Difference between revisions of "Jessica Tyler/Notable Abilities"

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imported>Chrissy
imported>Chrissy
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*'''Aura of Tranquility:''' Jessica radiates a subtle aura of peace and harmony. When she's near (approximately 30 yards), foul tempers tend to cool and aggression fades away. Violence just doesn't feel important, somehow. She CAN turn it off, but it's nearly always active. (Her Charisma + Empathy vs others' Willpower if they want to attack or spend Rage.)
 
*'''Aura of Tranquility:''' Jessica radiates a subtle aura of peace and harmony. When she's near (approximately 30 yards), foul tempers tend to cool and aggression fades away. Violence just doesn't feel important, somehow. She CAN turn it off, but it's nearly always active. (Her Charisma + Empathy vs others' Willpower if they want to attack or spend Rage.)
  
*'''Spirit Sense:''' While she might not be able to SEE things like ghosts, spirits and the like, that doesn't mean she's necessarily oblivious to their presence...
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*'''Spirit Sense:''' She can look into the penumbra with a Perception roll (difficulty = local Gauntlet), cost 1 WP. She can also spend 1 WP to automatically identify any and all shifters she happens to lay eyes on for the duration of a scene, no roll required. She is not likely to ICly tell anyone she can do this, for obvious reasons.
  
 
*'''Pacifist:''' Jessica wouldn't hurt a fly. She abhors violence. Violence bad! Friendship good!
 
*'''Pacifist:''' Jessica wouldn't hurt a fly. She abhors violence. Violence bad! Friendship good!

Revision as of 09:28, 31 August 2012

  • Aura of Tranquility: Jessica radiates a subtle aura of peace and harmony. When she's near (approximately 30 yards), foul tempers tend to cool and aggression fades away. Violence just doesn't feel important, somehow. She CAN turn it off, but it's nearly always active. (Her Charisma + Empathy vs others' Willpower if they want to attack or spend Rage.)
  • Spirit Sense: She can look into the penumbra with a Perception roll (difficulty = local Gauntlet), cost 1 WP. She can also spend 1 WP to automatically identify any and all shifters she happens to lay eyes on for the duration of a scene, no roll required. She is not likely to ICly tell anyone she can do this, for obvious reasons.
  • Pacifist: Jessica wouldn't hurt a fly. She abhors violence. Violence bad! Friendship good!
  • Enchanting Voice: She has a really pleasant voice to listen to. (The difficulties of all die rolls involving the use of the voice to persuade, charm or command are reduced by two.)
  • Soothing Voice: A REALLY pleasant voice! (Add 2 dice to rolls that involve vocal charming (singing, hypnosis, preaching, etc.), or reduce social difficulties by 2.)