Difference between revisions of "Flaws"
Jump to navigation
Jump to search
imported>Wyck |
imported>Wyck |
||
Line 67: | Line 67: | ||
Weak-willed Wild Talent (flaw) Winged (flaw) | Weak-willed Wild Talent (flaw) Winged (flaw) | ||
Withered Leg Wyld Mind Youthful Appearance | Withered Leg Wyld Mind Youthful Appearance | ||
− | |||
− | |||
− | |||
== Vampire Flaws == | == Vampire Flaws == |
Revision as of 08:37, 11 November 2013
14th Generation Abandoned Cub Absent-minded Abusive Partner Addiction Aging Allergic Amnesia Anachronism Ancestral Soil DependenceAncient Animosity Anosmia Artificially Aged Bad Sight Bard's Tongue Beacon Of The Unholy Bigot Blind Blood Hunted Blunt Fangs Botched Presentation Bound Bound To The Council Can't Cross Running Water Catspaw Changeling's Eyes Child Clan Enmity Cold Blooded Cold Breeze Color Blindness Compulsion Confused Consumption Contagious Criminal Record Crucial Component Curiosity Cursed Damned (flaw) Dark Fate Dark Secret Deaf Death's Reflection Deathsight Deep Sleeper Deformity Deranged Derangement (flaw) Diabolic Sire Disconcerting Disfigured Disgrace To The Blood Distinguishing Characteri Domitor Pariah Double Betrayer Driving Goal Dulled Bite Echoes Eerie Presence Enemy Enemy Brood Escaped Target Expendable Failure Flashbacks Forced Transformation Former Prince Geas (flaw) Glowing Eyes Grip Of The Damned Guilt-wracked Hard Of Hearing Hatred Haunted Homeless Honest To A Fault Hunted Hunted Like A Dog Illiterate Impatient Improperly Buried Inbred Incoherent Incomplete Understanding Inept Infamous Autarkis Infamous Sire Infectious Infertile Vitae Insane Ancestor Insane Sire Intolerance Jackal's Blood Kinfolk (flaw) Lame Laughingstock Lazy Lifesaver Light Sensitive Loathsome Regnant Lord Of The Flies Low Self-image Lustful Magic Susceptibility Mark Of The Predator Masochist Masquerade Breaker Mistaken Identity Monstrous Moon Mad Mute Narc Necrophile New Arrival New Kid Nightmares No Sense Of Smell Non-confrontational Notoriety (flaw) Obsession Obvious Predator Old Flame One Arm One Ear One Eye Open Wound Overconfident Overextended Pacifist Paraplegic Parasitic Infestation Pelagic Compulsion Permanent Fangs Permanent Wound Phobia (mild) Phobia (severe) Poseidon's Call Potent Blood Prey Exclusion Primal Marks (flaw) Probationary Sect Member Putrescent Recruitment Target Red List Repelled By Crosses Repulsed By Garlic Revenant Weakness Rival Sires Romantic Notions Rose-colored MirrorshadesScarface Selective Digestion Sensation Junkie Shadow Walker Short Short Fuse Shy Sire's Resentment Sleeping With The Enemy Soft-hearted Soulless Speech Impediment Sphere Inept Spiritually Noticeable Stench Stereotype Stigmata Strict Carnivore Stubborn Surreal Quality Sympathizer Taint Of Corruption Territorial Thaumaturgically Inept Thin-blooded Thirst For Innocence Throwback (flaw) Time Cycle Traitor True Reflection Twisted Upbringing Twitch Umbral Connection (wraithUnbroken Uncontrollable Uncontrollable Night SighUnconvinced Uneducated Unscented Unskilled Uppity Vengeance Vengeful Vice (flaw) Victim Of The Masquerade Vitae Sink Ward Weak-willed Wild Talent (flaw) Winged (flaw) Withered Leg Wyld Mind Youthful Appearance
Vampire Flaws
- Anachronism, 2 p- You have been a vampire for some time, an are unable - or unwilling) to keep up with the changing times.
- Deep Sleeper, 1p - You find it difficult to wake up during the day, and if you do manage you tend to be groggy.
- Nightmares, 1p - Whenever you close your eyes, you have horrific nightmares, which may affect your ability to rest.
- Phobia, 2p - You have an overpowering and irrational fear of a thing or even, such as spiders, crowds or heights.
- Prey Exclusion, 1p - You refuse to feed from a certain class of human, such as police or from a given racial group (cannot be taken by Ventrue).
- Shy, 1p - You're bashful, and find interacting with people difficult, particularly in crowds.
- Soft-Hearted, 1p - You hate to see others suffer, either physically or emotionally.
- Speech Impediment, 1p - You lisp, stammer, or have some other speech impediment that makes communication difficult.
- Short Fuse, 2p - You tend to fly off the handle and get angry easily (cannot be taken by Brujah).
- Territorial, 2p - You have claimed a certain area as yours, and do not at all like other Kindred being in it.
- Vengeful, 2p - Someone has to pay the piper, and you plan to collect. You're obsessed with a real or imagined slight, and returning the favour.
- Amnesia, 2p - You can't remember before a point in your life, which may include your Embrace. Of course, this doesn't necessarily stop it coming back to haunt you...
- Lunacy, 2p - The moon is commonly associated with insanity, and it certainly affects your ability to resist the Beast.
- Weak-Willed, 3p - You have little ability to stand up to people, and are easily forced or intimidated.
- Conspicuous Consumption, 4p - Vampires subsist on the blood of the living, but you take it a step further and believe you must also eat of their flesh or organs. Needless to say, this is messy, and probably impairs your ability to maintain the Masquerade.
- Impatient, 1p - Some people are exceptionally patient, and can wait almost indefinitely to achieve their goals. You are not one of these people, and find it very difficult to wait instead of acting now.
- Unconvinced, 1p - The Masquerade is given a lot of importance in vampire society, a fact you publicly disagree with. Obviously, other vampires do not react well to your view.
- Stereotype, 2p - Some vampires violate the Masquerade through their appearance or actions, striking fear into humans with their glowing eyes or monstrous appearances. You manage to do it by being ridiculous; wearing a cape, speaking with a cartoon accent, and basically buying into the legends of vampires.
- Thirst for Innocence, 2p - The Beast in vampires can be aroused when hungry, angry or frightened. However, in you it becomes roused when seeing innocence, and you feel compelled to destroy it.
- Victim of the Masquerade, 2p - Vampires work hard to convince humans that vampires are myth. Despite the fact that you have been Embraced, you continue to believe this lie, instead believing in some other explanation or desperately denying your new condition.
- Guilt-Wracked, 4p - Vampires feed off the blood of humans, a fact you have not reconciled yourself with. As a result, you hardly ever feed, and feel crippling guilt when you do. This means you are likely frequently hungry and likely to frenzy.
- Dark Secret, 1p - You have some deep, dark secret, that if it were to come out would cause significant embarrassment.
- Infamous Sire, 1p - The opposite of 'Prestigious Sire', your sire was or is disliked or distrusted within the Camarilla. As their childe, you are tarred with the same brush.
- Mistaken Identity, 1p - You resemble another Kindred, prompting awkward or even dangerous situations if the Kindred you resemble is wanted for some crime.
- Sire's Resentment, 1p - For some reason, your sire resents you and wishes you harm.
- Enemy, 1-5p - You have some enemy or enemies that wish you harm.
- Hunted, 4p - You are being hunted by a particularly persistent witch-hunter. Not only you, but those you associate with may also be in danger.
- Probationary Sect Member, 4p - You were previously a Setite, Camarilla or Sabbat member, but you turned traitor and joined another sect. While you may eventually earn the goodwill of your new sect, it will take some doing, and until then you are treated badly.
- Special Responsibility, 1p - Early in your unlife, you volunteered for some responsibility or task, thinking it would gain you approval or status. Only after did you discover that the responsibility brought no respect, only stress and annoyance, but stopping would cause you to lose much respect.
- Botched Presentation, 1p - When you were first presented to the Prince, you screwed up, and as a result are convinced he hates you (regardless of his actual feelings). Now you find standing before him or his representatives extremely nerve-wracking.
- Expendable, 1p - Someone higher up wants you gone, and is willing to manipulate situations in which you must be sacrificed "for the greater good".
- Incomplete Understanding, 1p - You're still a bit fuzzy on how the Camarilla or the Masquerade works, leading to potential mistakes and relevant consequences.
- New Arrival, 1p - You're new in town, and don't know anyone. As a result, you're frequently targeted for recruitment, scrutinised by all, and are likely to step on sensitive toes.
- New Kid, 1p - You're the latest Embrace in town, and nobody lets you forget where that puts you: right at the bottom of the social ladder.
- Recruitment Target, 1p - For some reason, the Sabbat have decided they want you, and just won't take no for an answer.
- Sympathizer, 1p - You agree with some of the Sabbats stated goals, and have voiced this agreement publicly within the Camarilla.
- Bound, 2p - You're blood-bound to another Kindred, and as a result are devoted to his goals rather than your own.
- Catspaw, 2p - At some point in the past, the Sheriff or other senior member tapped you for some dirty work. Rather than granting you favour, this led to you being a liability to your former "employer".
- Escaped Target, 2p - You had a mortal in your sights for Embrace, but someone else got there first. The knowledge of being thwarted eats at you, and you may frenzy at the sight of your former target.
- Failure, 2p - You used to hold some position of responsibility in your town, but you flubbed it in a spectacular fashion.
- Masquerade Breaker, 2p - Soon after your Embrace, you broke the Masquerade, and were seen doing so by another Kindred. Although they prevented any damage, you are now exploited mercilessly by your "saviour".
- Old Flame, 2p - Someone you used to care for deeply (either before or after your Embrace) now works for an enemy, and they are not above using your prior relationship for their own ends.
- Rival Sires, 2p - Escaped Target from another perspective: two vampires wanted to Embrace you, and the one that didn't is angry about it.
- Uppity, 2p - You're proud of your lineage or clan, and aren't afraid to let people know about it. However, this may annoy other vampires at your arrogance.
- Disgrace to the Blood, 3p - Your sire deeply regrets Embracing you, and speaks openly of this view to others, leading to most vampires viewing your achievements as luck and your failures as to be expected.
- Hunted Like a Dog, 3p - A group of vampires has decided that you need to be destroyed, and will stop at nothing to achieve this goal.
- Narc, 3p - You're an informer to the Sheriff, and known for it. Few people will speak to you, and if they do it's likely they'll lie to you. Some may even attempt to cause you harm.
- Sleeping With the Enemy, 3p - You have a friend, childe, lover or similar working for an enemy of the Camarilla. While you retain a friendly relationship with them, such an intimate connection with the group is unlikely to do you any favours should it be discovered.
- Clan Emnity, 4p - Somehow you managed to offend an entire clan, and they wish you destroyed. Apart from the social problems, you may suffer attempts on your unlife.
- Loathsome Regnant, 4p - You're blood-bonded to another Kindred, which is bad enough. However, your regnant treats you terribly, abusing you or publicly humiliating you, or worse using you to commit unspeakable deeds.
- Overextended, 4p - You have influence in many circles, and while this may be a good thing, people are starting to notice. Kindred, being the jealous kind that they are, wish to trim back your influence, and to prevent you from expanding further.
- Blood Hunted, 4-6p - You are, for whatever reason, the subject of a blood hunt, and must be eternally careful nobody in your current town discovers this.
- Laughingstock, 5p - For some reason, the Harpies treat you with scorn or derision, which makes improving your social standing extremely difficult.
- Red List, 7p - You're on the Red List, or soon will be. If any Camarilla vampires discovers you, your unlife will be immediately in danger.