Difference between revisions of "Gurahl Gifts"
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+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Humiliate</font>''' - By delivering a verbal assault, the Gurahl can psychologically defastate a group of opponents. In most cases, the loss of self-esteem engendered by theis Gift causses the victims to back down from a fight or flee the vicinity. Even if the opponent manages to stand their ground and fight, their attacks suffer from the belief that they will fail. A Bear spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' After the Gurahl verbally castigates her target (which may consist of up to five individuals), her player rolls Charisma + Intimidation (difficulty 8). One success enables the opponents to continue their intended attacks on the Gurahl, but every action suffers a penalty of two dice. Two or three successes cause the opponents to back down from the confrontation. Four or more successes means that the victims flee from the area. This Gift is a stronger and more permanent form of Dolorous Countenance, since it affects multiple targets. In addition, its effects persist for several days, sometimes leaving the victims (if they fail a Willpower roll) with a permanent aversion to the Gurahl who humiliated them. This Gift only works on sentient creatures; it has no affect on animals, spirits who lack the concept of feeling ashamed, or Wyrm creatures. | ||
+ | |||
+ | ''(Gurahl BB p94)'' | ||
+ | ---- | ||
+ | '''<font color=black style="text-shadow: 5px 5px 8px black;">Natural State</font>''' - With this Gift, a Gurahl can cause a patch of ground to revert to its "natural" state of wildness. Cultivated fields reject their carefully planted crops and erupt in tall grasses and wildflowers; cabins (and their furnishings) lapse into ruin; clear-cut land becomes filled with saplings. While most Gurahl use this Gift to heal land that has suffered the ravages of over civilization or exploitation, a few werebears delight in the sheer chaos caused by "trashing" a poacher's camp or an executive's cabin in the country. An Earth spirit teaches this Gift. | ||
+ | |||
+ | '''System:''' The player spends a Gnosis point and rolls Manipulation + Repair. The number of successes dictates the degree of reversion a 100' square area undergoes. | ||
+ | |||
+ | ''(PGttCB p93, Gurahl BB p94)'' | ||
+ | ---- | ||
='''Uzmati'''= | ='''Uzmati'''= |
Revision as of 21:17, 12 May 2019
Common Gurahl Gifts
PGttCB 91-92, Gurahl 101-104
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
|
Rank 1
Fiddlefish - By invoking this Gift and scooping her hand (or paw) into a river, stream, or other body of water where fish may be found, a Gurahl can guarantee herself a nutritious dinner. Using this Gift presents the Gurahl with a fish large enough to satisfy her hunter. If a Gurahl overuses this Gift (particularly if she returns to the same spot over and over), Gaia's disapproval the implied greed or laziness manifests in a failure to procure a meal. While two or more Gurahl may each aquire a fish from one spot through using this Gift, an individual Gurahl may not snare more than one fish through the use of Fiddlefish unless she moves at least half a mile up or down stream from the original casting place.
System: So long as she attempts to acquire a single fish, a Gurahl does not need to spend Gnosis or make a roll for this Gift to succeed. If the Gurahl wishes for more than one fish and makes the effort to relocate to another spot, the player may roll Dexterity + Athletics to see if Gaia blesses the Gurahl with additional fish. Success means that the Gurahl gains another large, tasty fish. Failure results in no additional fish, while a botch means that Gaia is displeased with the Gurahl, who must then make appropriate restitution before trying to use the Gift again. Until the Gurahl atones for a botched attempt at invoking this Gift, future uses of Fiddlefish fail automatically.
(PGttCB p91, Gurahl BB p101)
Healing Tongue - As the Garou Theurge Gift: Mother's Touch. Ursa Major taught this Gift to the Gurahl, who passed it on to the Garou, who know it by a different name.
(PGttCB p91, Gurahl BB p101)
Ignore Wounds - As the Garou Philodox Gift: Resist Pain. This Gift comes to the Gurahl from Mangi, the Death Bear. The Gurahl, in turn, taught the Garou how to petition Bear for the Gift, which the wolves renamed and claimed as their own.
(PGttCB p91, Gurahl BB p101)
Nature's Plenty - This Gift allows a Gurahl to locate sufficient food, healing herbs or other useful vegetation to feed or tend to an individual creature in need of his ministrations. Regardless of the seasons, enough of the required plants or herbs may be found, even if they are hidden under deep snows or only grown in normally inaccessible places.
System: To activate this Gift, the player rolls Perception + Primal Urge (difficulty 7). One success is sufficient to lead the Gurahl to food or healing herbs, but not both. If a Gurahl seeks to find both herbal remedies and food plants, at least two successes are necessary (one for each class of vegetable matter sought). No successes means that the Gurahl cannot find any suitable plants in the vicinity of the Gift's activation, while a botch leads the Gurahl to non-nutritious or even toxic plants (storyteller's discretion).
(Gurahl BB, p102)
Sense Pattern Breaker - As the Garou Metis Gift: Sense Wyrm.
(Gurahl BB, p101)
Sentinel's Warning - The use of this Gift allows a Gurahl to become alert to the presence of threats or hostile forces or individuals in his protected lands. The Gift manifests in the Gurahl's conciousness as a feeling of unease and discomfort. Unlike the Merit: Danger Sense, which is always "on", this Gift requires a concious effort to activate it in order for it to work. Both mortal and supernatural dangers trigger the effects of this power, making it impossible for the Gurahl to determine the precise type of threat involved. A Raven spirit teaches this Gift.
System: To invoke this Gift, a Gurahl must roll Perception + Alertness and spend a point of Gnosis. The Gift's effects last for one scene per success rolled. No successes means that the Gift fails to function. A botch produces false triggers which can send the werebear off on a wild goose chase.
(Gurahl BB, p102)
Ursa's Cleansing - As the Fianna Gift: Resist Toxin.
(Gurahl BB, p102)
Rank 2
Calm - As the Garou Children of Gaia Gift.
(PGttCB p91, Gurahl BB p102)
Grisly Aspect - By using this Gift, a Gurahl assumes a truly frightening aura, augmenting his height, mass, and general appearance. If a Gurahl uses this Gift while in full Crinos form, the effect is terrifying. Gurahl often invoke this Gift to dishearten opponents before the battle; in some cases the effect is so traumatic that an enemy flees without engaging in combat. Besides enhancing a Gurahl's horrific appearance, this Gift also enables the user to emit a pheromone that invokes a panic response among herbivores and arouses dread in even the most voracious carnivores. By provoking an enemy to flight, a Gurahl often manages to avoid having to battle an opponent head on. This Gift is useful in cases where enemies are not Wyrm creatures, but are merely misguided or petty attackers. This Gift is especially effective against hunters and poachers.
System: To activate this Gift, the player rolls Charisma + Intimidation (difficulty equal to the target's Willpower). One success causes the target creature to falter in his tracks, often rethinking his intent to attack the Gurahl. Three or more successes routs the victim completely, sending him into a headlong rush to escape the terror that has suddenly manifested in his presence. No successes means that the Gurahl fails to evoke the proper fearsome aspect, while a botch results in immediate attack by the enraged (and often panicky) target. The use of this Gift while in Crinos form has occasionally resulted in the sudden death of human victims from heart failure.
(Gurahl BB, p102)
Survival of the Bear - As the Garou Silent Strider Gift: Adaptation.
(PGttCB p91,)
Treeshake - This Gift allows the Gurahl to procure ample food for one or more individuals simply by grasping the trunk of a tree and shaking acorns and other edible tree-fruits to the ground where they can be gathered up and eaten. The tree does not have to be a fruit-bearing tree in order to give forth food, nor does it have to be "in season".
System: The player rolls Strength + Rituals (difficulty 7) and spends a point of Gnosis. One success provides enough food to feed one individual. More successes add to the bounty of the harvest.
(PGttCB p91, Gurahl BB p103)
Rank 3
Dreams of the Buri-Jaan - This Gift allows the Gurahl to send out a series of spirit calls or dream visions to a known cub which she has chosen to mentor. The dreams and visions so produced both act as a summons and provide directions to the new Gurahl, leading her (if she listens to them) to her Buri-Jaan.
System: The player spends a point of Gnosis and rolls Wits + Occult (difficulty equal to the distance his dreams have to travel according to the table). Additional points of Gnosis can strengthen the power and persuasiveness of the dreams or visions. The Gurahl usually performs this Gift at least once every three days until the arrival of the targeted cub. It is possible to send dreams without a clear target on the chance that a Gurahl cub is "out there" waiting for some direction; in this case, all difficulties are increased by two, to a maximum of 10.
Difficulty | Distance |
---|---|
4 | Less than a mile |
5 | Up to 10 miles |
6 | Up to 100 miles |
7 | Up to 250 miles |
8 | Up to 500 miles |
9 | Up to 1000 miles |
10 | More than 1000 miles |
(PGttCB p91, Gurahl BB p103)
Ease the Fevered Mind - With this Gift, the Gurahl can minister to victims of emotional or spiritual trauma. In this fashion, Gurahl may treat victims whose minds have fractured into multiple personalities, guide schizophrenics back from their delusional realities, and heal traumatized or abused individuals. Regardless of whether the patient suffers from physiologically based mental illness or from stress- or trauma-related problems, the use of this Gift can temporarily remove or erase the effects of many common Derangements. Through repeated use of this Gift on the same individual, and by expending Willpower over an extended period of time, a Gurahl can permanently remove a Derangement.
System: For each success in a Perception + Medicine roll (difficulty 7), the Gurahl may suppress his target's insanity, emotional turmoil or Derangement for one scene. By amasing 20 successes over an extended period of time (with no intervening failures or botches), a Gurahl may succeed in the permanent removal of a Derangement or mental disease. No successes means that the Gurahl has failed in using the Gift to calm or soothe her patient, while a botch inflicts the targeted Derangement upon the Gurahl herself for as long as the Storyteller deems is necessary to overcome it. Gurahl may not apply this Gift to themselves. Although a Gurahl may sometimes effect miraculous cures of mental illness through the use of this Gift, unless the root cause of the problem is addressed, the Derangement or trauma may recur.
(PGttCB p92, Gurahl BB p103)
Rank 4
Masking the Hunted - Through the use of this Gift, a Gurahl can employ available terrain to form a secure sanctuary for individuals or creatures who are pursued by hunters. Brush thickens, bushes clump together into impassable growths and grasses conceal tracks or else flatten in such a way as to produce a false trail. Olfactory stimuli add to the effect of this Gift, leading astray those creatures who hunt by scent. Through the duration of the Gift is brief, it usually lasts long enough for a victim to elude her pursuers. The Gurahl may mask up to 12 human or large mammal sized individuals (or up to twice as many smaller creatures) with this Gift.
System: The player rolls Manipulation + Stealth (difficulty equals the Perception + Alertness of the hunter) and spends a point of Gnosis to enact this Gift. A single success is necessary for the Gift to have it's effect. Additional successes result in a longer duration and a more thorough false trail. No successes indicates that the attempt to secure cover fails, while a botch draws the hunter to the Gurahl using the Gift as well as to those under her protection.
(PGttCB p92, Gurahl BB p104)
Rank 5
Gaia's Breath - Only the wisest and oldest Gurahl may learn this powerful Gift, which remains their most closely guarded secret. By using this Gift, a Gurahl can return the departed spirit to a dead werecreature, bringing it back from death. In the early times, Gurahl rewarded those among them who sacrificed themselves for others, either to provide food for human Kinfolk or who gave their lives in the protection of others. No known instances exist of this Gift being conferred upon non-Gurahl, nor has Gaia's Breath ever been used on any Gurahl who has been dead more than a few hours.
System: The player must spend a point each of permanent Gnosis and Willpower, then roll Charisma + Occult (difficulty of 6 plus the number of hours that have elapsed since death, not to exceed a total of 10) in order to entice the departed spirit back into its dead body, infusing it with the breath of life. Only one success calls back the spirit, but leaves the body in an Incapacitated (as if with aggravated damage) state unless treated with magical healing. Additional successes restore lost health levels on a one-for-one basis. Missing body parts are not restored through the use of this Gift, although other Gifts may be used to regenerate lost limbs or eyes. Failure to achieve any successes means that the Gurahl is unable to recall the spirit to the body. A botch summons a malicious spirit (usually a Bane of some kind) into the body. Only one attempt may be made on a single creature at any time. Ever.
(PGttCB p92, Gurahl BB p104)
Homid
PGttCB 92-93, Gurahl 90-91
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Rank 1
Persuasion - As the Garou Homid gift. Use of this Gift has enabled many Gurahl in Homid form to act as teachers and leaders among their human Kinfolk.
(PGttCB p92, Gurahl BB p90)
Ursa's Light - This Gift allows the Gurahl to draw down the light from the stars to use as either a directional beacon or to provide illumination for an area. Although the constellations of the Great and Little Bear need not be visible in the sky for the Gift's effectiveness, their presence enhances the Gift's power.
System: The Gurahl reaches toward the sky, as if to gather light from the stars. A successful Charisma + Occult roll by the player causes the Gurahl's hands to fill with a soft, white light (about the intensity of moonlight) that can either illuminate an area of 100 square feet or else cast a penetrating ray of light for 100 yards. If the constellations of Ursa Major or Ursa Minor happen to be in the sky at the time the Gift is invoked, the intensity of the light doubles as well as the range. The Gift only works at night.
(PGttCB p92, Gurahl BB p90)
Rank 2
Climate Control - The Gift enables the Gurahl to alter the temperature in her immediate vicinity from 5 to 25 degrees in either direction, thus enabling her to make a circle of relative warmth or coolness around her that can encompass up to five human sized individuals. In certain situations, the use of this Gift can mean the difference between survival or death from hypothermia or heatstroke.
System: The player rolls Manipulation + Primal Urge. A single success enables the Gurahl to alter the temperature by five degrees, while additional successes allow her to either increase the amount of change in temperature (in five degree increments) or expand the area to include additional creatures (one more per success).
(PGttCB p92, Gurahl BB p90)
Dolorous Countenance - As the Garou Homid Gift: Staredown, this Gift allows the Gurahl to assume a facial expression baleful enough to cause opponents to back away in shame and submission, in some cases leaving the vicinity entirely.
(PGttCB p92, Gurahl BB p90)
Rank 3
Shape Matter - As the Garou Homid Gift: Reshape Object. The Gurahl originally learned this power from Gaia and used it as the basis for teaching humans how to fashion tools (without magic, of course). The werebears also taught this Gift to the Garou, who renamed it and claimed it for their own.
(PGttCB p92, Gurahl BB p90)
Sense Need - By opening her senses to the world around her and listening to the unvoiced sounds of suffering and despair, a Gurahl can focus on the often silent call of someone in need of rescuing or succor. The legends of may people (and of some Changing Breeds) contain stories in which the timely appearance of one of the bear-folk saved the life of a lost child, wounded warror or stranded elder. Gurahl use this Gift in their role as protector of Gaia's children.
System: The Gurahl clears her mind, and her player rolls Perception + Empathy. A single success allows her to "hear" the call or feel the pull of someone who needs help so long as that individual is within a mile of the Gurahl. Additional successes extend the range by 10-mile increments, to a maximum of 50 miles. No successes means that the Gural fails to sense anyone's troubles while a botch sends the Gurahl on a wild goose chase, often resulting in a needless brush with danger. If one who needs the Gural's help is within range, the Gift registers this fact.
(PGttCB p92, Gurahl BB p91)
Rank 4
Ursa's Coat - Similar to the Garou Homid Gift: Cocoon, this Gift surrounds the Gurahl with a heavy coat of protective fur colored like starry night. This glimmering armor provides the Gurahl with protection against fire and poisonous gasses as well as rendering him extremely difficult to damage. Ursa Major teaches this Gift.
System: The player spends one Gnosis point. Attacks against the Gurahl thus clothed in Ursa's Coat must do damage equal to the Gurahl's Stamina + Rituals to cause any harm. By spending extra Gnosis, a werebear may extend the duration of Ursa's Coat for one scene per Gnosis point expended. The Garou can move while so armored, but at an effective Dexterity of 1.
(PGttCB p92, Gurahl BB p91)
Spirit Shield - Unlike the Garou Homid Gift: Spirit Ward, which causes spirits to feel uneasy and retreat from the Garou's presence, this Gift distinguishes between friendly (or neutral) and unfriendly spirits in its manifestation. By tracing a sigil in the air above her head, the Gurahl creates a mystical aura around her that acts as a "do not disturb" sign for friendly and non-malicious spirits. Bear spirits may ignore the aura, though in most cases they do not willingly intrude upon the shielded Gurahl. In the presence of hostile spirits, such as Banes, the aura becomes more intimidating, actively discouraging malevolent spirits from attacking the Gurahl.
System: The player spends one Gnosis point and rolls Manipulation + Rituals (difficulty 7). Friendly spirits in the vicinity of the Gurahl see the resulting aura and respect the Gurahl's desire for privacy, maintaining their distance. Hostile spirits who attempt to attack a shielded Gurahl lose one from their dice pool for every success made on the roll to raise the shield.
(PGttCB p92, Gurahl BB p91)
Rank 5
Fearless Unveiling - Similar to the Garou Homid Gift: Part the Veil, this Gift allows the Gurahl to show himself in Crinos form to a specified human without invoking the Delirium. This makes it possible for a Crinos Gurahl to render assistance to or otherwise act with normal humans without driving them mad. In most cases, once the need for using the Gift passes, the Gurahl must perform the Rite of the Ban to insure that the affected human does not remember what she has seen. This does not prevent the human from experiencing the Delirium at a later date, if she sees a Crinos Gurahl (or any other werecreature) without the benefit of this Gift.
System: The player spends a point of Gnosis and rolls Charisma + Empathy (difficulty 6). The effect of the Gift lasts for one scene or until the designated human leaves the presence of the Gurahl.
(PGttCB p92, Gurahl BB p91)
Charismatic Presence - The Gurahl exudes a compelling aura of attraction to humans. In the first days, the werebears sometimes used this Gift to place themselves at the center of tribal bear-cults in Europe, Asia, and North America. They were thus able to form strong ties between Gaia and their human kinfolk.
System: the player rolls Charisma + Empathy (difficulty 8). The number of successes indicates the size of her following, according to the following table. Affected humans (who must be within sight of the Gurahl as she uses the Gift) will not take any hostile action towards the Gurahl unless the Gural somehow breaks their trust, and they are willing to listen to whatever she has to say (-3 difficulty to any Social rolls).
Successes | Size of following |
---|---|
1 | 5 Individuals |
2 | 10 Individuals |
3 | 20 Individuals |
4 | 50 Individuals |
5+ | 100+ Individuals |
(Gurahl BB, p91)
Ursine
PGttCB 93, Gurahl 91-93
Level 1
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Level 2
|
Level 3
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Level 4
|
Level 5
|
Rank 1
Heightened Senses - As the Garou Lupus Gift.
(PGttCB p93, Gurahl BB p91)
Voice of Woe - This Gift enables the Gurahl to use her voice as an early warning system to alert other creatures (including other werebears) in the vicinity to the presence of danger. Regardless of their species, each animal hears the cry of the Gurahl, understands it meaning and acts accordingly. The sound mimics that or a Gurahl cub in distress; hence, other Gurahl and some bears may come to the aid of the user of the Gift, while other creatures may simply flee from the implied danger.
System: The player spends a point of Gnosis and rolls Charisma + Primal Urge. One success sends the cry to all creatures within five miles. Each additional success expands the range of the Gift's effect by another five miles, up to a maximum of 50 miles. No successes indicates that the Gift has failed, while a botch sends an inappropriate signal to creatures in the vicinity. Other Gaian shapeshifters who hear the call know a Gurahl is in trouble, and roughly what direction he's in, and how far away.
(PGttCB p93, Gurahl BB p91)
Rank 2
Burrow - As the Garou Metis Gift.
(PGttCB p93, Gurahl BB p91)
Weather Watch - With this Gift, the Gurahl can sense changes in the weather and make predictions about approaching storms or other significant weather patterns with some accuracy. The Gurahl need have no knowledge of meteorology, climatology, or other human means of weather forecasting.
System: After the Gurahl spends one full turn gazing at the sky and smelling the air, the player spends a point of Gnosis and rolls Perception + Primal Urge. A single success allows her to determine major changes in the weather (such as approaching storms or periods of drought). Additional successes add specific details to the Gurahl's predictions, such as how soon a storm will strike, how long a dry spell will last, or the direction a tornado is turning. No successes means that the Gift fails; a botch gives the Gurahl false information.
(PGttCB p93, Gurahl BB p91)
Rank 3
Pull of the Chosen Land - This Gift allows a Gurahl to find the quickest route to his protectorate regardless of where he is. If the Gurahl has been forcibly relocated to an unknown location, he may still make his way back to familiar territory, following an internal compass that leads him home. An Earth spirit teaches this Gift.
System: The player spends a point of Gnosis and rolls Perception + Primal Urge (difficulty 7). This Gift works in the Umbra as well as in the physical world.
(PGttCB p93, Gurahl BB p92)
Shelter of the Earth - This Gift makes it possible for the Gurahl to "disappear" amid the local landscape, making use of tall grasses, trees, or other features of the terrain as camouflage. Rapid movement while so concealed gives away the Gurahl's presence and location, but slow travel is possible without breaking the natural cover.
System: The player rolls Dexterity + Stealth and spends a point of Gnosis. A single success provides the Gurahl with minimal camouflage; three or more successes indicates that the Gurahl remains completely concealed by the local terrain. If there is no reasonable cover available, the Gift automatically fails (though no Gnosis is lost). A botch means that the Gurahl only thinks he is hidden, while in reality anyone looking for her can find her easily.
(PGttCB p93, Gurahl BB p92)
Rank 4
Gnaw - As the Garou Lupus Gift.
(PGttCB p93, Gurahl BB p92)
Sweet Swarm of Vengeance - The Gurahl can summon a swarm of angry bees to surround and harry an enemy. Depending on local conditions, as few as a dozen or as many as a thousand enraged bees respond to the werebear's call. The type of searm that arrive on the scene depends on the local availability, but may consist of honeybees, wasps, hornets or any other indigenous bee. The swarm follows the Gurahl's direction, attacking any individual target by the werebear who summoned it. Depending on the size of the swarm and the victim's vulnerability to stinging attacks, the bees may serve as a distracting nuisance or may cause the victim's death do to anaphylactic shock (severe allergic reaction).
System: The player spends a point of Gnosis and rolls Charisma + Animal Ken. A single success results in the arrival of up to a hundred bees, while additional successes increase the size of the swarm. Five successes can rouse an entire swarm of bees from their winter torpor. No successes results in the failure of the Gift, while a botch summons the bees but directs them at the Gurahl rather than at their intended target. The swarm appears within a minute of being summoned.
(PGttCB p93, Gurahl BB p92)
Rank 5
Bear's Bounty - Like the Garou Metis Gift: Totem Gift, this power comes from the Gurahl's relationship with his totem spirit, Bear. By pleading his case to one of the three aspects of Bear, the Gurahl can gain his totem's favor in the form of some appropriate Ability or assistance. Ursa Major, for example, might provide emergency shelter for the Gurahl or open up an avenue to safety. Mangi the Death Bear might endow the Gurahl with the ability to stroke down an enemy with a single blow. Ursa Minor might send a bear cub to the Gurahl to act as a guide through unfamiliar lands.
System: The player spends a point of Gnosis and rolls Charisma + Rituals. If he fails this roll, nothing happens and the Gurahl may not ask again for one hour. If the player botches, however, the Gurahl has offended the spirit in question and he must make the proper acts of contrition and repentance before asking again.
(Gurahl BB, p93)
Call the Cave Bear - Similar to the Garou Lupus Gift: Song of the Great Beast, this Gift enables the Gurahl to summon her prehistoric (and extinct) ancestor, the cave bear, to come to her aid. The creature arrives from the spirit world and returns to its place of origin when its task is done. This Gift only works if the Gurahl is in a secluded wilderness area.
System: The player rolls Charisma + Primal Urge and spends a point of Gnosis. The cave bear who answers the summons remains for one scene. Only one such creature will come at any one time. While materialized, the cave bear has the statistics of a Bjornen Gurahl with maximum statistics (Strength 9, Dexterity 3, Stamina 9).
(PGttCB p92, Gurahl BB p93)
Arcas
PGttCB 93, Gurahl 93-94
Level 1
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Level 2
|
Level 3
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Level 4
|
Level 5
|
Rank 1
Open Seal - As the Garou Ragabash Gift.
(PGttCB p93, Gurahl BB p93)
Walk Like a Man - This Gift enables a Gurahl in Ursine, Bjornen or Crinos form to alter her footprints (already human-like) to resemble exactly a human step. With this ability, a Gural may create a false trail to confuse and confound pursuers. An Ancestor spirit teaches this Gift.
System: The player rolls Dexterity + Stealth. One success enables the Gurahl to leave human-like footprints for the duration of the scene. Additional successes increase the duration of the Gift. No successes mean that the Gurahl cannot alter her footprints.
(PGttCB p93, Gurahl BB p93)
Rank 2
Cajole - As the Garou Ragabash Gift.
(PGttCB p93, Gurahl BB p93)
Sense of the Prey - A Gurahl may acquire some item or piece of information simply by coaxing the targeted individual. Expressions of wide-eyed innocence usually accompany the activation of this Gift. Objective of this Gift can include anything from food and clothing to means of transportation, secret information or promises of sanctuary. A Gaffling of Ursa Minor teaches this Gift.
System: The player rolls Charisma + Empathy. One success enables the Gurahl to obtain something minor (either an object or a piece of knowledge) from his target. Additional successes increase the importance or significance of the item or information wheedled from the target. No successes means that the Gift has no effect, while a botch angers the target, making it almost impossible to acquire anything from him.
(PGttCB p93, Gurahl BB p94)
Rank 3
Safe Passage - This Gift allows a Gurahl (and those with him) to move through the land without leaving any discernible traces of his passing. He does not leave footprints or mark the landscape in any fashion, nor do those who travel with him. A Bear spirit teaches this Gift.
System: The player spends a point of Gnosis and rolls Dexterity + Primal Urge. A single success means that the Gift works for the Gurah, while additional successes allow him to expand the Gift to encompass other individuals. The Gift lasts for one scene.
(PGttCB p93, Gurahl BB p94)
Trackless Wastes - As the Garou Red Talon Gift.
(PGttCB p93, Gurahl BB p94)
Rank 4
Favor of Ursa Minor - As the Garou Ragabash Gift: Luna's Blessing.
(PGttCB p93, Gurahl BB p94)
Rejuvenate - As Gurahl (or any creature, for that matter) age, they tend to forget the playfulness of their youth. This Gift combats the burdens of age, bodily decrepitude, mental fatigue or world weariness by imbuing its recipient with a renewed zest for life. Sometimes, this refreshing of the spirit manifest physically, making the target feel and seem younger than her actual years. Although this Gift does not literally make the recipient younger, it does promote a desire to re-live the joys of childhood, and it often leads to a change in lifestyle that prolongs the illusion of youth and freshness. A Gaffling of Ursa Minor teaches this Gift.
System: The player rolls Wits + Rituals (difficulty of the target's Willpower). Each success causes the recipient fo experience a temporary boost to one or more appropriate traits, subject to the discretion of the Storyteller. Additional temporary dice may be added to Abilities such as Athletics or Primal Urge or may return a point of lost Willpower to the subject of the Gift. In other cases, the effects of the Gift may manifest through roleplaying, as a formerly jaded individual suddenly becomes interested in his surroundings again. The feeling of rejuvenation lasts for anywhere from one scene to one week, according to the judgement of the Storyteller. This Gift cannot be used on young people or animals; only the weary of body or mind can benefit.
(Gurahl BB p94)
Rank 5
Humiliate - By delivering a verbal assault, the Gurahl can psychologically defastate a group of opponents. In most cases, the loss of self-esteem engendered by theis Gift causses the victims to back down from a fight or flee the vicinity. Even if the opponent manages to stand their ground and fight, their attacks suffer from the belief that they will fail. A Bear spirit teaches this Gift.
System: After the Gurahl verbally castigates her target (which may consist of up to five individuals), her player rolls Charisma + Intimidation (difficulty 8). One success enables the opponents to continue their intended attacks on the Gurahl, but every action suffers a penalty of two dice. Two or three successes cause the opponents to back down from the confrontation. Four or more successes means that the victims flee from the area. This Gift is a stronger and more permanent form of Dolorous Countenance, since it affects multiple targets. In addition, its effects persist for several days, sometimes leaving the victims (if they fail a Willpower roll) with a permanent aversion to the Gurahl who humiliated them. This Gift only works on sentient creatures; it has no affect on animals, spirits who lack the concept of feeling ashamed, or Wyrm creatures.
(Gurahl BB p94)
Natural State - With this Gift, a Gurahl can cause a patch of ground to revert to its "natural" state of wildness. Cultivated fields reject their carefully planted crops and erupt in tall grasses and wildflowers; cabins (and their furnishings) lapse into ruin; clear-cut land becomes filled with saplings. While most Gurahl use this Gift to heal land that has suffered the ravages of over civilization or exploitation, a few werebears delight in the sheer chaos caused by "trashing" a poacher's camp or an executive's cabin in the country. An Earth spirit teaches this Gift.
System: The player spends a Gnosis point and rolls Manipulation + Repair. The number of successes dictates the degree of reversion a 100' square area undergoes.
(PGttCB p93, Gurahl BB p94)
Uzmati
PGttCB 93-94, Gurahl 94-96
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Level 2
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Level 3
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Level 4
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Level 5
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Kojubat
PGttCB 94, Gurahl 96-99
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Rank 1
Rank 2
Rank 3
Rank 4
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Kieh
PGttCB 94-95, Gurahl 99-100
Level 1
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Level 2
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Level 3
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Level 4
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Level 5
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Rank 1
Rank 2
Rank 3
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Rank 5
Rishi
PGttCB 95, Gurahl 100-101
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Level 3
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Level 4
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Level 5
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