Difference between revisions of "House Rules/Mage"
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+ | =Seeing through illusions= | ||
+ | In order to pierce mental illusions/effects of any kind (such as Obfuscate, Chimerstry, Dementation, and unless otherwise specified in the rules), a Mage must: | ||
+ | * Have activated a Mind 2 defensive effect beforehand. | ||
+ | * Roll Perception + Awareness vs 7 against the power's dice pool vs 7. | ||
+ | ** When the effect doesn't have dice pool, roll <Level of power/gift/item> + Subterfuge vs 7. | ||
+ | ** Ties are in favor of the illusion/effect. | ||
+ | ** The mage must be actively searching to pierce an effect/illusion or detect an invisible person. (See: +rules sniping) | ||
=Seekings= | =Seekings= | ||
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=Thresholds= | =Thresholds= | ||
Thresholds are not in use. | Thresholds are not in use. | ||
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Revision as of 12:19, 8 November 2013
"I am somewhat preoccupied with telling the laws of physics to shut up and sit down."
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Seeing through illusionsIn order to pierce mental illusions/effects of any kind (such as Obfuscate, Chimerstry, Dementation, and unless otherwise specified in the rules), a Mage must:
SeekingsNormally, a Seeking is required for a Mage to increase their Arete. Instead, we limit the rate and charge XP:
ThresholdsThresholds are not in use. | ||||||||||||||||