Difference between revisions of "Bastet"

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== Notes: ==
 
== Notes: ==
  
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* Bubasti tribal gifts are deeply held secrets; the tribe destroys those who teach them to outsiders.
 
* Swara may learn most Theurge gifts as Tribal gifts. (''Bastet'' pg. 117)
 
* Swara may learn most Theurge gifts as Tribal gifts. (''Bastet'' pg. 117)
 
* All Bastet possess an affinity for Sorcery, which they call "Shadow Craft."  However, only the Bubasti, Ceilican, and Qualmi practice it habitually.  Other tribes, such as the Simba, actively shun knowledge of sorcery (until they need it).  Bastet Sorcerers may learn any path of Sorcery, but Bubasti favor Alchemy, Cursing, Enchantment, Ephemera, Spirit Control (from the Wraith supplement ''The Quick and the Dead,'' this path may not be approved for use at CoH), and Summoning/Binding/Warding.  Celican favored Alchemy (with an emphasis on Herbalism), Conjuration, Cursing, Enchantment, and healing.  Those of the tribe who have fallen may favor darker arts.  Qualmi favor Alchemy (again with an emphasis on herbalism), Healing, and Spirit Control. (''Bastet'' pg. 94)
 
* All Bastet possess an affinity for Sorcery, which they call "Shadow Craft."  However, only the Bubasti, Ceilican, and Qualmi practice it habitually.  Other tribes, such as the Simba, actively shun knowledge of sorcery (until they need it).  Bastet Sorcerers may learn any path of Sorcery, but Bubasti favor Alchemy, Cursing, Enchantment, Ephemera, Spirit Control (from the Wraith supplement ''The Quick and the Dead,'' this path may not be approved for use at CoH), and Summoning/Binding/Warding.  Celican favored Alchemy (with an emphasis on Herbalism), Conjuration, Cursing, Enchantment, and healing.  Those of the tribe who have fallen may favor darker arts.  Qualmi favor Alchemy (again with an emphasis on herbalism), Healing, and Spirit Control. (''Bastet'' pg. 94)

Revision as of 15:45, 22 August 2012

Notes:

  • Bubasti tribal gifts are deeply held secrets; the tribe destroys those who teach them to outsiders.
  • Swara may learn most Theurge gifts as Tribal gifts. (Bastet pg. 117)
  • All Bastet possess an affinity for Sorcery, which they call "Shadow Craft." However, only the Bubasti, Ceilican, and Qualmi practice it habitually. Other tribes, such as the Simba, actively shun knowledge of sorcery (until they need it). Bastet Sorcerers may learn any path of Sorcery, but Bubasti favor Alchemy, Cursing, Enchantment, Ephemera, Spirit Control (from the Wraith supplement The Quick and the Dead, this path may not be approved for use at CoH), and Summoning/Binding/Warding. Celican favored Alchemy (with an emphasis on Herbalism), Conjuration, Cursing, Enchantment, and healing. Those of the tribe who have fallen may favor darker arts. Qualmi favor Alchemy (again with an emphasis on herbalism), Healing, and Spirit Control. (Bastet pg. 94)

Rites:

Bastet do not engage in acts of ritual, communal magic with anywhere near the same frequency as the Garou. However, they do have formidable ritual knowledge for when necessity and occasion demand greater works. Bastet divide their rituals into the following categories:

Kuasha Rites: Bastet generally learn most or all of these rites before the completion of their First Year (reaching Rank 1). They are considered necessary for a werecat to function as an "adult" member of the tribe.

  • Rite of Contrition
  • Rite of Talisman Dedication
  • 1: Speaking of the Name (Bastet pg. 118)
  • 2: Rite of Recognition (Bastet pg. 119)
  • 2: Passing the Yava (Bastet pg. 119)
  • 3: Kuasha Degree (Bastet pg. 120)

Moon Rites: Bastet must perform these rituals under the light of the moon. Their difficulty is affected by the moon phase and weather; moon rites performed during inclement weather become more difficult (unless the purpose of the ritual is to control the weather), while Bastet believe performing these rites under the full moon makes them easier and more powerful. Bastet perform these rituals in solitude, and will hunt down and kill those who trespass upon a moon rite. Those spying on the lunar rites of the Bastet must make a Stamina + Enigmas roll once or twice during the ceremony (difficulty of 5 + the level of the Rite) or suffer some malediction. Humans may grow violently ill or panic, vampires and werewolves might frenzy, and mages might suffer a bout of temporary quiet. (Bastet pg. 120)

  • Rite of the Fetish
  • Rite of Spirit Awakening
  • Rite of Summoning
  • 1: Rite of Warding (Bastet pg. 121)
  • 3: Rite of Claiming (Bastet pg. 121)
  • 4: Eater of the Dead (Bubasti only, Bastet pg. 121)
  • 5: Call the Four Winds (Bastet pg. 121)
  • 5: Rite of Nine Lives (Bastet pg. 121)
  • 5: Wishing Waves (Bastet pg. 122)

Rites of Need: These Rites are less elaborate than other Bastet rituals (they generally take 5-10 minutes on average), because, as a rule, the werecat who uses them needs their effects ASAP rather than in a few hours.

  • Rite of Cleansing
  • Rite of the Opened Bridge
  • 1: Jamak Promise Bond (Bastet pg. 122)
  • 3: Rite of Fear (Bastet pg. 122)

Taghairm Rites: The Baster equivalent of Moot Rites, these rituals are used when werecats gather.

  • Gathering for the Departed
  • 1: Caliah (Bastet pg. 123)
  • 2: Grooming the Newcomer (Bastet pg. 124)
  • 2: Hanshii (Bastet pg. 124)
  • 3: Exile (Bastet pg. 124)
  • 4: Festival of Dreams (Bastet pg. 124)