Difference between revisions of "Specialties"
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(Added for Hunting and Swimming) |
(Updated Manipulation, Technology, Science) |
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* Cunning | * Cunning | ||
* Deceitful / Deceptive | * Deceitful / Deceptive | ||
+ | * Dissembling Motives | ||
* Doubletalk | * Doubletalk | ||
* Forked Tongue | * Forked Tongue | ||
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* Clockwork | * Clockwork | ||
* Communications | * Communications | ||
+ | * Computer Networking | ||
* Electronic Security / Computer Security (i.e. computers securing something other than computers) | * Electronic Security / Computer Security (i.e. computers securing something other than computers) | ||
* Improvised Solutions | * Improvised Solutions | ||
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* Cybernetics | * Cybernetics | ||
* Manufacturing | * Manufacturing | ||
+ | * Mechanical Engineering | ||
* Metallurgy | * Metallurgy | ||
* Physics | * Physics |
Revision as of 15:09, 12 September 2024
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Reminder - specialties do not affect Damage or Soak rolls.
Attributes
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Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
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Skills
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Knowledges
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Secondary Abilities
Talents
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Skills
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Knowledges
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Mage Spheres
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