Difference between revisions of "Bieta/Notable Stats"

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*''Iron Will:'' Bieta has three extra dice against all attempts to influence her thoughts (though not against emotional manipulation). She can shake off a vampire's mind control powers with the expenditure of a single point of willpower.
 
*''Iron Will:'' Bieta has three extra dice against all attempts to influence her thoughts (though not against emotional manipulation). She can shake off a vampire's mind control powers with the expenditure of a single point of willpower.
  
*''True Faith:'' +1 dice to all Willpower, virtue, and countermagic rolls. N = 1 allows warding/damaging unnatural creatures with a holy symbol (VtM 272).
+
*''True Faith:'' +2 dice to all Willpower, virtue, and countermagic rolls. N = 2 allows warding/damaging unnatural creatures with a holy symbol (VtM 272).

Revision as of 23:18, 30 April 2019

Attributes

Dexterity: 4

Intelligence: 4


Abilities

Alertness: 4

Medicine: 4


Advantages

Avatar: 5

Library: 5

Resources: 4


Merits:

  • Spark of Life: The vitality of life flows in Bieta with preternatural strength. All non-aggravated wounds heal as though they were one wound level less. If Bieta is in perfect health, then she may share her vitality with others through the power of her touch. Anyone she assists recovers at her accelerated rate. If Bieta is proficient in the sphere of Life, then she can heal aggravated wounds as though they were non-aggravated. All difficulties with Life magic for the purpose of healing, creation, growth or positive change (repairing congenital defects, for example) are at -2 when her touch is used.

Effect exclusive to City of Hope game: If someone in perfect health touches someone with this merit, then they will just feel really good. Really, unusually, addictively so, depending how long it's kept up.

  • Iron Will: Bieta has three extra dice against all attempts to influence her thoughts (though not against emotional manipulation). She can shake off a vampire's mind control powers with the expenditure of a single point of willpower.
  • True Faith: +2 dice to all Willpower, virtue, and countermagic rolls. N = 2 allows warding/damaging unnatural creatures with a holy symbol (VtM 272).