Difference between revisions of "Jessica Tyler/Notable Abilities"
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*'''Aura of Tranquility:''' Jessica radiates a subtle aura of peace and harmony. When she's near (approximately 30 yards), foul tempers tend to cool and aggression fades away. Violence just doesn't feel important, somehow. She CAN turn it off, but it's nearly always active. (Her Charisma + Empathy vs others' Willpower if they want to attack or spend Rage.) | *'''Aura of Tranquility:''' Jessica radiates a subtle aura of peace and harmony. When she's near (approximately 30 yards), foul tempers tend to cool and aggression fades away. Violence just doesn't feel important, somehow. She CAN turn it off, but it's nearly always active. (Her Charisma + Empathy vs others' Willpower if they want to attack or spend Rage.) | ||
− | *'''Spirit | + | *'''Spirit Sense:''' While she might not be able to SEE things like ghosts, spirits and the like, that doesn't mean she's necessarily oblivious to their presence... |
*'''Pacifist:''' Jessica wouldn't hurt a fly. She abhors violence. Violence bad! Friendship good! | *'''Pacifist:''' Jessica wouldn't hurt a fly. She abhors violence. Violence bad! Friendship good! | ||
+ | |||
+ | *'''Enchanting Voice:''' She has a really pleasant voice to listen to. (The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two.) | ||
+ | |||
+ | *'''Soothing Voice:''' A REALLY pleasant voice! (Add 2 dice to rolls that involve vocal charming (singing, hypnosis, preaching, etc.), or reduce social difficulties by 2.) |
Revision as of 23:55, 30 August 2012
- Aura of Tranquility: Jessica radiates a subtle aura of peace and harmony. When she's near (approximately 30 yards), foul tempers tend to cool and aggression fades away. Violence just doesn't feel important, somehow. She CAN turn it off, but it's nearly always active. (Her Charisma + Empathy vs others' Willpower if they want to attack or spend Rage.)
- Spirit Sense: While she might not be able to SEE things like ghosts, spirits and the like, that doesn't mean she's necessarily oblivious to their presence...
- Pacifist: Jessica wouldn't hurt a fly. She abhors violence. Violence bad! Friendship good!
- Enchanting Voice: She has a really pleasant voice to listen to. (The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two.)
- Soothing Voice: A REALLY pleasant voice! (Add 2 dice to rolls that involve vocal charming (singing, hypnosis, preaching, etc.), or reduce social difficulties by 2.)