment: Attempts to communicate may come across as insulting or threatening.
Insinuate: The Fallen make mortals feel they can trust them
- High-Torment: Instead, they may create feelings of suspicion and hostility.
Fade: The Fallen may make people ignore them, moving through crowds or entering places unnoticed.
- High-Torment: Psychopathically inclined people can still perceive the Fallen and are actually drawn to them.
Confession: The Fallen may make mortals reveal their innermost secrets, and the mortals won't even remember spilling their hearts to the demon.
- High-Torment: Mortals may only confess their darkest secrets.
Alter Memory: The Fallen may alter a mortal's memories in any fashion desired.
- High-Torment: The victim becomes mentally disturbed after being tampered with.
Devils
Lore of the Celestials
Demon: The Fallen Rulebook, p. 175-176
- Visage: Bel
Lamp of Faith: The Fallen may evaluate a person's Faith or Faith potential with a glance, and even see the glow of Faith through obstacles.
- High-Torment: The Fallen can only see low Faith or high-Torment Faith.
Send Vision: The Fallen may send visions to anyone in their field of view.
- High-Torment: The visions are always horrific and may cause psychological damage.
Pillar of Faith: The Fallen can bolster another Fallen's evocation by providing bonus dice.
- High-Torment: Alternatively, the Fallen can hinder another Fallen's evocations by subtracting dice.
The Fire of Heaven: The Fallen attack with a searing blast of celestial fire that causes aggravated damage.
- High-Torment: The fire erupts in an uncontrolled burst that affects the entire vicinity of the Fallen.
Hand of Faith: The Fallen may take control of another Fallen's evocation.
- High-Torment: They can reflect other Fallens' evocations back upon them.
Lore of Flame
Demon: The Fallen Rulebook, p. 176-178
- Visage: Nusku
Fuel: The Fallen may fan existing flames, making them grow.
- High-Torment: The flames don't grow but become terribly hot.
Ignite: The Fallen creates fire from nothingness, igniting a flammable object.
- High-Torment: Anything flammable in the vicinity ignites, not just one target.
Command the Flame: The Fallen may manipulate the flames themselves. Fire can be moved, doused, or fanned.
- High-Torment: The control is shaky at best and the flames become hotter.
Holocaust: The Fallen burns the inherent Faith that makes an object real, rendering even a steel door to ash in mere seconds or robbing other Fallen of their power while hurting them grievously.
- High-Torment: The Fallen may accidently burn part of their own Faith supply in the process and cause aggravated damage to themselves.
Ride the Flame: The Fallen literally transforms into a flame or becomes part of an existing fire, gaining control over it in the process.
- High-Torment: The Fallen becomes a flame-wreathed skeleton instead, retaining their physical mobility but losing the special mobility of a flame.
Lore of Radiance
Demon: The Fallen Rulebook, p. 179-180
- Visage: Qingu
Voice of Heaven: The Fallen's voice penetrates all other sounds, and either single mortals or everybody within range feels compelled to obey.
- High-Torment: The voice instead becomes a string of horrible blasphemies that inflicts damage on mortals, and may cause a listening Fallen's Torment to rise as well.
Exalt: The Fallen encourages a number of mortals to greatness, allowing them to add a number of dice equal to the Fallen's successes to any action.
- High-Torment: The listeners are dismayed by the Fallens' scorn, and lose dice instead.
Aura of Legend: A number of mortals joins the Fallen as loyal servants for a short time.
- High-Torment: The target mortals enter a murderous frenzy instead.
The Mark of the Celestials: A mortal can be marked by the Fallen so that every other mortal that encounters him treats him like the Fallen intended.
- High-Torment: The Fallen may only create marks that trigger hatred and violence.
Revelation: The Fallen allows a mortal to look into his (the mortal's) true self. The experience may be uplifting, but there is the risk of permanent damage if the target can't endure what he truly is.
- High-Torment: The Fallen may only dredge up the darkest aspects of the target's psyche, and these aspect may completely control the victim for a short time.
Scourge
Lore of Awakening
Demon: The Fallen Rulebook, p. 181-182
- Visage: Dagan
Find the Faithful: The Fallen may locate an individual by their unique Faith if they know their name and are within a few miles of their target.
- High-Torment: The Asharu may only locate individuals without Faith or Willpower.
Cleanse: The Asharu purify their target of all toxins and disease.
- High-Torment: The Asharu spread a supernatural disease that weakens their targets and leave them listless.
Heal: The Asharu restore a body to full health, and may even heal aggravated damage with a touch.
- High-Torment: The evocation's target is poisoned, and is likely to die in a matter of hours.
Animate: The Asharu temporarily grant life to an inanimate object, and may direct the object's actions as long as they can see it.
- High-Torment: The animated objects become rabid, and will attack any living creature they can reach if the Asharu can't or doesn't control them.
Restore Life: The Asharu may restore life to a recently deceased body, and they might even restore a soul to that body.
- High-Torment: the reanimated bodies become rabid, and will attack anybody they can reach unless the Asharu controls them.
Lore of the Firmament
Demon: The Fallen Rulebook, p. 182-184
- Visage: Anshar
Remote Viewing: The Fallen can see through the eyes of a thrall.
- High-Torment: This act causes the thrall to become temporarily blinded.
Scry: Using an object that belongs to the target, an Asharu can always observe them.
- High-Torment: Feelings of paranoia, stress, and aggression are reflected in the target.
Mouth of the Damned: The Asharu can speak through the mouth of a thrall.
- High-Torment: In addition, this can cause permenent brain damage to the thrall.
Touch From Afar: The Fallen can direct their powers at a target not within their sight if they have an item from that person.
- High-Torment: Horrific visions accompany the power used on the target.
Many Places At Once: The Asharu can use Mouth of the Damned on multiple people at the same time.
- High-Torment: The effect can damage a thrall's body and mind.
Lore of the Winds
Demon: The Fallen Rulebook, p. 184-185
- Visage: Ellil
Summon Wind: The Fallen can call a wind from nowhere.
- High-Torment: The wind reeks of death and decay.
Fist of Air: The Asharu can manipulate air pressure in or around a target.
- High-Torment: This effect deals lethal damage to living beings.
Command the Wind: The Fallen may use the surrounding winds to manipulate objects as desired.
- High-Torment: The winds turn into a miasma that causes living beings to choke.
Wall of Air: The Asharu can turn air into a solid barrier.
- High-Torment: The wall of air acquires an acidic effect that dissolves flesh.
Cyclone: The Asharu may create a massive windstorm.
- High-Torment: The wind will suck the breath from any living being caught in said storm.