Difference between revisions of "Specialties"
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(Updated Manipulation, Technology, Science) |
(added approved specialties for First Aid) |
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| First Aid | | First Aid | ||
| <!-- approved --> | | <!-- approved --> | ||
+ | * Diagnosis | ||
+ | * Emergency Medicine | ||
| <!-- rejected --> | | <!-- rejected --> | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
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* Broken Bones | * Broken Bones | ||
* CPR | * CPR | ||
− | |||
* Terminology | * Terminology | ||
|- | |- |
Revision as of 15:37, 29 September 2024
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Reminder - specialties do not affect Damage or Soak rolls.
Attributes
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Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
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Skills
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Knowledges
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Secondary Abilities
Talents
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Skills
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Knowledges
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Mage Spheres
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