Difference between revisions of "Draft expanded renown"
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| Planetary Social | | Planetary Social | ||
| WW3110 | | WW3110 | ||
− | | ''Synopsis:'' ''(Zarok)'' Others respond to your | + | | ''Synopsis:'' ''(Zarok)'' Others respond to your inherent authority and tend to follow your orders or suggestions. Even if you do not hold a position of leadership, those around you tend to treat you as if you did.<br> |
''System:'' You make all rolls involving the Leadership Talent at -1 to your difficulty.<br> | ''System:'' You make all rolls involving the Leadership Talent at -1 to your difficulty.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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| Metis Awareness | | Metis Awareness | ||
| WW3212 | | WW3212 | ||
− | | ''Synopsis:'' If your | + | | ''Synopsis:'' If your Metis deformity involves weakened senses, such as being hard of hearing or lacking a sense of smell, another sense group has gotten a bit stronger in order to compensate.<br> |
''System:'' Choose another sense group and lower the difficulty by 2 for any rolls that involve those senses.<br> | ''System:'' Choose another sense group and lower the difficulty by 2 for any rolls that involve those senses.<br> | ||
''Notes:'' Be sure to set a note clarifying what sense you've chosen.<br> | ''Notes:'' Be sure to set a note clarifying what sense you've chosen.<br> | ||
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| Shifter Social | | Shifter Social | ||
| WW3806 | | WW3806 | ||
− | | ''Synopsis:'' Your family knows what you are and accepts your new life wholeheartedly. Perhaps your parents are Kinfolk and have prepared themselves for the potential that you might be a full Garou. However, they are not | + | | ''Synopsis:'' Your family knows what you are and accepts your new life wholeheartedly. Perhaps your parents are Kinfolk and have prepared themselves for the potential that you might be a full Garou. However, they are not necessarily Kin (of the sort purchased through the Kinfolk Background); they may not understand what you've become, but still believe you are "special" or "gifted". While you cant assume they will risk themselves for you or your pack, you can rely on their moral support and understanding - and maybe a place to crash on occasion.<br> |
''System:'' <br> | ''System:'' <br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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| Planetary Awareness | | Planetary Awareness | ||
| WW3110 | | WW3110 | ||
− | | ''Synopsis:'' ''(Rorg)'' You have an uncanny ability to intuit the best course of action in situations involving instinctive responses rather than logic or rational thought. This Merit makes you an ideal companion in the wilderness, where action takes | + | | ''Synopsis:'' ''(Rorg)'' You have an uncanny ability to intuit the best course of action in situations involving instinctive responses rather than logic or rational thought. This Merit makes you an ideal companion in the wilderness, where action takes precedence over thought. <br> |
''System:'' You make all rolls involving Primal Urge or Survival at -2 to your difficulty.<br> | ''System:'' You make all rolls involving Primal Urge or Survival at -2 to your difficulty.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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| ''Synopsis:'' You have a special boon from Gaia: You are immune to the toxins of the Wyrm.<br> | | ''Synopsis:'' You have a special boon from Gaia: You are immune to the toxins of the Wyrm.<br> | ||
''System:'' You receive no penalty from supernatural radiation, balefire, Wyrm elementals and the like (although you still suffer ''damage'' from such attacks). Likewise, you are immune to Bane possession. Your Sept recognizes this invulnerability and thrusts you into many dangerous perils with the expectation that you will use your immunity for the good of others.<br> | ''System:'' You receive no penalty from supernatural radiation, balefire, Wyrm elementals and the like (although you still suffer ''damage'' from such attacks). Likewise, you are immune to Bane possession. Your Sept recognizes this invulnerability and thrusts you into many dangerous perils with the expectation that you will use your immunity for the good of others.<br> | ||
− | ''Notes:'' This Merit does '''NOT''' grant immunity to Wyrm Taint, it only grants the ability to withstand the worst dangers of the Wyrm's poisons. (e.g. you may still suffer damage from radiation/radioactive spirits, but your pools (such as Stamina) will not be penalized by the effects of radiation exposure.) Thus, Wyrm-Shifter PCs are allowed to purchase this Merit. This Merit may not be purchased by Possessed of any Faction.<br> | + | ''Notes:'' This Merit does '''NOT''' grant immunity to Wyrm Taint, it only grants the ability to withstand the worst dangers of the Wyrm's poisons. (e.g. you may still suffer damage from radiation/radioactive spirits, but your pools (such as Stamina) will not be penalized by the effects of radiation exposure.) Thus, Wyrm-Shifter PCs are allowed to purchase this Merit.<br>This Merit may not be purchased by Possessed of any Faction due to the immunity to possession.<br> |
''Book Ref:'' Werewolf Players Guide (2nd Edition), page #16<br> | ''Book Ref:'' Werewolf Players Guide (2nd Edition), page #16<br> | ||
Player's Guide to the Garou, page #166 | Player's Guide to the Garou, page #166 | ||
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| Planetary Mental | | Planetary Mental | ||
| WW3110 | | WW3110 | ||
− | | ''Synopsis:'' ''(Sokhta)'' The solution to puzzles and mysteries come to you with relative ease. You enjoy a good mystery and look forward to the | + | | ''Synopsis:'' ''(Sokhta)'' The solution to puzzles and mysteries come to you with relative ease. You enjoy a good mystery and look forward to the opportunity to test your intuition against some of life's confusing situations.<br> |
''System:'' You gain two extra dice on all rolls involving Enigmas.<br> | ''System:'' You gain two extra dice on all rolls involving Enigmas.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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{{tab}}* You can use them as Willpower or Rage points.<br> | {{tab}}* You can use them as Willpower or Rage points.<br> | ||
{{tab}}* You can use them to re-roll any 1's on a one-for-one basis.<br> | {{tab}}* You can use them to re-roll any 1's on a one-for-one basis.<br> | ||
− | You may only invoke this Merit once per scene. If you run out of Gnosis, you have | + | You may only invoke this Merit once per scene. If you run out of Gnosis, you have temporarily run out of luck.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Rage Across the Heavens, page #131 | ''Book Ref:'' Rage Across the Heavens, page #131 | ||
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WW3806 | WW3806 | ||
| ''Synopsis:'' You find it extremely easy to change forms and can do it even in your sleep. <br> | | ''Synopsis:'' You find it extremely easy to change forms and can do it even in your sleep. <br> | ||
− | ''System:'' You do not need to roll to shift forms (you are considered to have an automatic five successes); nor do you need to spend a Rage point to instantly assume a desired form. In addition, if you are ever knocked | + | ''System:'' You do not need to roll to shift forms (you are considered to have an automatic five successes); nor do you need to spend a Rage point to instantly assume a desired form. In addition, if you are ever knocked unconscious (due to wounds, etc.), you can make a roll of Wits + Primal Urge, difficulty 8, to assume whatever form you wish instead of reverting to your breed form.<br> |
''Notes:'' Metis characters interested in this Merit, see the 6 point version listed below.<br> | ''Notes:'' Metis characters interested in this Merit, see the 6 point version listed below.<br> | ||
''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #21<br> | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #21<br> | ||
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| WW3212 | | WW3212 | ||
| ''Synopsis:'' Yes, this is the same Merit from the Player's Guide to the Garou. However, there's one aspect of this Merit that makes it particularly useful to Metis. Metis with this Merit are born able to shift their forms from one to the other. Metis such as this are the ones you hear about who turn from human infants to cubs while still in the crib.<br> | | ''Synopsis:'' Yes, this is the same Merit from the Player's Guide to the Garou. However, there's one aspect of this Merit that makes it particularly useful to Metis. Metis with this Merit are born able to shift their forms from one to the other. Metis such as this are the ones you hear about who turn from human infants to cubs while still in the crib.<br> | ||
− | ''System:'' Even when a Metis with this Merit is knocked | + | ''System:'' Even when a Metis with this Merit is knocked unconscious, the difficulty to assume whatever form she chooses is reduced to 7. Nobody knows their body and its limitations better than a Metamorph-blessed Metis.<br> |
''Notes:'' This version of Metamorph is available only to Metis characters.<br> | ''Notes:'' This version of Metamorph is available only to Metis characters.<br> | ||
''Book Ref:'' Guardians of the Caerns, page #105 | ''Book Ref:'' Guardians of the Caerns, page #105 | ||
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| ''Synopsis:'' You find the Gauntlet between worlds thinner than most Garou do.<br> | | ''Synopsis:'' You find the Gauntlet between worlds thinner than most Garou do.<br> | ||
''System:'' Your difficulty to step sideways is one less, and spirits react a bit more favorably to you. Even if you aren't a Theurge, you wont find it difficult to obtain training from the Garou shamans.<br> | ''System:'' Your difficulty to step sideways is one less, and spirits react a bit more favorably to you. Even if you aren't a Theurge, you wont find it difficult to obtain training from the Garou shamans.<br> | ||
− | ''Notes:'' Available to any breed that can cross the Gauntlet. This Merit does not | + | ''Notes:'' Available to any breed that can cross the Gauntlet. This Merit does not supersede any Racial drawbacks regarding crossing the gauntlet, e.g. Bastet needing a Rank 4 Gift to cross (or Rank 2 for Swara).<br> |
''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #14<br> | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #14<br> | ||
Player's Guide to the Garou, page #166 | Player's Guide to the Garou, page #166 | ||
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| Metis Social | | Metis Social | ||
| WW3212 | | WW3212 | ||
− | | ''Synopsis:'' Your Metis deformity is concealable with some work. For example, you may be able to hide your third eye under a scarf, or perhaps you have a charm from a fae or wizard that hides your deformity. This serves you just fine, unless the other werewolves find out. They'll hate you for being a coward in addition to whatever other | + | | ''Synopsis:'' Your Metis deformity is concealable with some work. For example, you may be able to hide your third eye under a scarf, or perhaps you have a charm from a fae or wizard that hides your deformity. This serves you just fine, unless the other werewolves find out. They'll hate you for being a coward in addition to whatever other prejudices they have against Metis, and you'll be the object of particular scorn by other Metis.<br> |
''System:'' <br> | ''System:'' <br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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| Planetary Psychological | | Planetary Psychological | ||
| WW3110 | | WW3110 | ||
− | | ''Synopsis:'' ''(Lu-Bat)'' You accept defeat and setbacks with a calmness uncommon in most Garou. Others find it difficult to provoke you to anger by taunts or insults and you do not get overly | + | | ''Synopsis:'' ''(Lu-Bat)'' You accept defeat and setbacks with a calmness uncommon in most Garou. Others find it difficult to provoke you to anger by taunts or insults and you do not get overly disappointed when you fail.<br> |
''System:'' You gain a +2 to your difficulty to frenzy from trivial matters such as personal frustration or the goading of others. When a true occasion for frenzy presents itself - such as the sight of a place ravaged by Wyrm taint - your chance for frenzy is normal<br> | ''System:'' You gain a +2 to your difficulty to frenzy from trivial matters such as personal frustration or the goading of others. When a true occasion for frenzy presents itself - such as the sight of a place ravaged by Wyrm taint - your chance for frenzy is normal<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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| Kinfolk Supernatural | | Kinfolk Supernatural | ||
| WW3074 | | WW3074 | ||
− | | ''Synopsis:'' More than any other blessing, the possession of Gnosis among Kin is a special mark of Gaia's favor. It's ''extremely'' rare for mortals to be so gifted. Having Gnosis grants many | + | | ''Synopsis:'' More than any other blessing, the possession of Gnosis among Kin is a special mark of Gaia's favor. It's ''extremely'' rare for mortals to be so gifted. Having Gnosis grants many privileges, such as the ability to learn Gifts, use fetishes and, in the case of a vampire's Embrace, the chance to die with dignity and honor, rather than suffer unlife. Even the stuffiest Garou gives a nod of respect to a Kin who possesses Gnosis.<br> |
''System:'' Kinfolk lucky enough to possess Gnosis recover it in the same manner as Garou. Kinfolk ''cannot'' have Rage; they do not have the fury of Gaia within them. Five points spent on this Merit grants one point of Gnosis; six points grants two points of Gnosis; and seven points, three points of Gnosis.<br> | ''System:'' Kinfolk lucky enough to possess Gnosis recover it in the same manner as Garou. Kinfolk ''cannot'' have Rage; they do not have the fury of Gaia within them. Five points spent on this Merit grants one point of Gnosis; six points grants two points of Gnosis; and seven points, three points of Gnosis.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
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| WW3110 | | WW3110 | ||
| ''Synopsis:'' ''(Hakahe)'' Magic fascinates you in all its forms.<br> | | ''Synopsis:'' ''(Hakahe)'' Magic fascinates you in all its forms.<br> | ||
− | ''System:'' You make all Gift related or Knowledge related Occult rolls at -1 to your difficulty. In addition, you grasp the principles of Theurge Gifts more easily. Even if your Auspice is something other than Theurge, you can learn the Gifts of the Crescent Moon at the same experience point cost as those of your own Auspice. If you are a Theurge, you spend one less experience point to | + | ''System:'' You make all Gift related or Knowledge related Occult rolls at -1 to your difficulty. In addition, you grasp the principles of Theurge Gifts more easily. Even if your Auspice is something other than Theurge, you can learn the Gifts of the Crescent Moon at the same experience point cost as those of your own Auspice. If you are a Theurge, you spend one less experience point to acquire a new Theurge Gift (although you must still abide by the restrictions of your Rank).<br> |
''Notes:'' Restricted to the Swara Tribe, who count Garou Theurge Gifts as 'in-tribe'.<br> | ''Notes:'' Restricted to the Swara Tribe, who count Garou Theurge Gifts as 'in-tribe'.<br> | ||
''Book Ref:'' Rage Across the Heavens, page #128 | ''Book Ref:'' Rage Across the Heavens, page #128 |
Revision as of 01:19, 7 October 2019
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