Difference between revisions of "Draft expanded renown"
imported>Apollonia (→Hunter) |
|||
Line 2,186: | Line 2,186: | ||
{{collapse bottom}} | {{collapse bottom}} | ||
− | ==Fera== | + | {{collapse top|title=<font style="font-size: 12pt;">'''Fera'''</font>|padding=20px|bg=#7FFFD4}} |
+ | {| class="wikitable sortable" border="1" | ||
{{collapse top|title=<font style="font-size: 12pt;">'''Ananasi'''</font>|padding=20px|bg=#7FFFD4}} | {{collapse top|title=<font style="font-size: 12pt;">'''Ananasi'''</font>|padding=20px|bg=#7FFFD4}} | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
Line 2,620: | Line 2,621: | ||
|} | |} | ||
+ | {{collapse bottom}} | ||
{{collapse bottom}} | {{collapse bottom}} | ||
− | |||
{{collapse top|title=<font style="font-size: 12pt;">'''Garou'''</font>|padding=20px|bg=#7FFFD4}} | {{collapse top|title=<font style="font-size: 12pt;">'''Garou'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Any Tribe'''</font>|padding=20px|bg=#7FFFD4}} | ||
{| class="wikitable sortable" border="1" | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
Line 2,632: | Line 2,635: | ||
! Details | ! Details | ||
|- | |- | ||
− | | ''' | + | |- |
+ | | '''Friend Of Sorcery''' | ||
+ | | 5 | ||
+ | | Garou Supernatural | ||
+ | | WW3110 | ||
+ | | ''Synopsis:'' ''(Hakahe)'' Magic fascinates you in all its forms.<br> | ||
+ | ''System:'' You make all Gift related or Knowledge related Occult rolls at -1 to your difficulty. In addition, you grasp the principles of Theurge Gifts more easily. Even if your Auspice is something other than Theurge, you can learn the Gifts of the Crescent Moon at the same experience point cost as those of your own Auspice. If you are a Theurge, you spend one less experience point to acquire a new Theurge Gift (although you must still abide by the restrictions of your Rank).<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Rage Across the Heavens, page #128 | ||
+ | |- | ||
+ | | '''Moon-Bound''' | ||
+ | | 2 | ||
+ | | Garou Supernatural | ||
+ | | WW3108<br> | ||
+ | WW3806 | ||
+ | | ''Synopsis:'' You are especially tied to your auspice.<br> | ||
+ | ''System:'' When Luna is in the waxing phase of your auspice, you receive an extra die on all rolls. However, when your moon phase is waning, you lose one die on all rolls.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #15<br> | ||
+ | Player's Guide to the Garou, page #165 | ||
+ | |- | ||
+ | | '''Moon Paint''' | ||
+ | | 5 | ||
+ | | Garou Supernatural | ||
+ | | WW3811 | ||
+ | | ''Synopsis:'' The wolves of the city are used to electronic and mechanical senses augmenting their Gaia-given eyes and ears (in the case of the Cuber Dogs, fatally so). Sometimes this can be turned to a Garou's advantage.<br> | ||
+ | ''System:'' Once per story, a Moon-painted Garou can use any true representation of their moon phase (a television image, painting, tattoo, etc) as if they were seeing their own moon phase for regaining Rage.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Book of the City, page #124 | ||
+ | |- | ||
+ | | '''Reputation''' | ||
+ | | 2 | ||
+ | | Garou Social | ||
+ | | WW3108 | ||
+ | | ''Synopsis:'' You have a good reputation among the Garou of your sept. The reputation may be your own, or it may derive from your pack.<br> | ||
+ | ''System:'' Add a +3 to all dice pools for social dealings with your sept's Garou. This Merit is not the same thing as renown; a Garou can have little renown, yet be well known and liked. <br> | ||
+ | ''Notes:'' A character with this Merit may not take the Flaw: Notoriety.<br> | ||
+ | ''Book Ref:'' Werewolf Player's Guide (2nd Edition), page #18 | ||
+ | |- | ||
+ | | '''Wolf Sight''' | ||
| 1 | | 1 | ||
− | | | + | | Garou Physical |
− | | | + | | WW3806 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' In all your forms, you see colors and intensities of light as a wolf does. Your color vision is dimmer than that of humans, though you embrace the full spectrum of colors. Your night-vision, however, far surpasses human nocturnal vision. You also notice movement more readily.<br> |
− | ''System:'' | + | ''System:'' You gain an extra die to all Perception rolls that involve movement or take place at night.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Players Guide to Garou, page #159 |
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Black Furies'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Caern Child''' | | '''Caern Child''' | ||
Line 2,650: | Line 2,703: | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Tribebook: Black Furies (Revised Edition), page #87 | ''Book Ref:'' Tribebook: Black Furies (Revised Edition), page #87 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| '''Camp Affinity''' | | '''Camp Affinity''' | ||
Line 2,668: | Line 2,712: | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Tribebook: Black Furies (Revised Edition), page #87 | ''Book Ref:'' Tribebook: Black Furies (Revised Edition), page #87 | ||
+ | |- | ||
+ | | '''Unusually Fertile''' | ||
+ | | 1 | ||
+ | | Black Fury Physical | ||
+ | | WW3851 | ||
+ | | ''Synopsis:'' The character with this merit is far more likely to become a parent than another Garou is. While Garou are not substantially less fertile than humans are, a Garou with Unusually Fertile is twice as likely as an average human to either become pregnant or cause a pregnancy after a single unprotected sexual encounter. The children of a character with this Merit are no more likely to be Garou than are the children of another character not so blessed. The specific effects of the Merit are best left to the Storyteller and player involved, especially if the character is female. For obvious reasons, Metis may not take this Merit <br> | ||
+ | ''System:'' <br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Tribebook: Black Furies (Revised Edition), page #87 | ||
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Bone Gnawers'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Ratkin Buddies''' | ||
+ | | 3 | ||
+ | | Bone Gnawers Supernatural | ||
+ | | WW3852 | ||
+ | | ''Synopsis:'' You poor bastard. Ratkin like you. For some reason, an entire pack of them has taken a personal interest in you. On a ''good day'', they'll swarm into your life and solve one of your pesky little problems - sometimes by twisting it around into a completely different problem. On a ''really good day'', they'll decide that one of your enemies is their enemy, too, making the poor fool's life a living hell (that is, worse than yours). And then there are the ''bad days'', the ones where they show up unexpectedly asking for a place to crash, eat all your food, borrow some of your stuff, or generally raise hell where you live. You've learned to be really tolerant of them, because if you're not, they'll make your life a living hell, too.<br> | ||
+ | ''System:'' No more than one Garou in a pack can take this Merit. Ratkin have a chance of manifesting at a random time once every four sessions of game play. The Storyteller decides the precise moment the player must roll a die on this nifty little table:<br> | ||
+ | {|class="wikitable" style="text-align: center;" width="25%" | ||
+ | ! style="min-width: 100px" | Rolled a... | ||
+ | ! style="min-width: 350px" | Effect | ||
+ | |- | ||
+ | |1 | ||
+ | |''Bad Day:'' Ratkin make your life difficult. | ||
+ | |- | ||
+ | |2-5 | ||
+ | |''Sad Day:'' No Ratkin. Go outside and leave a present for the local rats. | ||
+ | |- | ||
+ | |6-8 | ||
+ | |''Good Day:'' Ratkin perform a minor favor. | ||
+ | |- | ||
+ | |9 | ||
+ | |''Really Good Day:'' Ratkin allies save your ass. | ||
+ | |- | ||
+ | |10 | ||
+ | |''One Ratkin joins the Rat-pack, one leaves.'' The new Ratkin leaves you a gift as an introduction. He thinks it's neat, even if you don't. | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{tab}}The results affect the story as defined in the first paragraph of this Merit. The Ratkin pack has a number of wererats equal to the size of the character's pack minus one. Note that Ratkin are not inclined to appear to Garou other than Bone Gnawers; if you're part of a multitribal pack, your packmates may never learn the nature of your hidden "benefactors". As an optional rule, if Ratkin show up as part of the chronicle, the player who's chosen this Merit plays his Garou character, but every other player in the troupe can temporarily play a character in the rat pack.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Tribebook: Bone Gnawers (Revised Edition), page #80 | ||
+ | |- | ||
+ | | '''Shame''' | ||
+ | | 2 | ||
+ | | Bone Gnawer Social | ||
+ | | WW3852 | ||
+ | | ''Synopsis:'' Your distant Garou ancestors weren't Bone Gnawers. Somewhere along the way, one of your ancestors shamed himself in some way. As a result, his descendants were so infamous or reviled that only the Bone Gnawer tribe would take them in. His reputation precedes you, as well.<br> | ||
+ | {{tab}}The good news is that you can still draw upon the strength of a few of your more esteemed ancestors. Treat this like one dot in the Ancestors Background. None of these ancestors were Bone Gnawers (of course) and none of them were more recent than at least three centuries ago. This is the closest a Bone Gnawer can ever get to the Ancestors Background (without using the optional Bootstrapping Rule).<br> | ||
+ | ''System:'' The bad news is that elders may learn of or even recognize your shameful lineage. Here's the catch: Each time you meet an elder for the first time, the Storyteller may roll your permanent Glory against a difficulty of (your Rank +5). If the roll scores even one success, your family's dark past is revealed. In addition to any story complications, you then gain an additional +2 difficulty on all Social based dice pools with all elders in that sept. (If you're using the optional Tribal Disadvantage, this disadvantage stacks with that +1 difficulty.)<br> | ||
+ | {{tab}}This game mechanic doesn't preclude some rival (or an inquisitive Shadow Lord) from finding this dark secret on his own as part of an entire subplot with a Bone Gnawer who tries to gain a deeper understanding of his ancestry while hiding it from his sept's elders. The ancestor may do more than simply bestow an occasional benefit to a dice pool - he may also grant forbidden lore or a temptation that may affect the Bone Gnawer's destiny forever.<br> | ||
+ | ''Notes:'' Staff note: Research Bootstrapping rule/tribe disadvantage/restrictions, define on the Bone Gnawer page with HR, update this Merit Note and System<br> | ||
+ | ''Book Ref:'' Tribebook: Bone Gnawers (Revised Edition), page #80 | ||
+ | |- | ||
+ | | '''Struggling''' | ||
+ | | 1 | ||
+ | | Bone Gnawers Social | ||
+ | | WW3852 | ||
+ | | ''Synopsis:'' By hard work and diligence, you've gotten yourself off the streets. You can raise just enough money for legitimate home, regular (but cheap) food, even a few basic amenities. However, all of your resources are tied up in maintaining this home, and you have to struggle to keep it. As a Bone Gnawer, you cant have points in the Resources Background. Thus, mustering more than a few dollars of disposable income is difficult for you - in seems like you're always paying off debts and bills. You do, however, have a way to score some extra cash once in a while. Struggling may be tough, but it's a damn sight better than living on the streets.<br> | ||
+ | {{tab}}Downtime is critical to a Struggling character. Even though he's part of the chronicle, your character cant spend every day wandering around looking for adventure. Drawing a paycheck requires at least twenty to thirty hours of part-time work a week, presumably this happens in the time between game sessions. Since this Merit limits the sort of tale your Storyteller can tell, it obviously requires her approval. Your character will, however, have a home, an address, and a phone number.<br> | ||
+ | ''System:'' At the start of each chapter of the chronicle, the Storyteller rolls your character's Wits; every two successes bestows the equivalent of one dot of Resources for the rest of the chapter. (If you've got Wits 4 or 5, you can reroll 10's.) The words "job security" mean nothing to you, however. On a botched roll, you lose everything and have to start over (as described below). You can temporarily lose this Merit if you leave town, or can no lover work to keep up your home.<br> | ||
+ | {{tab}}Whether through a botched roll or negligence, you can fall through the cracks again at any moment. Your landlord is ready to evict you in a heartbeat, and your bills are almost always overdue. Setting yourself up as "struggling" again requires at least a month of downtime and a number of experience points equal to the cost of this Merit. The Struggling Merit is fairly common among followers of the Rat Fink camp, who often hold down jobs to hide their methods of gathering information, but as you can see, they have trouble holding onto them for long.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Tribebook: Bone Gnawers (Revised Edition), page #79 | ||
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Children of Gaia'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Distant Sire''' | | '''Distant Sire''' | ||
Line 2,678: | Line 2,806: | ||
''Book Ref:'' Tribebook: Children of Gaia (Revised Edition), page #75 | ''Book Ref:'' Tribebook: Children of Gaia (Revised Edition), page #75 | ||
|- | |- | ||
− | | ''' | + | | '''Supporter''' |
− | | | + | | 2 |
− | | | + | | Children of Gaia Social |
− | | | + | | WW3853 |
− | | ''Synopsis: | + | | ''Synopsis:'' You inspire all around you to greater efforts. (You must roleplay this, of course.) Whether by speaking, writing or leading by example, you give anyone who works with you a reason to go on and hope of success.<br> |
− | ''System:'' | + | ''System:'' You have a -2 difficulty to Social rolls and you give any group effort a +1 to its total dice pool.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Tribebook: Children of Gaia (Revised Edition), page #76 |
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Fianna'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
− | + | ! Merit | |
− | + | ! Cost | |
− | + | ! Type | |
− | + | ! Source | |
− | + | ! Details | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | ''' | + | | '''Second Sight''' |
− | | | + | | 2-6 |
− | | | + | | Fianna Supernatural |
− | | | + | | WW3854 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' Even a trace of faerie blood produces strange effects in mortals, and many Fianna have more than a trace. Those with the Sight have limited, uncontrollable clairvoyance and precognition, ranging from an intuitive nudge to a view of a scene from the future.<br> |
− | ''System:'' | + | ''System:'' For 2 points, you may know who's calling before you pick up the phone, or feel a visitor is coming. Disorientating flashes of insight and sudden visions of the future and other places are hallmarks of the Sight at higher levels. For 6 points, visions are relatively detailed and lengthy. Visions may be of real events or metaphorical, but are usually maddeningly hard to unravel until the foretold event occurs. The Sight is unpredictable and comes unbidden, in dream or waking, as a "gut feeling" or a blinding flash of insight. The Storyteller should use this for more good than ill, but players should by no means rely on the Sight as a sure-fire early warning system. Revealed futures may be dark, and, actions taken to prevent the occurrence usually end up precipitating the unwelcome event. People with very active Sight can be a grim, unhappy lot.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Tribebook: Fianna (Revised Edition), page #83 |
|- | |- | ||
− | | ''' | + | | '''Seldom Sleeps''' |
− | | | + | | 2 |
− | | | + | | Fianna Supernatural |
− | | | + | | WW3854 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' Like the Second Sight, this Merit is the product of a dab of magic in the blood. While rest is still required after exertion, sleep is seldom necessary. One hour a night is fine, and even an hour every three days wont make the Fianna more than a little red-eyed. Such people find themselves pulling more than their share of guard duty.<br> |
− | ''System:'' | + | ''System:'' <br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Tribebook: | + | ''Book Ref:'' Tribebook: Fianna (Revised Edition), page #83 |
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Get of Fenris'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
− | | ''' | + | | '''Alcohol Tolerance''' |
− | | | + | | 1 |
− | | | + | | Get of Fenris Physical |
− | | | + | | WW3855 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' The Fianna pride themselves on their brewing, but the Get are still able to show the Fianna a thing or two about drinking. <br> |
− | ''System:'' | + | ''System:'' With a successful Stamina roll (difficulty 7), a Garou with this Merit can shake off the effects of intoxication, suffering no coordination penalties that might normally affect a drunken fighter. This Merit works against all natural intoxicants, though not against poisons. Naturally, a werewolf with this level of tolerance has a much more difficult time getting drunk, which may spoil her fun a bit.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Tribebook: | + | ''Book Ref:'' Tribebook: Get of Fenris (Revised Edition), page #85 |
|- | |- | ||
| '''Gregarious''' | | '''Gregarious''' | ||
Line 2,731: | Line 2,872: | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Tribebook: Get of Fenris (Revised Edition), page #86 | ''Book Ref:'' Tribebook: Get of Fenris (Revised Edition), page #86 | ||
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Glass Walkers'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Red Talons'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Homid Ancestor''' | | '''Homid Ancestor''' | ||
Line 2,740: | Line 2,903: | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
''Book Ref:'' Tribebook: Red Talons (Revised Edition), page #78 | ''Book Ref:'' Tribebook: Red Talons (Revised Edition), page #78 | ||
+ | |- | ||
+ | | '''Winter Garou''' | ||
+ | | 4 | ||
+ | | Red Talon Social | ||
+ | | WW3857 | ||
+ | | ''Synopsis:'' You have been chosen as one of the Winter Garou. Unless you are a member of an all-Red Talon pack, you are probably a spy and instigator for your tribe, and are acting under orders from a superior.<br> | ||
+ | ''System:'' In game terms, you effectively have Mentor 3, and can expect favors from your tribe (including having the Rite of False Justice performed for you if necessary). You may also learn Winter Pack Gifts, and receive extra Renown from your tribe for your efforts.<br> | ||
+ | ''Notes:'' <br> | ||
+ | ''Book Ref:'' Tribebook: Red Talons (Revised Edition), page #78 | ||
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Shadow Lords'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | | '''Feared Mentor''' | ||
+ | | 3 | ||
+ | | Shadow Lord Social | ||
+ | | WW3858 | ||
+ | | ''Synopsis:'' While Shadow Lords cannot take the Mentor background, most nonetheless need to receive instruction of some sort before they can learn to be effective manipulators. <br> | ||
+ | ''System:'' For three points, your mentor is particularly well known and feared within your sept (and perhaps within the tribe at large). His influence is such that you gain one additional die to all social rolls with members of your tribe, but you also inherit at least one enemy from your mentor's past. In this case, as is the case with a normal Mentor (merit), your mentor doesn't do much to come to your aid and cant be called a friend or ally. He is simply terrifying enough that others fear you, regardless of how your mentor himself feels about the subject.<br> | ||
+ | ''Notes:'' See the Mentor merit below.<br> | ||
+ | ''Book Ref:'' Tribebook: Shadow Lords (Revised Edition), page #82 | ||
|- | |- | ||
| '''Mentor (merit)''' | | '''Mentor (merit)''' | ||
Line 2,750: | Line 2,942: | ||
''Book Ref:'' Tribebook: Shadow Lords (Revised Edition), page #82 | ''Book Ref:'' Tribebook: Shadow Lords (Revised Edition), page #82 | ||
|- | |- | ||
− | | ''' | + | | '''Thunder's Child''' |
− | | | + | | 5 |
− | | | + | | Shadow Lord Social |
− | | | + | | WW3858 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' You are especially close to Grandfather Thunder, to the point where even the Theurges of your sept look on you with envy. <br> |
− | ''System:'' | + | ''System:'' You gain one temporary Gnosis point when you are exposed to a thunder storm, which lasts until used or until you leave the storm, and you take one less die of damage from any storm or electricity related effects (even if these effects cannot normally be soaked). You also gain one additional die to any Social rolls with storm spirits or members of Grandfather Thunder's brood (including Stormcrows, raven and Crow spirits, totem spirits and avatars of Grandfather Thunder himself.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Tribebook: | + | ''Book Ref:'' Tribebook: Shadow Lords (Revised Edition), page #82 |
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Silent Striders'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
− | | ''' | + | | '''Gift of Wepauwet''' |
− | | | + | | 5 |
− | | | + | | Silent Striders Supernatural |
− | | | + | | WW3859 |
− | + | | ''Synopsis:'' Some way, some how, the character does not suffer the curse of Sutekh. The spirits of her ancestors come to her in times of need, as if she has some sort of mystic channel or spiritual beacon that calls to them from their lost wanderings or imprisonment. The character embodies the great hope of the Silent Strider tribe - and calls up many of their worst fears, as well.<br> | |
− | | ''Synopsis:'' | + | ''System:'' After choosing this Merit, the player may purchase the Ancestors Background as usual for any other tribes of Garou. The character also receives three points of temporary Renown, one each in Honor, Glory, and Wisdom. Expectations will be high for this character's future deeds, which may be a benefit or a drawback depending on the situation.<br> |
− | ''System:'' | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Tribebook: Silent Striders (Revised Edition), page #87 |
− | |||
|- | |- | ||
− | | ''' | + | | '''Ghost Sight''' |
− | | | + | | 4 |
− | | | + | | Silent Striders Supernatural |
− | | | + | | WW3859 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' This merit allows (or perhaps inflicts) glimpses of sight into the Dark Umbra. It is not always in effect, which is a blessing; any living creature who could see all that goes on a heartbeat away in the land of the dead would undoubtedly go mad - especially since many who possess the sight develop it in childhood.<br> |
− | ''System:'' | + | ''System:'' The sight comes over the Strider (or Strider Kinfolk) when something of importance is happening in the Dark Umbra (a strong ghost is present, someone or something is watching the werewolf) or in places that are significant to the dead (the place, or an object within, is of great importance to a ghost).<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Tribebook: Silent Striders (Revised Edition), page #87 |
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Silver Fangs'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
+ | |- | ||
+ | ! Merit | ||
+ | ! Cost | ||
+ | ! Type | ||
+ | ! Source | ||
+ | ! Details | ||
|- | |- | ||
| '''Notable Heritage''' | | '''Notable Heritage''' | ||
Line 2,786: | Line 2,998: | ||
''System:'' For notable Garou heritage: The character is at -1 difficulty to Social rolls with other Garou and Kinfolk who are aware of werewolf society. This merit does carry with it the expectation that the werewolf live up to the family name. If he fails to do so, he may find the benefits of the Merit fading with time. As the stories of his own failings start to outweight the high regard the family receives.<br>For notable human ancestry: The character can expect to be invited to all the best parties and is at -1 difficulty to all Social rolls when dealing with humans aware of his heritage.<br> | ''System:'' For notable Garou heritage: The character is at -1 difficulty to Social rolls with other Garou and Kinfolk who are aware of werewolf society. This merit does carry with it the expectation that the werewolf live up to the family name. If he fails to do so, he may find the benefits of the Merit fading with time. As the stories of his own failings start to outweight the high regard the family receives.<br>For notable human ancestry: The character can expect to be invited to all the best parties and is at -1 difficulty to all Social rolls when dealing with humans aware of his heritage.<br> | ||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Tribebook: Silver Fangs (Revised Edition), page #85 | + | ''Book Ref:'' Tribebook: Silver Fangs (Revised Edition), page #85 |
|- | |- | ||
− | + | {{collapse bottom}} | |
− | + | ||
− | + | {{collapse top|title=<font style="font-size: 12pt;">'''Stargazers'''</font>|padding=20px|bg=#7FFFD4}} | |
− | + | {| class="wikitable sortable" border="1" | |
− | |||
− | |||
− | {{ | ||
− | |||
− | |||
− | |||
− | |||
− | { | ||
− | |||
− | |||
|- | |- | ||
− | + | ! Merit | |
− | + | ! Cost | |
− | + | ! Type | |
− | + | ! Source | |
− | + | ! Details | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | ''' | + | | '''Eyes of Eshtara''' |
− | | | + | | 4 |
− | | | + | | Planetary Stargazer |
− | | | + | | WW3110 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' ''(Eshtarra)'' You can use your Kalindo Skill to heighten your senses to their maximum, allowing you to feel, smell, and hear where things and people are. If blinded or placed in a situation where you cannot see, you can use this ability to substitute for your lack of sight. Information comes to you in a manner similar to a bat's sonar.<br> |
− | ''System:'' | + | ''System:'' In order to take this merit, you must have at least one level of Kalindo. This Merit negates penalties caused by blindness or darkness. You cannot take this Merit if you have the Blind flaw.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Rage Across the Heavens, page #127 |
|- | |- | ||
− | | ''' | + | | '''Mewa Birthmarks''' |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
| 1 | | 1 | ||
− | | | + | | Stargazer Supernatural |
− | | | + | | WW3861 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' Your body is decorated with small brown or pink birthmarks, each one no larger than a penny. They typically show up on one's back. These birthmarks, known in Idia as ''mewas'', are considered "holy" and those bearing such marks are afforded honor. The marks are also used in some forms of divination and they're often similar to star patterns or constellations.<br> |
− | + | ''System:'' Those with these marks have an extra die on all Social rolls involving Stargazer Theurges. This Merit may ''not'' be taken by a Metis Stargazer with the "Birthmarks" deformity.<br> | |
− | ''System:'' | ||
− | |||
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' Tribebook: | + | ''Book Ref:'' Tribebook: Stargazers (Revised Edition), page #80 |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| '''Tranquil Soul''' | | '''Tranquil Soul''' | ||
Line 2,879: | Line 3,038: | ||
''Book Ref:'' Tribebook: Stargazers (Revised Edition), page #80 | ''Book Ref:'' Tribebook: Stargazers (Revised Edition), page #80 | ||
|- | |- | ||
− | | ''' | + | {{collapse bottom}} |
− | | 1 | + | |
− | | | + | {{collapse top|title=<font style="font-size: 12pt;">'''Uktena'''</font>|padding=20px|bg=#7FFFD4}} |
− | | | + | {| class="wikitable sortable" border="1" |
− | | | + | |- |
− | + | ! Merit | |
− | '' | + | ! Cost |
− | + | ! Type | |
+ | ! Source | ||
+ | ! Details | ||
+ | |- | ||
+ | {{collapse bottom}} | ||
+ | |||
+ | {{collapse top|title=<font style="font-size: 12pt;">'''Wendigo'''</font>|padding=20px|bg=#7FFFD4}} | ||
+ | {| class="wikitable sortable" border="1" | ||
|- | |- | ||
− | + | ! Merit | |
− | + | ! Cost | |
− | + | ! Type | |
− | + | ! Source | |
− | + | ! Details | |
− | |||
− | |||
− | |||
|- | |- | ||
− | | ''' | + | | '''Camouflage''' |
− | | | + | | 2 |
− | | | + | | Wendigo Social |
− | | | + | | WW3863 |
− | | ''Synopsis:'' | + | | ''Synopsis:'' You're Garou, all right, but something about you makes it hard for anyone to tell what tribe you belong to, or even what auspice you were born under. You are still bound to the traditions and rules of your moon phase and your kin, but you're damned good at blending in with any gathering in Garou society.<br> |
− | ''System:'' | + | ''System:'' If you're presented with a situation where it would be in your best interest, or the best interest of someone close to you, to pretend to be of another tribe or auspice, you can add one die to your Charisma attribute or to your Etiquette skill.<br> |
''Notes:'' <br> | ''Notes:'' <br> | ||
− | ''Book Ref:'' | + | ''Book Ref:'' Tribebook: Wendigo (Revised Edition), page #82 |
|- | |- | ||
− | + | {{collapse bottom}} | |
− | |||
{{collapse bottom}} | {{collapse bottom}} | ||
Revision as of 13:28, 4 November 2019
Contents
Any Race
Human
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Supernatural
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Bygone
Bygone
| ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Changeling
Changeling
| |||||
---|---|---|---|---|---|
|
Demon
Demon
| ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Hunter
Hunter
| |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Mage
Mage
| |||||
---|---|---|---|---|---|
|
Sorcerer
| ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Mummy
Mummy
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Possessed
Fomori
| |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Shifter
Any Breed
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Hengeyokai
| ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Kinfolk
| ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Fera
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Garou
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||