Difference between revisions of "House Rules/Awareness"
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imported>Emurphy (Created page with "Awareness is available to all races. These rules apply to rolling Awareness to detect the use of a supernatural power. They do not apply to other uses of Awareness (e.g. demo...") |
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| 3 || Player knows what happened/location of the source/and degree of effect. | | 3 || Player knows what happened/location of the source/and degree of effect. | ||
− | * The accuracy of the location of the source would be equivalent to pointing one's finger at the source. In a crowded room, the individual rolling Awareness gets a general direction of where the source is. (See | + | * The accuracy of the location of the source would be equivalent to pointing one's finger at the source. In a crowded room, the individual rolling Awareness gets a general direction of where the source is. (See '+rules In Public'). |
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| 4 || Player knows what/where/degree of effect and some extra insight into the power used. | | 4 || Player knows what/where/degree of effect and some extra insight into the power used. |
Revision as of 15:08, 15 January 2014
Awareness is available to all races.
These rules apply to rolling Awareness to detect the use of a supernatural power. They do not apply to other uses of Awareness (e.g. demons rolling Manipulation+Awareness to cast Lore of Firmanent 4).
When can you roll Awareness?
- Each player with Awareness can roll Perception + Awareness once per effect.
- Players without Awareness cannot roll Perception by itself.
- Awareness itself is not a power and can not be sensed by Awareness or other powers.
- Awareness can only be rolled when an effect has activated.
- Example: A standing rote that deflects flying anvils does not grant an awareness check. When that same rote actually deflects an anvil, it grants an awareness check.
- To roll Awareness, the player must be in the same room as the source or victim of the effect.
Difficulties
Power level | Difficulty |
---|---|
5 | 4 |
4 | 6 |
3 | 7 |
2 | 9 |
1 | 10 |
- Power without an obvious level: Treat as level 1, but discuss with staff afterward
- +1 difficulty if the power is used only for sensing
- -1 difficulty if the power is targeting the player doing the roll
Degrees of Success
Successes | Result |
---|---|
1 | Gives the player a sense that 'something' has happened, but not what/where/degree of effect. |
2 | The player knows what happened, but not where/degree of effect. Examples:
|
3 | Player knows what happened/location of the source/and degree of effect.
|
4 | Player knows what/where/degree of effect and some extra insight into the power used.
|
5 | Player knows what/where/degree of effect and has a full understanding of the result. This is not the same as understanding the power itself.
|
Understanding the nature of powers requires the appropriate Lore at 3.
- e.g. "Sponge's mind has been influenced" vs. "Sponge's mind has been influenced by a vampire using Dominate"
Demons
This partly overrides DtF 172.
- If the demon is in the same room as the source or victim, then use the above rules.
- Otherwise, the demon must be actively trying to sense a power, and must have some idea what they're looking for.
- Ability: Awareness, not Alertness.
- Difficulty: Use the above rules.
- Results: Limited to the chart from DtF 172.
- Range: Up to (demon's Faith) miles (DtF 172) from source or victim.
- Duration: Up to (demon's Faith) hours after the power was used.