Difference between revisions of "House Rules/Mage"
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+ | =Technocratic Equipment= | ||
+ | These rules pertain to the Device, Enhancement, and Requisitions backgrounds. | ||
+ | |||
+ | Each item has a point/level value (L) and a "Background Cost" value (B). | ||
+ | * "Background Cost" or "Background Points" counts as B. | ||
+ | * Any other comprehensive point/level value (including Device or Arete) counts as L. | ||
+ | * If B is not explicitly stated, then B = L*2. | ||
+ | * If ''only'' B is explicitly stated, then L = B/2 (rounded up). | ||
+ | |||
+ | N dots in the Device background gives N items, costed using L. | ||
+ | |||
+ | N dots in the Requisitions background gives 5*N items, costed using B. | ||
+ | * PCs can roll Requisitions to try for more. | ||
+ | * Requisitions are reviewed at staff and/or PC leader discretion. | ||
+ | |||
+ | N dots in the Enhancement background gives one of the following: | ||
+ | * 3*N cybernetics, costed using B. | ||
+ | * 3*N biomods, costed using B. | ||
+ | * Total of +N to one or more allowed stats (Guide to the Technocracy 182). | ||
+ | |||
+ | Additional restrictions on Enhancement: | ||
+ | * Cybernetics and stat boosts can't be combined. | ||
+ | * Biomods (including biomod versions of cybernetics) can be combined with either cybernetics or stat boosts. | ||
+ | * Each dot allocated to cybernetics requires 1 dot of permanent Paradox. | ||
+ | * Each dot allocated to stat boosts requires 1 genetic flaw (examples at Guide to the Technocracy 230-232). | ||
+ | * Each dot allocated to biomods requires either 1 permadox or 1 genetic flaw. | ||
=Thresholds= | =Thresholds= |
Revision as of 13:34, 3 January 2016
"I am somewhat preoccupied with telling the laws of physics to shut up and sit down."
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Awakening post-chargenSee IC Awakening Guidelines Sketch Avatar StormSee Maelstrom Miscellaneous
Nodes
Quintessence cannot be stockpiled, except by transferring it into an object (creating Tass) or mage or periapt. Tass may be stockpiled up to three months. Creating or increasing the power of a node requires Prime 5. Large nodes (4+) are subject to staff discretion. A mage's Node background may correspond to two or more smaller nodes, but they won't be right next door to each other; consider how much territory you can reliably defend. Seeing through illusionsIn order to pierce mental illusions/effects of any kind (such as Obfuscate, Chimerstry, Dementation, and unless otherwise specified in the rules), a Mage must:
SeekingsNormally, a Seeking is required for a Mage to increase their Arete. Instead, we limit the rate and charge XP:
Technocratic EquipmentThese rules pertain to the Device, Enhancement, and Requisitions backgrounds. Each item has a point/level value (L) and a "Background Cost" value (B).
N dots in the Device background gives N items, costed using L. N dots in the Requisitions background gives 5*N items, costed using B.
N dots in the Enhancement background gives one of the following:
Additional restrictions on Enhancement:
ThresholdsIf a mage effect would otherwise be difficulty 9+N (after applying all modifiers), roll at diff 9 and cancel N successes. If this cancels all successes, it's only a botch if the mage rolled a 1. For extended effects, apply this rule to each roll individually. | ||||||||||||||||||||||||||||||||||||||||