Difference between revisions of "Lamar"

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Latest revision as of 13:40, 7 September 2015


Introduction
Born and raised in remote Nigeria, Lamar was the second son of a prominent property owner, blessed by his birthright with opportunities for education, both new and traditional, and now with the means to travel. He had been given some instruction in the traditional medicines of his tribe, having been nominated as a possible successor for the existing medicine man, but first is travelling, learning about the world beyond where he grew up. And that's brought him to Prospect.

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Stereotypes
Lamar has heard tell of different types of creatures - vampires, werewolves, krakens, mages, demons - he isn't sure what to believe at this point. His mind is open to the possibility, but he hasn't had enough interaction to form stereotypes of the various groups.

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Contacts
None yet!

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Gallery
Lamar/Gallery

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Lamar
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Overview
Lamar/Infobox

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RP Hooks
Sorcerer: Lamar is a Sorcerer/Psychic - a telepath and alchemist, specifically. He's fairly new to the game, though, so he could be looking for someone to mentor him.

Foreign: The accent is a dead giveaway, as are the tribal scars. Lamar's from Africa. Nigeria, to be exact. Always a reason to start a conversation with a mysterious stranger.

Tries New Things: Lamar is interested in experiencing life in America. He could be anywhere, doing just about anything, just to experience it.

Other super-things: If I get along with other players, it's possible for Lamar to become something else... a ghoul? A thrall? Or maybe even change in the future...

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