Difference between revisions of "House Rules/Changeling"
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* You can create them, or have another PC do (+rules chimerical items, +rules magical items) | * You can create them, or have another PC do (+rules chimerical items, +rules magical items) | ||
− | =Holdings= | + | =Holdings / Trod= |
Holdings background: | Holdings background: | ||
* Holdings corresponds to a freehold, either on or off grid. | * Holdings corresponds to a freehold, either on or off grid. | ||
* Holdings may be bought in chargen or with XP. | * Holdings may be bought in chargen or with XP. | ||
+ | * Holdings includes one link from normalspace to the Dreaming (equivalent to Trod 2), regardless of level. | ||
* A freehold within a PC-run territory require approval from its PC leaders, per 'news changeling counties'. | * A freehold within a PC-run territory require approval from its PC leaders, per 'news changeling counties'. | ||
* Increasing Holdings is time-limited, representing the need to infuse the balefire with Glamour (CtD page 44). | * Increasing Holdings is time-limited, representing the need to infuse the balefire with Glamour (CtD page 44). | ||
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| 4 to 5 || 8 months (if approved by staff) | | 4 to 5 || 8 months (if approved by staff) | ||
|} | |} | ||
+ | |||
+ | Trod background: | ||
+ | * A trod within a PC-run territory requires approval from its PC leaders. | ||
+ | * Increasing Trod is not time-limited. | ||
+ | * Increasing Trod above 3 to reach the Far Dreaming or Deep Dreaming is at staff discretion. | ||
See Also: Title | See Also: Title |
Revision as of 10:57, 11 March 2017
"If you obey all the rules you miss all the fun."
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BanalitySee Banality BirthrightsThe Satyr birthright +1 Stamina applies to both fae mien and mortal seeming. Damage, soakingBecause Changeling does not have a revised edition, staff has made a house ruling for soaking chimerical and normal damage. This puts Fae at parity with other races. Normal Soaking: Changelings can soak Bashing and Lethal damage. They can not soak Aggravated damage. Chimerical Soaking: Changelings can soak Bashing and Lethal chimerical damage. They can not soak Aggravated chimerical damage. DrossStaff has implemented a new background for Changelings called: Dross. This background is a measure of a PC's chimerical wealth. This stat will be equivalent to the same level of: Resources, but for buying minor chimerical goods. A player can spend xp to buy Dross as per +rules XP Cost. This Dross can be destroyed to release its Glamour, provided that the Glamour is immediately used in a cantrip (CtD 216). Up to 1 point of Glamour per dot per month can be released this way. Mages can use Dross as Tass with a heavy dynamic / anti-restrictive resonance. This does not cover chimerical weapons, armor, or items with magic effects:
Holdings / TrodHoldings background:
Trod background:
See Also: Title KinainWe do not use the rules from Changeling: the Enchanted.
Characters that wish to be kinain in addition to something else must take this merit: Kinain (4 pt. Merit) Although your character is not a changeling, they've got their heritage running through their veins - literally. This merit allows the character to walk in the Dreaming as if they were Fae themselves. While doing so exposes the character to chimerical attack, it also opens them to a new and wondrous world. Their Banality is also quite low (typically two to five) and their presence is often welcome in the courts of the Fae. Naturally, this sort of gift carries an obligation to play Faerie politics. Nevertheless, it can be a wondrous game. This merit also allows the character immunity to the effects of the mists. (pg. 296 MtA Revised)
The MistsThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Mists - The Mists separate the Fae from the mundane, clouding the minds of mortals so that they do not remember the encounters with things faerie. A side effect of Banality, the Mists exemplify the force of human rationality. Most mortals (and unenchanted supernatural beings) do not remember their encounters with the Fae accurately. The Mists are likely to erase much of these memories or at least relegate them to a dream-like quality. The amount of Banality an individual possesses determines exactly what she remembers. (CtD page 208)
The following are immune to the Mists:
See Also: Banality TitleTitle background:
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