Difference between revisions of "Draft expanded renown"
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=Any Race= | =Any Race= | ||
{{collapse top|title=<font style="font-size: 12pt;">'''Human'''</font>|padding=20px|bg=#7FFFD4}} | {{collapse top|title=<font style="font-size: 12pt;">'''Human'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Aptitude'''</font>|padding=20px|bg=#7FFFD4}} | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 9: | Line 10: | ||
! Details | ! Details | ||
|- | |- | ||
− | | ''' | + | | '''Ambidextrous''' |
+ | | 1 or 2 | ||
+ | | Aptitude | ||
+ | | WW3108<br> | ||
+ | WW3806 | ||
+ | | ''Synopsis:'' You have a high degree of secondary-hand dexterity and can perform tasks with the "wrong" hand at no penalty.<br> | ||
+ | ''System:'' The normal penalty for using both hands at once to perform different tasks (such as fighting with a weapon in each hand) is +1 difficulty for the "right" hand and +3 difficulty for the other hand; with this Merit, the penalty is at +1 for each hand.<br> | ||
+ | ''Notes:'' House rules, due to heavy inconsistency across different books:<br><br> | ||
+ | Without the merit, using a weapon in each hand within a single turn requires two actions (extra or split), and the one in your off hand is +1 difficulty.<br><br> | ||
+ | With the 1-dot merit: | ||
+ | * The +1 difficulty is negated.<br><br> | ||
+ | With the 2-dot merit:<br> | ||
+ | * The +1 difficulty is negated.<br> | ||
+ | * You can split actions to use both weapons without the split-action penalty, provided you take no other actions during the same turn. If you do take other actions during the same turn, then this part of the merit does not benefit you during that turn.<br><br> | ||
+ | Some weapons require both hands, though the +1 difficulty does not apply. All relevant +equip templates include 'Two-Handed: Y'. <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #14<br> | ||
+ | Player's Guide the the Garou, page #159 | ||
+ | |- | ||
+ | | '''Computer Aptitude''' | ||
+ | | 1 | ||
+ | | Aptitude | ||
+ | | WW3108<br> | ||
+ | WW8202 | ||
+ | | ''Synopsis:'' You have a natural affinity for computers.<br> | ||
+ | ''System:'' The difficulties of all rolls to repair, construct, or operate computers are reduced by 2.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #13<br> | ||
+ | Demon Player's Guide, page #81 | ||
+ | |- | ||
+ | | '''Daredevil''' | ||
+ | | 3 | ||
+ | | Aptitude | ||
+ | | WW3108<br> | ||
+ | WW3806<br> | ||
+ | Ww8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' You are good at taking risks and even better at surviving them.<br> | ||
+ | ''System:'' All difficulties are at -2 whenever you try something exceptionally dangerous, and you can ignore a single "one" on such rolls (as if you had an extra success).<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #14<br> | ||
+ | Player's Guide the the Garou, page #159<br> | ||
+ | Demon Player's Guide, page #78<br> | ||
+ | Hunter Player's Guide, page #110 | ||
+ | |- | ||
+ | | '''Early Adopter''' | ||
+ | | 1 | ||
+ | | Aptitude | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' "Wow! Look at that new palmtop computer. I just got to have one." Your character's mortal host was the kind of person who wanted to have the latest gadgets and technology. It's a drain on your character's cash, and her apartment is cluttered with some neat seeming technology that turned out to be crap, but you have a solid sense of how to use the latest gadgets.<br> | ||
+ | ''System:'' You quickly understand and use most new consumer level technology. Add two dice to any Technology roll when trying to figure out how to use a new gadget.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #78<br> | ||
+ | Hunter Player's Guide, page #105 | ||
+ | |- | ||
+ | | '''Expert Driver''' | ||
+ | | 1 | ||
+ | | Aptitude | ||
+ | | WW3108 | ||
+ | | ''Synopsis:'' You have a knack for driving wheeled motor vehicles, such as cars, 18-wheelers and even tractors.<br> | ||
+ | ''System:'' The difficulties of all rolls requiring risky or especially difficult driving maneuvers are reduced by 2.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #13 | ||
+ | |- | ||
+ | | '''Eye for a Bargain''' | ||
+ | | 1 | ||
+ | | Aptitude | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your character's mortal host had a knack for getting things cheaply. Sometimes she gets the good she needs in sales. Sometimes she gets them through wholesalers. Other times, she just hunts around until she finds a bargain. <br> | ||
+ | ''System:'' However she does it, the difficulty of any Resources roll you make decreases by two.<br> | ||
+ | ''Notes:'' Called "Bargain Hound" in Hunter.<br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
+ | Hunter Player's Guide, page #111 | ||
+ | |- | ||
+ | | '''Lucky''' | ||
+ | | 4 | ||
+ | | Aptitude | ||
+ | | WW8202 | ||
+ | | ''Synopsis:'' Your character's mortal host was normally a very lucky sort of person. Since she was a kid, things always worked out her way. Maybe she took a job with a small firm just before the business went through the roof, leading to her rapid promotion.<br> | ||
+ | ''System:'' Once per chapter (game session), the Storyteller may decrease the difficulty of a critical roll you make by two. If you succeed, it's because some random factor makes things easier for your character.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #81 | ||
+ | |- | ||
+ | | '''Mechanical Aptitude''' | ||
| 1 | | 1 | ||
− | | | + | | Aptitude |
+ | | WW3108 | ||
+ | | ''Synopsis:'' You are naturally adept with all kinds of mechanical devices.<br> | ||
+ | ''System:'' The difficulties of all dice rolls to understand, repair, or operate any kind of mechanical device are reduced by 2. However, this Merit doesn't help you drive any sort of vehicle.<br> | ||
+ | ''Notes:'' This aptitude does not extend to electronic devices, such as computers; see Computer Aptitude above.<br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #13 | ||
+ | |- | ||
+ | | '''Natural Aptitude''' | ||
+ | | 3 | ||
+ | | Aptitude | ||
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character has a particular Ability at which she excels. She's just a natural or has studied it so extensively that the ability comes easily to her. <br> |
− | ''System:'' | + | ''System:'' You pay fewer than normal experience points to gain dots in the Ability, and each level is achieved as if it were one lower. The first point of the Ability costs only one experience point to gain if your character learns it after play begins. You also gain one extra die on any roll involving that Ability.<br> |
− | ''Notes:'' | + | ''Notes:'' <br> |
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #82<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #111 |
+ | |- | ||
+ | | '''Natural Linguist''' | ||
+ | | 2 | ||
+ | | Aptitude | ||
+ | | WW3108<br> | ||
+ | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' You have a flair for languages.<br> | ||
+ | ''System:'' This Merit does not allow you to learn more languages than are permitted by your Linguistics score, but you may add 3 dice to any roll involving languages (both written and spoken).<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #14<br> | ||
+ | Demon Player's Guide, page #82<br> | ||
+ | Hunter Player's Guide, page #111 | ||
+ | |- | ||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Economic'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Alimony Recipient''' | | '''Alimony Recipient''' | ||
Line 31: | Line 150: | ||
Hunter Player's Guide, page #111 | Hunter Player's Guide, page #111 | ||
|- | |- | ||
− | | ''' | + | | '''Flexible Job''' |
+ | | 3 | ||
+ | | Economic | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your character's job allows her to work flexible hours or allows her to travel a lot. Or perhaps she's effectively her own boss, with no one monitoring her activities.<br> | ||
+ | ''System:'' However she does it, she can earn her Resources rating through a job that doesn't significantly restrict her activities.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
+ | Hunter Player's Guide, page #111 | ||
+ | |- | ||
+ | | '''Good Credit Rating''' | ||
| 2 | | 2 | ||
− | | | + | | Economic |
− | | | + | | WW8202<br> |
− | + | WW8120 | |
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character's mortal host always paid off her debts on time and built up enough financial security to keep the most cynical banker happy. <br> |
− | '' | + | ''System:'' She can access a decent amount of credit as a result. Your character must have a Resources rating of 3 or more to purchase this Merit.<br> |
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
+ | Hunter Player's Guide, page #111 | ||
+ | |- | ||
+ | | '''Independent Income''' | ||
+ | | 1 to 5 | ||
+ | | Economic | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Through hard work, heredity or phenomenal good fortune, your character's Resources rating is an independent income for which she doesn't have to work. The level of Merit you buy indicates how many dots of Resources (which must be purchased separately) your character has that do not require her to work.<br> | ||
+ | ''System:'' <br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
+ | Hunter Player's Guide, page #111 | ||
+ | |- | ||
+ | | '''Paid Mortgage''' | ||
+ | | 3 | ||
+ | | Economic | ||
+ | | WW8202<be> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your character's house is her own. She's paid off the bank, so mortgage repayments are no longer an issue, nor is repossession a threat. No matter what happens, she at least has a roof over her head.<br> | ||
+ | ''System:'' <br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Demon Player's Guide, page #83<br> |
− | Player's Guide | + | Hunter Player's Guide, page #111 |
|- | |- | ||
− | | ''' | + | | '''Wealthy Partner''' |
− | | | + | | 2 |
− | | | + | | Economic |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character's "other half" is pulling in a fortune, at least by her earning standards, and he's happy to be the breadwinner. With him covering the bills and living expenses, she can get away with a part-time job that allows her time to fulfill her obligations to allies, superiors, and so on.<br> |
− | ''System:'' | + | ''System:'' <br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #83<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #111 |
+ | |- | ||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Legal'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Dual Nationality''' | ||
+ | | 2 | ||
+ | | Legal | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Thanks to being born from parents of different countries, your character's mortal host has dual nationality. She might even have two passports. This makes it easy for her to operate in two different places and even hide out in another country if things get too hot for her in her normal place of residence.<br> | ||
+ | ''System:'' <br> | ||
+ | ''Notes:'' They mean Dual Citizenship.<br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
+ | Hunter Player's Guide, page #111 | ||
|- | |- | ||
− | | ''' | + | | '''Firearms License''' |
| 2 | | 2 | ||
− | | | + | | Legal |
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' The effect of this Merit depends on the country in which your game is set. In some countries (such as the UK) it indicates that your character is allowed to carry weapons. Without this Merit, possession of a firearm is illegal. In countries where individuals have a right to bear arms, it indicates that your character has a license to carry unusual or powerful firearms such as automatic weapons.<br> | ||
+ | ''System:'' <br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #82<br> | ||
+ | Hunter Player's Guide, page #111 | ||
+ | |- | ||
+ | | '''Specialist Drivers License''' | ||
+ | | 1 | ||
+ | | Legal | ||
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' Your character | + | | ''Synopsis:'' Your character's driving repertoire extends far beyond the SUV or sports car. <br> |
− | ''System:'' | + | ''System:'' She is qualified to drive trucks, farm vehicles or some other specialized form of vehicular transportation.<br> |
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
+ | Hunter Player's Guide, page #111 | ||
+ | |- | ||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Location'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Hideaway''' | ||
+ | | 2 | ||
+ | | Location | ||
+ | | WW4010 | ||
+ | | ''Synopsis:'' You have a special hiding place that no one knows about - a house, a cottage, a nicely furbished cave, etc. You never registered this place in your name, so anyone trying to trace you there is going to have a very hard time. This hideaway is modestly furnished and stocked with enough goods for a two week stay. Such places are good for practicing secret magics - or for hiding from enemies.<br> | ||
+ | ''System:'' If someone goes on an active search to find your hideaway, your Storyteller may roll two dice against difficulty 6. At least one success means that no one has found the place. Failure indicates that you didn't cover your tracks very well; now they know where you live (more or less). Four cumulative failures leads them right to you; a botch immediately renders your secret worthless.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' World of Darkness: Sorcerer, page #67 |
− | |||
|- | |- | ||
− | | ''' | + | | '''Vibrant Neighborhood''' |
| 2 | | 2 | ||
− | | | + | | Location |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character lives in a part of the city where everything goes, and does so most of the time. The streets are fairly busy late at night, and the inhabitants are up to all sorts of strange things. If anything odd happens, people tend to dismiss it as just another part of the local routine.<br> |
− | ''System:'' | + | ''System:'' <br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #80<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #108 |
+ | |- | ||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Mental'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Code of Honor''' | | '''Code of Honor''' | ||
Line 100: | Line 319: | ||
Demon Player's Guide, page #81<br> | Demon Player's Guide, page #81<br> | ||
Hunter Player's Guide, page #110 | Hunter Player's Guide, page #110 | ||
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|- | |- | ||
| '''Concentration''' | | '''Concentration''' | ||
Line 123: | Line 331: | ||
''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #12<br> | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #12<br> | ||
Player's Guide to the Garou, page #163<br> | Player's Guide to the Garou, page #163<br> | ||
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Hunter Player's Guide, page #110 | Hunter Player's Guide, page #110 | ||
|- | |- | ||
Line 172: | Line 354: | ||
''Book Ref:'' Demon Player's Guide, page #83<br> | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
Hunter Player's Guide, page #111 | Hunter Player's Guide, page #111 | ||
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| '''Eidetic Memory''' | | '''Eidetic Memory''' | ||
Line 218: | Line 367: | ||
Demon Player's Guide, page #82<br> | Demon Player's Guide, page #82<br> | ||
Hunter Player's Guide, page #111 | Hunter Player's Guide, page #111 | ||
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|- | |- | ||
| '''Fast learner''' | | '''Fast learner''' | ||
Line 283: | Line 390: | ||
Hunter Player's Guide, page #110 | Hunter Player's Guide, page #110 | ||
|- | |- | ||
− | | ''' | + | | '''Good Map Reader''' |
− | | | + | | 1 |
− | | | + | | Mental |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character is the Holy Grail of drivers everywhere: someone who can read a map well. Whether it's using an old map and a road atlas to locate an Earthbound's lair, or the New York subway plan and a street atlas, she can find her way to where she needs to be.<br> |
''System:'' <br> | ''System:'' <br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #81<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #110 |
|- | |- | ||
− | | ''' | + | | '''Good Recognition''' |
− | | | + | | 1 |
− | | | + | | Mental |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' Your character's | + | | ''Synopsis:'' Your character is great at remembering people's names and places she's been. <br> |
− | ''System:'' | + | ''System:'' She can call to mind the name of somebody she met briefly at a party three months ago, while a bit drunk, as clearly as if she met them only yesterday. She can also remember the streets she staggered down on the way home. She's even good at remembering the names of people mentioned in newspaper stories and TV reports, as well as locations glimpsed in photographs or on TV.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #82<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #110 |
|- | |- | ||
− | | ''' | + | | '''Internet Savvy''' |
| 2 | | 2 | ||
− | | | + | | Mental |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' The internet is becoming increasingly common, but it is far from universal. Many users never progress beyond the basic email/simple surfing to "sites whose address you know" stage.<br> |
− | ''System:'' | + | ''System:'' Characters with this Merit are adept at using the Internet in all its vast, rambling confusion - no small feat for the technologically challenged fallen.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #82<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #111 |
+ | |- | ||
+ | | '''Jack of All Trades''' | ||
+ | | 3 | ||
+ | | Mental | ||
+ | | WW3806 | ||
+ | | ''Synopsis:'' You have a little knowledge about a lot of things. <br> | ||
+ | ''System:'' If making a roll on a skill you do not possess, you do not suffer the usual +1 penalty to the roll's difficulty. You may attempt to roll on a Knowledge that you do not possess, although the difficulty for the roll is still raised by 2. <br> | ||
+ | ''Notes:'' Shifter characters: Only Homid or Metis characters may take this Merit.<br> | ||
+ | ''Book Ref:'' Player's Guide to the Garou, page #163 | ||
|- | |- | ||
− | | ''' | + | | '''Lightning Calculator''' |
| 1 | | 1 | ||
− | | | + | | Mental |
− | | | + | | WW3108 |
− | + | | ''Synopsis:'' Your natural affinity for numbers and your talent for mental arithmetic make you a natural for working with computers or betting at the race tracks.<br> | |
− | | ''Synopsis:'' | + | ''System:'' All relevant rolls are made at -2 difficulty. Another possible use for this Merit, assuming you have numbers on which to base your conclusions, is the ability to calculate the difficulty of certain tasks. In appropriate situations, you may ask the Storyteller for the difficulty of some action you are about to perform.<br> |
− | ''System:'' | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #12 |
− | |||
|- | |- | ||
− | | ''' | + | | '''Time Sense''' |
| 1 | | 1 | ||
− | | | + | | Mental |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' Your character | + | | ''Synopsis:'' Your character has an almost uncanny sense of time. She can estimate the amount of time that has passed, as well as the approximate time of day, without using a clock or any other means of measuring time.<br> |
− | ''System:'' | + | ''System:'' <br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #82<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #111 |
+ | |- | ||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Physical'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
− | | ''' | + | | '''Acute Sense''' |
− | | | + | | 1 |
− | | | + | | Physical |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' One of your character's senses, be it sight, smell, taste, touch or hearing is exceptionally keen.<br> |
− | ''System:'' | + | ''System:'' The difficulty of any roll involving this sense decreases by two.<br> |
− | ''Notes:'' <br> | + | ''Notes:'' Maximum limit for Acute Senses on City of Hope is 3.<br> |
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #77<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #108 |
|- | |- | ||
− | | ''' | + | | '''Cat Napper''' |
| 2 | | 2 | ||
− | | | + | | Physical |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' While your character needs six to eight hours of sleep per night, she doesn't need it all at once. She can catch her Zs as and when she can.<br> |
− | ''System:'' | + | ''System:'' As long as her naps total six to eight hours in a 24 hour period - and they usually do unless she's forcibly denied naps - she can function as normal.<br> |
− | ''Notes:'' | + | ''Notes:'' <br> |
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #77<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #109 |
|- | |- | ||
− | | ''' | + | | '''Double Jointed''' |
| 1 | | 1 | ||
− | | | + | | Physical |
− | | | + | | WW3108<br> |
− | + | WW3806 | |
− | | ''Synopsis:'' | + | | ''Synopsis:'' You possess uncanny flexibility.<br> |
− | ''System:'' The difficulty of | + | ''System:'' The difficulty of any roll involving body flexibility (such as wriggling free from an opponent's grasp) is reduced by 2. You can contort yourself into odd positions or squeeze into small spaces with this Merit.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #20<br> |
− | + | Player's Guide the the Garou, page #158 | |
|- | |- | ||
− | | ''' | + | | '''Forgettable''' |
| 1 | | 1 | ||
− | | | + | | Physical |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' It's not that your character is ugly. It's just that, well, people's eyes tend to slide over her. She's of average height and build, unremarkable looks and run of the mill dress. People have problems remembering her appearance after they meet her, unless she has talked with them for a long time. Certainly, people wont be able to give a useful description of her if they only see her briefly. <br> |
− | ''System:'' <br> | + | ''System:'' Your character must have an Appearance of 2 or 3 and a Charisma no higher than 3 to take this Merit. If either of those Attributes moves outside that range through play, you lose this Merit. This Merit applies solely to your character's physical appearance. She might have a dreadful credit rating, a police file as thick as the phone book, and a sexual history that would make a porn star blush, but people just don't remember her on the street.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #77<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #109 |
|- | |- | ||
| '''Good Night Vision''' | | '''Good Night Vision''' | ||
Line 393: | Line 519: | ||
Hunter Player's Guide, page #110 | Hunter Player's Guide, page #110 | ||
|- | |- | ||
− | | '''Good | + | | '''Good Right Hook''' |
+ | | 1 | ||
+ | | Physical | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' The power of your character's punch belies her actual strength. Maybe she took up boxing at the gym, or perhaps she's just been in a lot of fights. Regardless, people tend to fall over when your character hits them.<br> | ||
+ | ''System:'' Add two dice to your damage roll for any Brawl based attack.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #77<br> | ||
+ | Hunter Player's Guide, page #108 | ||
+ | |- | ||
+ | | '''Hollow Leg''' | ||
| 1 | | 1 | ||
− | | | + | | Physical |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' Your character is | + | | ''Synopsis:'' Your character can drink like a fish. The amount of alcohol she can put away during a binge is truly phenomenal. What's more aggravating to her buddies is how little she suffers for it. Anyone who gets in a drinking competition with your character quickly regrets it.<br> |
− | ''System:'' | + | ''System:'' Halve the penalties your character suffers for consuming alcohol.<br> |
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #76<br> | ||
+ | Hunter Player's Guide, page #108 | ||
+ | |- | ||
+ | | '''Huge Size''' | ||
+ | | 4 | ||
+ | | Physical | ||
+ | | WW3108<br> | ||
+ | WW3806<br> | ||
+ | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' You are abnormally large in size, possibly over seven feet tall and 400 pounds in weight in Homid form. <br> | ||
+ | ''System:'' You therefore have one additional Health Level, and you can suffer more harm before you are incapacitated. Treat this Merit as an extra Bruised Health Level, with no penalties to rolls. Of course, with your immense size comes other problems, (blending into a crowd, finding clothes that fit, being seated on a plane)...<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Werewolf Players Guide (2nd Edition), pg.#21<br> |
+ | Player's Guide the the Garou, page #159<br> | ||
+ | Demon Player's Guide, page #78<br> | ||
Hunter Player's Guide, page #110 | Hunter Player's Guide, page #110 | ||
|- | |- | ||
− | | ''' | + | | '''Light Sleeper''' |
+ | | 1 | ||
+ | | Physical | ||
+ | | WW4010<br> | ||
+ | WW2224<br> | ||
+ | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' You function quite well on four hours of sleep a night. More rest is always welcome, but if some circumstances (like research or tight deadlines) keep you awake, you'll suffer less severely than other mortals might.<br> | ||
+ | ''System:'' If something happens during your slumber, you're more likely to awaken quickly than another person in your position.<br> | ||
+ | ''Notes:'' Use this Merit instead of "Bundle of Energy"<br> | ||
+ | ''Book Ref:'' World of Darkness: Sorcerer, page #66<br> | ||
+ | Mummy: The Resurrection (2nd Edition), page #68<br> | ||
+ | Demon Player's Guide, page #77<br> | ||
+ | Hunter Player's Guide, page #108 | ||
+ | |- | ||
+ | | '''Natural Runner''' | ||
| 1 | | 1 | ||
| Physical | | Physical | ||
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character's mortal host enjoyed running ever since she was a kid. While most people wheeze and complain about exercising, running has always been an absolute pleasure for her. As a result, your character can run like the wind when the occasion demands it. <br> |
− | ''System:'' | + | ''System:'' Your character's Dexterity counts as one point higher than it actually is for the purposes of determining movement rates.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Demon Player's Guide, page #77<br> | ''Book Ref:'' Demon Player's Guide, page #77<br> | ||
Hunter Player's Guide, page #108 | Hunter Player's Guide, page #108 | ||
|- | |- | ||
− | | ''' | + | | '''Perfect Balance''' |
+ | | 1 | ||
+ | | Physical | ||
+ | | WW3108<br> | ||
+ | WW3806<br> | ||
+ | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your sense of balance is acute thanks to constant training or inherited traits. It's very unlikely that you'll ever fall during your life. You may trip, but you always catch yourself before you fully lose your footing or handhold.<br> | ||
+ | ''System:'' This Merit aids such actions as tightrope walking, crossing ice and climbing mountains; all such feats are at -2 difficulty.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #14<br> | ||
+ | Players Guide to Garou, page #159<br> | ||
+ | Demon Player's Guide, page #77<br> | ||
+ | Hunter Player's Guide, page #109 | ||
+ | |- | ||
+ | | '''Robust Health''' | ||
| 1 | | 1 | ||
− | | | + | | Physical |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' Your character has | + | | ''Synopsis:'' Your character has the constitution of an ox. She rarely gets ill, if at all, and food poisoning is a stranger to her. <br> |
− | ''System:'' Reduce the difficulty | + | ''System:'' Reduce the difficulty of any roll to resist illness or poisoning - including alcohol poisoning - by two.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #77<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #109 |
|- | |- | ||
− | | ''' | + | | '''Sea Legs''' |
| 1 | | 1 | ||
− | | | + | | Physical |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' Your character is | + | | ''Synopsis:'' Your character is no landlubber, but a salty sea dog at heart. She's at home on a boat even when traveling rough seas. <br> |
− | ''System:'' | + | ''System:'' She suffers no penalty incurred due to rough seas or unpredictable ship motion on any actions performed while aboard.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #77<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #109 |
|- | |- | ||
− | | ''' | + | | '''Sexy''' |
| 2 | | 2 | ||
− | | | + | | Physical |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character's one sexy mutha. She might not necessarily be that classically good looking, but there's something about the way she moves and acts that exudes sexuality. As a result, she drawls in members of the opposite sex, or homosexual members of her own sex, with raw animal magnetism.<br> |
− | ''System:'' | + | ''System:'' You may reduce the difficulty of any Social roll by two when dealing with a character who is attracted to your character. If you actively attempt to use your character's charms against someone, you may reduce the difficulty by three.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #78<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #110 |
+ | |- | ||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Psychological'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Healthy Cynicism''' | | '''Healthy Cynicism''' | ||
| 1 | | 1 | ||
− | | | + | | Psychological |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
Line 459: | Line 653: | ||
Hunter Player's Guide, page #110 | Hunter Player's Guide, page #110 | ||
|- | |- | ||
− | | ''' | + | | '''Loyalty''' |
− | | | + | | 1 |
− | | | + | | Psychological |
| WW4010 | | WW4010 | ||
− | | ''Synopsis:'' You | + | | ''Synopsis:'' You're sworn, loyal and devoted to some person, group or cause. <br> |
− | ''System:'' | + | ''System:'' This bond allows you to resist any form of temptation or coercion that could lead you to betray your trust or oath. Especially nasty forms of "persuasion" (torture, mind magic, vampiric Dominance, etc.) are harder to shake, but you do get a bonus to your Willpower (either two additional dice to roll, or two added to the inquisitor's difficulty, whichever is appropriate) if the offending party tries to make you break your promise.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' World of Darkness: Sorcerer, page # | + | ''Book Ref:'' World of Darkness: Sorcerer, page #66 |
|- | |- | ||
− | | ''' | + | | '''Optimistic''' |
− | | | + | | 4 |
− | | | + | | Psychological |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Despite everything that has happened to your character, she refuses to accept the fact that life cannot and will not ultimately change for the better.<br> |
− | ''System:'' | + | ''System:'' Regain two Willpower when you wake up each morning, rather than the usual one.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #83<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #111 |
|- | |- | ||
− | | ''' | + | | '''Self-Confident''' |
− | | | + | | 1 |
− | | | + | | Psychological |
− | | WW3108 | + | | WW3108 |
− | + | | ''Synopsis:'' When you spend a point of Willpower to gain an automatic success, your self-confidence may allow you to gain the benefit of that expenditure without actually losing the Willpower point.<br> | |
− | + | ''System:'' When you declare that you are using a point of Willpower for an extra success, you do not lose the Willpower unless you fail the roll. You may use this Merit only when you need confidence in your abilities in order to succeed; thus only when the difficulty of a roll is 6 or higher can it come into play. You may spend Willpower at other times; however, if the difficulty is 5 or less, this Merit wont help you.<br> | |
− | |||
− | | ''Synopsis:'' | ||
− | ''System:'' | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Werewolf | + | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #12 |
− | |||
− | |||
− | |||
|- | |- | ||
− | | ''' | + | | '''Unflappable''' |
− | | | + | | 3 |
− | | | + | | Psychological |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character's mortal host was a naturally placid person who took most things in stride. She was almost hit by a car? That was close. Her husband ran off with the kids? Ah, well. While she feels emotions like everyone else, she just doesn't let them affect her the way others do.<br> |
− | ''System:'' <br> | + | ''System:'' You gain two extra dice on any Willpower roll that involves staying calm or not overreacting to mundane experiences.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Demon Player's Guide, page #83<br> | ''Book Ref:'' Demon Player's Guide, page #83<br> | ||
Hunter Player's Guide, page #111 | Hunter Player's Guide, page #111 | ||
|- | |- | ||
− | | ''' | + | |} |
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Social'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Approachable''' | ||
| 1 | | 1 | ||
| Social | | Social | ||
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' There's something very approachable and non-threatening about your character's mortal persona. People find it very easy to start a conversation with her.<br> |
− | ''System:'' | + | ''System:'' Reduce the difficulty of any Empathy rolls involving other people or demons by one.<br> |
− | ''Notes:'' | + | ''Notes:'' <br> |
''Book Ref:'' Demon Player's Guide, page #78<br> | ''Book Ref:'' Demon Player's Guide, page #78<br> | ||
Hunter Player's Guide, page #105 | Hunter Player's Guide, page #105 | ||
|- | |- | ||
− | | ''' | + | | '''Best Friend''' |
| 2 | | 2 | ||
− | | | + | | Social |
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character has the good fortune to have a best mate. He stands with your character through thick and thin. They've shared jokes, tragedies and all the highs and lows of life over the years, all of which has forged a bond between them that some married couples never achieve. Perhaps they were at school or worked together. <br> |
− | ''System:'' | + | ''System:'' While your character might not be able to share the truth of her real nature with her friend, she can rely on him to back her up to the best of his abilities without asking too many difficult questions. A best friend is closer to you and more committed to helping you than an ally, but he demands far more in return. He goes that extra mile to get her out of trouble than an ally wouldn't, but he counts on her to do the same for him.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #79<br> |
− | Hunter Player's Guide, page # | + | Hunter Player's Guide, page #106 |
|- | |- | ||
− | | ''' | + | | '''Corporate Savvy''' |
| 3 | | 3 | ||
− | | | + | | Social |
− | | | + | | WW8202<br> |
− | | ''Synopsis:'' | + | WW8120 |
− | ''System:'' | + | | ''Synopsis:'' Your character's mortal host has been a warrior of the cube battlefields for a long time and now your character knows how the corporate mind works. She understands the dynamics of money, business, information and power that make up companies, and she can manipulate them for her own ends to a limited degree.<br> |
− | ''Notes:'' | + | ''System:'' Add two dice to any roll involving manipulating a corporate structure of a corporate employee.<br> |
− | ''Book Ref:'' Player's Guide | + | ''Notes:'' <br> |
+ | ''Book Ref:'' Demon Player's Guide, page #80<br> | ||
+ | Hunter Player's Guide, page #108 | ||
+ | |- | ||
+ | | '''Enchanting Voice''' | ||
+ | | 2 | ||
+ | | Social | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your character has the most incredible voice. It has a quality that makes people unable to ignore it. If she whispers seductive words in someone's ear, his heart melts. If she demands that someone do something, he springs into action at her behest. <br> | ||
+ | ''System:'' The difficulty of all rolls involving the use of your character's voice to persuade, seduce, charm or give orders decreases by two.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #79<br> | ||
+ | Hunter Player's Guide, page #107 | ||
+ | |- | ||
+ | | '''Fashion Sense''' | ||
+ | | 2 | ||
+ | | Social | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your character doesn't just dress well, she has an innate sense of what sort of clothes suit a particular occasion. This sense isn't a case of slavishly following the latest trends from the hottest designers either, it's a matter of knowing when to dress smart and when to be casual and having the know how to carry it off on a limited budget.<br> | ||
+ | ''System:'' Subtract one from the difficulty of Social rolls in situations where dressing appropriately is important, such as in a business meeting, chatting at a club or attending an upper crust function.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #79<br> | ||
+ | Hunter Player's Guide, page #107 | ||
|- | |- | ||
− | | ''' | + | | '''Flirt''' |
| 2 | | 2 | ||
| Social | | Social | ||
| WW8202<br> | | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character's mortal friends claim that she's a terrible flirt, but that quite manifestly isn't true. She's great at it. She's an absolute master at all the subtle signals that give off that particular combination of promise and denial that makes teasing so much fun. At her best, she can make members of the opposite sex, or members of the same sex, putty in her hands.<br> |
− | ''System:'' | + | ''System:'' Add two dice to all Social rolls in such circumstances.<br> |
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #79<br> | ||
+ | Hunter Player's Guide, page #107 | ||
+ | |- | ||
+ | | '''Funny''' | ||
+ | | 1 | ||
+ | | Social | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your character can make people laugh. Her timing and sense of the absurd is second to none. She's always being invited to parties because she's so much fun. Most importantly, your character is also very good at judging the appropriateness of her humor. Sometimes the right joke can lift the spirits of people when everything seems to be going against them. Therefore, she does what she can to make life more bearable for her friends and compatriots, even when situations seems darkest.<br> | ||
+ | ''System:'' Reduce by two the difficulty of any Social roll that is intended to boost morale.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #78<br> | ||
+ | Hunter Player's Guide, page #105 | ||
+ | |- | ||
+ | | '''Good Judge of Character''' | ||
+ | | 2 | ||
+ | | Social | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Your character has an innate instinct for reading a person. She can make an appraisal of the kind of person someone is after meeting him for a few seconds, based on little more than gut instinct. She is rarely wrong.<br> | ||
+ | ''System:'' Decrease the difficulty by two on any Perception roll based on assessing a person.<br> | ||
+ | ''Notes:'' Called "Good Sense of Character" in Demon.<br> | ||
''Book Ref:'' Demon Player's Guide, page #80<br> | ''Book Ref:'' Demon Player's Guide, page #80<br> | ||
Hunter Player's Guide, page #107 | Hunter Player's Guide, page #107 | ||
|- | |- | ||
− | | ''' | + | | '''Good Listener''' |
| 1 | | 1 | ||
− | | | + | | Social |
− | | | + | | WW8202<br> |
− | | ''Synopsis:'' Your | + | WW8120 |
− | ''System:'' | + | | ''Synopsis:'' Your character has a keen interest in people. She enjoys hearing what they have to say and is prepared to take the time to hear them out without interrupting with her own opinion. Others can sense this, and they open up to your character without really meaning to.<br> |
+ | ''System:'' The difficulty of all apparently friendly Social rolls that involve people talking to your character decreases by two.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Demon Player's Guide, page #78<br> |
+ | Hunter Player's Guide, page #105 | ||
|- | |- | ||
− | | ''' | + | | '''Good Taste''' |
| 1 | | 1 | ||
− | | | + | | Social |
− | | | + | | WW8202<br> |
− | |||
− | WW8202<br> | ||
WW8120 | WW8120 | ||
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your character has a knack for choosing the right food from the menu, telling the right anecdotes and giving the right presents. She's seen the films for discussion in cultured company, and she wouldn't know who starred in ''Dumb and Dumber'', let alone have the first clue about the plot. Her taste makes forging social contacts among the upper classes much easier, whatever her origins.<br> |
− | ''System:'' | + | ''System:'' Reduce the difficulty by two for any Social roll intended to gain acceptance or to impress in a high society or business situation.<br> |
− | ''Notes:'' | + | ''Notes:'' <br> |
− | ''Book Ref:'' | + | ''Book Ref:'' Demon Player's Guide, page #78<br> |
− | + | Hunter Player's Guide, page #105 | |
− | Demon Player's Guide, page # | ||
− | Hunter Player's Guide, page # | ||
|- | |- | ||
− | | ''' | + | | '''Gossip''' |
| 1 | | 1 | ||
− | | | + | | Social |
− | | | + | | WW8202<br> |
− | | ''Synopsis:'' | + | WW8120 |
− | ''System:'' | + | | ''Synopsis:'' Your character is an incurable gossip, and other gossips recognize a kindred spirit in her. She's more than happy to spend hours shooting the breeze with complete strangers, all the while discussing the minutiae of other people's lives.<br> |
+ | ''System:'' Reduce the difficulty by two for any Interrogation rolls made in a social situation, without bullying or intimidation.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Demon Player's Guide, page #78<br> |
+ | Hunter Player's Guide, page #105 | ||
|- | |- | ||
− | | ''' | + | | '''Great Liar''' |
− | | | + | | 2 |
| Social | | Social | ||
− | | WW8202 | + | | WW8202<br> |
− | | ''Synopsis:'' | + | WW8120 |
− | ''System:'' | + | | ''Synopsis:'' Lying comes naturally to your character. Even the most involved deception sounds like God's own truth when it comes tripping off her honeyed tongue.<br> |
+ | ''System:'' Gain two dice on any Social roll that involves lying to or deceiving another person.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Demon Player's Guide, page # | + | ''Book Ref:'' Demon Player's Guide, page #80<br> |
+ | Hunter Player's Guide, page #107 | ||
|- | |- | ||
− | | ''' | + | | '''In Love''' |
| 1 | | 1 | ||
− | | | + | | Social |
− | | | + | | WW8202<br> |
− | | ''Synopsis:'' | + | WW8120 |
− | ''System:'' | + | | ''Synopsis:'' Your character has fallen for someone (or her mortal host had), and the feeling is reciprocated. The world seems like a better place. Colors are brighter, music is more enchanting, and life just seems less desperate. Even the slightest success boosts your confidence.<br> |
− | ''Notes:'' | + | ''System:'' Regain two Willpower instead of one when your character wakes up each morning.<br> |
− | ''Book Ref:'' | + | ''Notes:'' Called "Lovestrick" in Hunter.<br> |
+ | ''Book Ref:'' Demon Player's Guide, page #78<br> | ||
+ | Hunter Player's Guide, page #105 | ||
+ | |- | ||
+ | | '''Laid Back Friends''' | ||
+ | | 2 | ||
+ | | Social | ||
+ | | WW8202<br> | ||
+ | WW8120 | ||
+ | | ''Synopsis:'' Everyone needs good buddies, and your character has a particularly good bunch. They're pretty cool about when they see her; they don't get all up tight if she's not in contact for a while. They're also great at not interfering with her life. Sure, she's gone through some changes of late, but that's her choice. They'll be there if she wants to talk or needs help, but they'll otherwise keep the hell out of her hair. <br> | ||
+ | ''System:'' If these guys are also your character's Allies (as per the Background), they'll help without asking too many difficult questions. Hey, that's her business, right?<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Demon Player's Guide, page #80<br> | ||
+ | Hunter Player's Guide, page #107 | ||
|- | |- | ||
| '''Media Junkie''' | | '''Media Junkie''' | ||
Line 619: | Line 880: | ||
''Book Ref:'' Demon Player's Guide, page #80<br> | ''Book Ref:'' Demon Player's Guide, page #80<br> | ||
Hunter Player's Guide, page #108 | Hunter Player's Guide, page #108 | ||
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| '''Natural Leader''' | | '''Natural Leader''' | ||
Line 641: | Line 891: | ||
''Book Ref:'' Demon Player's Guide, page #79<br> | ''Book Ref:'' Demon Player's Guide, page #79<br> | ||
Hunter Player's Guide, page #105 | Hunter Player's Guide, page #105 | ||
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| '''Natural Politician''' | | '''Natural Politician''' | ||
Line 665: | Line 902: | ||
''Book Ref:'' Demon Player's Guide, page #79<br> | ''Book Ref:'' Demon Player's Guide, page #79<br> | ||
Hunter Player's Guide, page #106 | Hunter Player's Guide, page #106 | ||
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| '''People Person''' | | '''People Person''' | ||
Line 709: | Line 913: | ||
''Book Ref:'' Demon Player's Guide, page #80<br> | ''Book Ref:'' Demon Player's Guide, page #80<br> | ||
Hunter Player's Guide, page #107 | Hunter Player's Guide, page #107 | ||
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| '''Pillar of the Community''' | | '''Pillar of the Community''' | ||
Line 746: | Line 935: | ||
''Book Ref:'' Demon Player's Guide, page #79<br> | ''Book Ref:'' Demon Player's Guide, page #79<br> | ||
Hunter Player's Guide, page #106 | Hunter Player's Guide, page #106 | ||
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|- | |- | ||
| '''Seasoned Traveler''' | | '''Seasoned Traveler''' | ||
Line 779: | Line 946: | ||
''Book Ref:'' Demon Player's Guide, page #80<br> | ''Book Ref:'' Demon Player's Guide, page #80<br> | ||
Hunter Player's Guide, page #107 | Hunter Player's Guide, page #107 | ||
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|- | |- | ||
| '''Smooth''' | | '''Smooth''' | ||
Line 832: | Line 979: | ||
''Book Ref:'' World of Darkness: Sorcerer, page #66<br> | ''Book Ref:'' World of Darkness: Sorcerer, page #66<br> | ||
Mummy: The Resurrection, page #68 | Mummy: The Resurrection, page #68 | ||
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|- | |- | ||
| '''Trivia Champ''' | | '''Trivia Champ''' | ||
Line 865: | Line 990: | ||
''Book Ref:'' Demon Player's Guide, page #80<br> | ''Book Ref:'' Demon Player's Guide, page #80<br> | ||
Hunter Player's Guide, page #107 | Hunter Player's Guide, page #107 | ||
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| '''Upright Citizen''' | | '''Upright Citizen''' | ||
Line 883: | Line 997: | ||
WW8120 | WW8120 | ||
| ''Synopsis:'' Up until the moment of possession, your character's mortal host was a model citizen. Not even a whiff of scandal has ever tainted her. Her working life has been good without being extraordinary. her friends would be hard pressed to come up with any embarrassing secrets about her, and even her ex-lovers are complimentary about her most of the time. Your character just doesn't have any dirty secrets to come back to haunt her, and people who know her have a hard time believing anything bad about her.<br> | | ''Synopsis:'' Up until the moment of possession, your character's mortal host was a model citizen. Not even a whiff of scandal has ever tainted her. Her working life has been good without being extraordinary. her friends would be hard pressed to come up with any embarrassing secrets about her, and even her ex-lovers are complimentary about her most of the time. Your character just doesn't have any dirty secrets to come back to haunt her, and people who know her have a hard time believing anything bad about her.<br> | ||
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''System:'' <br> | ''System:'' <br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
Line 909: | Line 1,012: | ||
''Book Ref:'' Demon Player's Guide, page #79<br> | ''Book Ref:'' Demon Player's Guide, page #79<br> | ||
Hunter Player's Guide, page #106 | Hunter Player's Guide, page #106 | ||
− | |||
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|- | |- | ||
|} | |} | ||
+ | {{collapse bottom}} | ||
{{collapse bottom}} | {{collapse bottom}} | ||
{{collapse top|title=<font style="font-size: 12pt;">'''Supernatural'''</font>|padding=20px|bg=#7FFFD4}} | {{collapse top|title=<font style="font-size: 12pt;">'''Supernatural'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Aptitude'''</font>|padding=20px|bg=#7FFFD4}} | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 933: | Line 1,027: | ||
! Details | ! Details | ||
|- | |- | ||
− | | ''' | + | | '''Lucky''' |
− | | | + | | 4 |
− | | Supernatural | + | | Supernatural Aptitude |
− | | WW4010 | + | | WW3806<br> |
− | | ''Synopsis:'' | + | WW3108<br> |
− | ''System:'' | + | WW4010<br> |
+ | WW8120 | ||
+ | | ''Synopsis:'' You enjoy some special favor from Gaia or some other powerful spirit. <br> | ||
+ | ''System:'' Three times per story (not per session), you may re-attempt a failed roll. You may only make one repeat attempt per failed roll; the second roll always counts.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' World of Darkness: Sorcerer, page #67 | + | ''Book Ref:'' Player's Guide to the Garou, page #165<br> |
+ | Werewolf Player's Guide (2nd Edition), page #15<br> | ||
+ | World of Darkness: Sorcerer, page #67<br> | ||
+ | Hunter Player's Guide, page #108 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Awareness'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
− | + | ! Merit | |
− | + | ! Cost | |
− | + | ! Type | |
− | + | ! Source | |
− | + | ! Details | |
− | |||
− | |||
− | |||
|- | |- | ||
| '''Clear Sighted''' | | '''Clear Sighted''' | ||
Line 970: | Line 1,074: | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #15 | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #15 | ||
+ | |- | ||
+ | | '''Nightsight''' | ||
+ | | 3 | ||
+ | | Supernatural Awareness | ||
+ | | WW4010 | ||
+ | | ''Synopsis:'' You can see in near total darkness. This odd gift may come from an arcane power, an affinity to darkness or some faint relation to the catfolk. So long as some light source exists, your vision remains acute. <br> | ||
+ | ''System:'' Really bad conditions (smoke, fog, total darkness) might demand Perception + Alertness roll, but under most circumstances, you can see as well by night as you can by cloudy daylight. Bright lights, especially sudden ones, dazzle you for a turn or so, perhaps longer if the light is really blinding, otherwise your sight is fairly normal, not enhanced.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' World of Darkness: Sorcerer, page #67 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Mental'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Iron Will''' | ||
+ | | 4 | ||
+ | | Supernatural Mental | ||
+ | | WW4010 | ||
+ | | ''Synopsis:'' Once your mind's made up, nothing short of a sledgehammer can change it. <br> | ||
+ | ''System:'' This Merit allows you to resist the effects of vampiric Domination, Mind magic or other coercive mental attacks. The Trait does nothing to deflect mental trauma or deception, but makes it damned hard for someone to mind-control you. Potent attempts from really powerful foes might demand a sacrifice of a Willpower point per turn; if a vampire or mage of your approximate "level" tries to turn your head around, however, you can consider yourself immune.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' World of Darkness: Sorcerer, page #68 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Physical'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Cast-Iron Stomach''' | ||
+ | | 1 | ||
+ | | Supernatural Physical | ||
+ | | WW4802 | ||
+ | | ''Synopsis:'' Beasts must often forage for sustenance; as a consequence, some have learned to be less picky than others. <br> | ||
+ | ''System:'' Like a goat or a shrew, you can eat anything remotely similar to food and gain nourishment from it. Carrion, straw, bones; it's all dinner. As for the smell, well, you get used to it...<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Bygone Bestiary, page #108 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Psychological'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Fearlessness''' | ||
+ | | 1 or 3 | ||
+ | | Supernatural Psychological | ||
+ | | WW4802 | ||
+ | | ''Synopsis:'' Like the eagle, which stares into the blinding sun rather than back down, you fear nothing and nobody. Yours is the heart of the lion who fights the dragon to a standstill despite his hatred of fire.<br> | ||
+ | ''System:'' In game terms, you may easily resist all attempts to frighten and intimidate you and yours. Facing supernatural threats or fear-based magic, your effective Willpower is increased by two. For one point, you have one fear that negates this Merit (an elephant's fear of the mouse, for example); for three points, you fear nothing.<br> | ||
+ | ''Notes:'' Understand that Fearlessness does '''not''' equal stupidity or robotic absence of reaction. You may still be thrilled or startled and have adrenaline spikes, you still have a sense of self preservation, and you are still capable of '''acting''' scared. This Merit simply means that it's very difficult to intimidate or legitimately frighten your character. Do not use this Merit to justify idiot behavior in social situations, Masq/Veil breaking, or other such nonsense.<br> | ||
+ | ''Book Ref:'' Bygone Bestiary, page #108 | ||
+ | |- | ||
+ | | '''True Love''' | ||
+ | | 4 | ||
+ | | Supernatural Psychological | ||
+ | | WW3108<br> | ||
+ | WW3806 | ||
+ | | ''Synopsis:'' The memory of a lasting love remains with you to inspire you in your darkest moments. Even if your true love is lost to you temporarily, you derive comfort and strength from bringing it to mind.<br> | ||
+ | ''System:'' You receive one automatic success on all Willpower rolls, which can be negated only by a botch die. At other times, your true love may become a hindrance, since you must act against anything that threatens your love. This Merit requires constant attention and intensive roleplaying.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #14<br> | ||
+ | Player's Guide to the Garou, page #165 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Social'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Faerie Companion''' | | '''Faerie Companion''' | ||
Line 989: | Line 1,192: | ||
''Book Ref:'' Mummy the Resurrection, page #64 | ''Book Ref:'' Mummy the Resurrection, page #64 | ||
|- | |- | ||
− | | ''' | + | | '''Special Friend''' |
− | | | + | | 3 |
− | | Supernatural | + | | Supernatural Social |
− | | | + | | WW4010 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' You've got a friend - a supernatural friend. Perhaps she's a werecat, an enigmatic keeper of secrets and sensations; maybe she's a True Mage with powers you can only dream of having. It could be that she's a vampire, watching over you in the night. She might even be a ghost, a Restless soul you've done a favor. Whatever she may be, she isn't "normal" company and her tastes run to dark pursuits.<br> |
− | '' | + | ''System:'' Chances are, your friend isn't telling you much about her kind; you might acquire a dot or two in the appropriate Lore Knowledge from listening to her tales, but that's about it. Still, you're there for each other; she'll watch your back if you watch hers. Naturally, your Storyteller will want to fill in the details regarding your friend and the relationship you share. In the midnight world, these kinds of friends are good to have - even if they ''do'' tend to bring their problems with them...<br> |
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' World of Darkness: Sorcerer, page #67 | ||
+ | |- | ||
+ | | '''Supernatural Companion''' | ||
+ | | 3 | ||
+ | | Supernatural Social | ||
+ | | WW3108 | ||
+ | | ''Synopsis:'' You have a friend and ally who happens to be a vampire, shifter, mage, wraith or changeling. Although you may call upon her in times of need, she also has the right to call upon you (after all, you're friends). However, neither of your fellows nor hers are likely to appreciate such a relationship, and they'll punish both of you if you are found out. Meeting places and methods of communication are always risky. The Storyteller creates your companion, but doesn't reveal to you her full powers and potencies.<br> | ||
+ | ''System:'' <br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #15 | ||
+ | |- | ||
+ | |||
+ | |} | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Supernatural'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Burning Aura''' | ||
+ | | 2 | ||
+ | | Supernatural | ||
+ | | WW4010 | ||
+ | | ''Synopsis:'' Your aura, no matter what it's color, is unusually brilliant. Those who can see this "inner light", you stand out like a beacon burning with a mystical fire. Even people who cant see auras feel drawn to your side. <br> | ||
+ | ''System:'' Some supernatural entities find people like you intriguing; others consider you a threat. Likewise, sensitive mortals might consider you appealing or repulsive, depending on your personality and their inclinations.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' World of Darkness: Sorcerer, page #67 |
|- | |- | ||
| '''Ghoul''' | | '''Ghoul''' | ||
Line 1,007: | Line 1,241: | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' World of Darkness: Sorcerer, page #69 | ''Book Ref:'' World of Darkness: Sorcerer, page #69 | ||
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| '''Precognition''' | | '''Precognition''' | ||
Line 1,060: | Line 1,261: | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' World of Darkness: Sorcerer, page #68 | ''Book Ref:'' World of Darkness: Sorcerer, page #68 | ||
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| '''True Faith''' | | '''True Faith''' | ||
Line 1,089: | Line 1,272: | ||
''Book Ref:'' Werewolf Players Guide (2nd Edition), pg.#16<br> | ''Book Ref:'' Werewolf Players Guide (2nd Edition), pg.#16<br> | ||
Player's Guide to the Garou, page #166 | Player's Guide to the Garou, page #166 | ||
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| '''Unbondable''' | | '''Unbondable''' | ||
Line 1,110: | Line 1,282: | ||
''Book Ref:'' World of Darkness: Sorcerer, page #67 | ''Book Ref:'' World of Darkness: Sorcerer, page #67 | ||
|- | |- | ||
+ | |||
|} | |} | ||
{{collapse bottom}} | {{collapse bottom}} |
Revision as of 15:30, 4 November 2019
Contents
Any Race
Human
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Supernatural
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Bygone
Changeling
Demon
Hunter
Mage
Mummy
Possessed
Shifter
Vampire
Wraith
Restricted
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