Difference between revisions of "Mage Charts"
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|'''Scoring Damage:''' Each success expended to score damage inflicts up to two levels of damage. For Mind attacks, this damage is bashing, for most other Spheres, it's lethal. Charged with Quintessence, it's aggravated. Forces attacks inflict one extra level of damage automatically. | |'''Scoring Damage:''' Each success expended to score damage inflicts up to two levels of damage. For Mind attacks, this damage is bashing, for most other Spheres, it's lethal. Charged with Quintessence, it's aggravated. Forces attacks inflict one extra level of damage automatically. | ||
|- | |- | ||
− | |'''Scoring Duration:''' Each success expended on duration extends the duration beyond instant/one turn. | + | |'''Scoring Duration:''' Each success expended on duration extends the duration beyond instant/one turn. |
+ | {| class="wikitable" | ||
+ | ! Extra successes !! Duration | ||
+ | |- | ||
+ | | 1 || Rest of scene | ||
+ | |- | ||
+ | | 2 || One day | ||
+ | |- | ||
+ | | 3 || One "story" (house rules: one month) | ||
+ | |- | ||
+ | | 4 || Six months | ||
+ | |- | ||
+ | | 5 || Storyteller's option (house rules: indefinitely) | ||
+ | |} | ||
+ | Scoring double the normal successes required for a complete success on the Effect may make it permanent, at the Storyteller's option. <br /> | ||
House rules: | House rules: | ||
− | * For things that could be bought with XP, this qualifies for a '+rules free lunch' discount. | + | * For things that could be bought with XP, this qualifies for a '+rules free lunch' discount, but 'normal successes' includes five extra successes for indefinite duration. (Example: Life 3 can give you +1 Strength indefinitely for 1+5=6 successes, so for the discount, you need 12 successes.) |
* Magic items may continuously generate an effect (per the magic item rules, based on Forged by Dragon's Fire, which use the same double-successes approach). | * Magic items may continuously generate an effect (per the magic item rules, based on Forged by Dragon's Fire, which use the same double-successes approach). | ||
* Otherwise, effects with a duration greater than 'instant' can't be made permanent. A broken rock stays broken, but a ward counts toward rote strain for as long as you maintain it. Five extra successes lets you maintain an effect as long as you want. | * Otherwise, effects with a duration greater than 'instant' can't be made permanent. A broken rock stays broken, but a ward counts toward rote strain for as long as you maintain it. Five extra successes lets you maintain an effect as long as you want. |
Revision as of 11:14, 28 March 2020
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For extended rituals, the base difficulty remains the same, but you may pick up modifiers mid-ritual (all cumulative).
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