Difference between revisions of "Bastet"
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* '''[[Balam]]:''' Jaguar warriors of Central and South America. | * '''[[Balam]]:''' Jaguar warriors of Central and South America. | ||
* '''[[Bubasti]]:''' Shadowy mystics, ancient foes of a lineage of vampire sorcerers. | * '''[[Bubasti]]:''' Shadowy mystics, ancient foes of a lineage of vampire sorcerers. | ||
− | * '''[[ | + | * '''[[Ceilican]]:''' Fae-cats of Europe, believed to be destroyed. |
* '''[[Khan]]:''' Tiger-warriors, whose once proud Sultanates lie in ruins. | * '''[[Khan]]:''' Tiger-warriors, whose once proud Sultanates lie in ruins. | ||
* '''[[Pumonca]]:''' Dusty wanderers who roam North America in Puma and man-guise. | * '''[[Pumonca]]:''' Dusty wanderers who roam North America in Puma and man-guise. | ||
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* * Bastet may not purchase the Den-Realm background in character generation but MAY set background points aside for it. | * * Bastet may not purchase the Den-Realm background in character generation but MAY set background points aside for it. | ||
* * Instead of the Totem background, Bastet purchase "Jamak," representing a personal Totem as described in ''Player's Guide to the Changing Breeds''. | * * Instead of the Totem background, Bastet purchase "Jamak," representing a personal Totem as described in ''Player's Guide to the Changing Breeds''. | ||
− | * * Bastet may also purchase the Secrets background, and instead of Fetish they purchase "Trinket," which may represent a Fetish, an item created via the Enchantment Numina, or a Talisman/Device (Bastet may not use Talismans/Devices of Level 4 or greater, and Talismans/Devices cost two background points per level instead of one). | + | * * Bastet may also purchase the Secrets background, and instead of Fetish they purchase "Trinket," which may represent a Fetish, an item created via the Enchantment Numina, or a Talisman/Device (Bastet may not use Talismans/Devices of Level 4 or greater, and Talismans/Devices cost two background points per level instead of one). Ceilican may purchase Changeling Treasures with the Trinket background; other Bastet find these items fascinating but cannot use them. |
* You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price. If the ability or power you want isn't found in chargen, feel free to send in a +request to have it added. Make sure to include a book reference! | * You now have 15 freebie points with which to round out your character and select Traits you couldn't afford previously. Each Trait has its own price. If the ability or power you want isn't found in chargen, feel free to send in a +request to have it added. Make sure to include a book reference! | ||
* Make sure any backgrounds that require explanation (Allies, Contacts, Treasure, Jamak, etc.) are +noted! | * Make sure any backgrounds that require explanation (Allies, Contacts, Treasure, Jamak, etc.) are +noted! | ||
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* Bubasti tribal gifts are deeply held secrets; the tribe destroys those who teach them to outsiders. | * Bubasti tribal gifts are deeply held secrets; the tribe destroys those who teach them to outsiders. | ||
* Swara may learn most Theurge gifts as Tribal gifts. (''Bastet'' pg. 117) | * Swara may learn most Theurge gifts as Tribal gifts. (''Bastet'' pg. 117) | ||
− | * All Bastet possess an affinity for Sorcery, which they call "Shadow Craft." However, only the Bubasti, Ceilican, and Qualmi practice it habitually. Other tribes, such as the Simba, actively shun knowledge of sorcery (until they need it). Bastet Sorcerers may learn any path of Sorcery, but Bubasti favor Alchemy, Cursing, Enchantment, Ephemera, Spirit Control (from the Wraith supplement ''The Quick and the Dead,'' this path may not be approved for use at CoH), and Summoning/Binding/Warding. | + | * All Bastet possess an affinity for Sorcery, which they call "Shadow Craft." However, only the Bubasti, Ceilican, and Qualmi practice it habitually. Other tribes, such as the Simba, actively shun knowledge of sorcery (until they need it). Bastet Sorcerers may learn any path of Sorcery, but Bubasti favor Alchemy, Cursing, Enchantment, Ephemera, Spirit Control (from the Wraith supplement ''The Quick and the Dead,'' this path may not be approved for use at CoH), and Summoning/Binding/Warding. Ceilican favored Alchemy (with an emphasis on Herbalism), Conjuration, Cursing, Enchantment, and healing. Those of the tribe who have fallen may favor darker arts. Qualmi favor Alchemy (again with an emphasis on herbalism), Healing, and Spirit Control. (''Bastet'' pg. 94) |
== Rites: == | == Rites: == |
Revision as of 13:17, 18 June 2013
"Thou art the Great Cat, the avenger of the Gods, and the judge of words, and the president of the sovereign chiefs and the governor of the holy Circle; thou art indeed...the Great Cat." | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Notes:
Rites:Bastet do not engage in acts of ritual, communal magic with anywhere near the same frequency as the Garou. However, they do have formidable ritual knowledge for when necessity and occasion demand greater works. Though they do not place as much emphasis on rituals as the Garou, Bastet still regard them with all due solemnity and reverence; Bastet do not perform rituals in front of outsiders. Bastet divide their rituals into the following categories: Kuasha Rites: Bastet generally learn most or all of these rites before the completion of their First Year (reaching Rank 1). They are considered necessary for a werecat to function as an "adult" member of the tribe.
Moon Rites: Bastet must perform these rituals under the light of the moon. Their difficulty is affected by the moon phase and weather; moon rites performed during inclement weather become more difficult (unless the purpose of the ritual is to control the weather), while Bastet believe performing these rites under the full moon makes them easier and more powerful. Bastet perform these rituals in solitude, and will hunt down and kill those who trespass upon a moon rite. Those spying on the lunar rites of the Bastet must make a Stamina + Enigmas roll once or twice during the ceremony (difficulty of 5 + the level of the Rite) or suffer some malediction. Humans may grow violently ill or panic, vampires and werewolves might frenzy, and mages might suffer a bout of temporary quiet. (Bastet pg. 120)
Rites of Need: These Rites are less elaborate than other Bastet rituals (they generally take 5-10 minutes on average), because, as a rule, the werecat who uses them needs their effects ASAP rather than in a few hours.
Taghairm Rites: The Baster equivalent of Moot Rites, these rituals are used when werecats gather.
JamakBastet are solo operators as a rule. Group totems are downright rare among the werecats (with the exception of Simba prides). However, it is very common for Bastet to engage in personal totemic pacts with powerful spirits. Bastet call these patrons "Jamak." Whereas Garou tend to revere archetypes, Jamak tend to be more individualized aspects of a totem. The following Garou totems are especially appropriate Jamak, if only in a derivative form. For instance, a Bastet Raven Jamak might be Ragpicker, a tricky thief who nontheless knows many secrets. Many of them are quite expensive and thus unable to be bought with starting background points, unless a rare pack of Bastet pool their background dots.
In addition, Bastet have a small host of totemic spirits that do not commonly attach themselves to other Changing Breeds. For information on these Jamak, see Bastet pg. 140. Bastet RenownCunning: Where the Garou revere the virtue of Wisdom the Folk revere Cunning; the ability to achieve one's goals through intellect and skill rather than overt force. Cunning tends to absorb the same sorts of deeds as Wisdom, but is more self-interested overall. Ferocity: Unlike the Garou, who uphold the idea of Glory, edifying oneself as a warrior, the Bastet revere Ferocity. Nothing wins, as they say, like winning. A Ferocious Bastet rests their list of deeds upon a pile of enemies whose asses have been thoroughly kicked. Honor: The Folk hold to their honor much as the Garou do, but Bastet tend to view Honor as a personal thing rather than as something that reflects upon one's tribe. Bastet honor tends to be more flexible; while it is important to be true to one's tribemates, the Bastet as a whole, and Kinfolk, a Bastet can lie, cheat, and swindle humans and Garou with absolutely no loss of face. Renown Awards Chart
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