Merit
|
Cost
|
Type
|
Source
|
Details
|
Addictive Blood
|
?
|
Physical
|
WW2360
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Followers of Set (Revised Edition), pg.#39
|
Additional Discipline
|
5
|
Supernatural
|
WW2302
|
Synopsis: You can take one additional Discipline (Storyteller discretion) as if it were a Clan Discipline. All costs to learn that Discipline are paid out as if it were native to your Clan. A character cannot take this Merit more than once.
System:
Notes:
Book Ref: Guide to the Camarilla, pg.#79
|
Alternate Identity
|
3
|
Social
|
WW2302
|
Synopsis: In addition to your normal identity, you've taken up an alternate role that allows you to run with another group or sect of vampires. This other self has a believable history and backstory that can stand up to at least cursory checks, and he is accepted at face value (more or less) by his associates. However, your sire, Allies, Contacts, etc, don't know that you maintain this second identity, and treat this "stranger" accordingly.
Book Ref: Guide to the Camarilla, pg.#76
|
Apostate
|
?
|
?
|
WW2817
|
Synopsis:
System:
Notes:
Book Ref: Clanbook: Baali, pg.#44
|
Attuned Taste
|
?
|
?
|
WW2357
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Tremere (Revised Edition), pg.#66
|
Benevolent Blood
|
?
|
?
|
WW2353
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Malkavian (Revised Edition), pg.#64
|
Benevolent Domitor
|
3
|
Ghoul
|
WW2021
|
Synopsis: For whatever reason, your domitor is actually rather fond of you. Perhaps your service has been exemplary, or perhaps you simply remind him of someone in his past - given the alien nature of the vampire mind, you may never know for sure. Your domitor treats you with some measure of compassion and does not casually endanger your life. Of course, he still expects you to give your life for his if need be, but until that night, the two of you are something akin to friends.
Notes: You must purchase the Domitor Background to buy this Merit.
Book Ref: Ghouls Fatal Addiction, pg.#83
|
Blush of Health
|
2
|
Physical
|
WW2300
|
Synopsis: You look more hale and healthy in appearance than other vampires, allowing you to blend with human society much more easily.
System: You still retain the color of a living mortal, and your skin feels only slightly cool to the touch.
Notes: This merit cannot be taken by Nosferatu, Gargoyle, or Samedi. This may also not be taken if you possess the flaws Touch of Frost or Monstrous.
Book Ref: Vampire: The Masquerade (revised), pg.#296
|
Boon
|
1-6
|
Social
|
WW2302
|
Synopsis: Someone owes you a favor. The vampire in your debt might be the lowliest neonate in the city or might be the Prince herself; it all depends on how many points the Merit costs. You only have that single favor owed you (unless you take the Merit multiple times), so using it properly is of paramount importance. Depending on status and other factors, the vampire who owes you a favor may well resent his debt, and might go out of his way to “settle” it early — even going so far as to create situations from which he must “rescue” you and thus clear the slate.
System: Consult Staff regarding Boon system, read book for more information.
Notes: Points invested symbolize the power of the NPC-Vampire whom the boon is owed.
Book Ref: Guide to the Camarilla, pg.#75
|
Broken Bond
|
4
|
Social
|
WW2302
|
Synopsis: You were once blood-bound but have secretly slipped the leash, and you are free to act as you will once more. Your regnant has no idea that you are not in fact bound, and continues to treat you as if you were. At Storyteller discretion, the experience of having been bound once may render you immune to ever being enthralled again.
Notes: Sabbat vampires cannot take this Merit.
Book Ref: Guide to the Camarilla, pg.#76
|
Bruiser
|
1
|
Physical
|
WW2302
|
Synopsis: Your appearance is sufficiently thug-like to inspire fear (or at least disquiet) in those who see you. While you’re not necessarily ugly, you do radiate a quiet menace, to the point where people cross the street to avoid passing near you.
System: All Intimidation rolls against those who have not demonstrated their physical superiority to you are at -1 difficulty.
Book Ref: Guide to the Camarilla, pg.#73
|
Bullyboy
|
2
|
Social
|
WW2302
|
Synopsis: You’re part of the brute squad the local Sheriff or Bishop calls on when he needs some muscle. As a result, you get in on action that others miss entirely, score points with those in power, and occasionally get a chance to act outside of the law. How far outside the law you can go depends on circumstance and how much the vampire you report to likes you.
Book Ref: Guide to the Camarilla, pg.#75
|
Clan Friendship
|
4
|
Social
|
WW2302
|
Synopsis: One particular Clan (not your own) has a special liking for you. You might have done the Clan as a whole a favor at some point, or perhaps you’re just a loud voice in support of their aims.
System: Whatever the case, you’re at -2 difficulty on all friendly Social rolls involving members of the Clan in question. Of course, the reaction your cozy relationship with another Clan is likely to draw from your own Clan leaders is an entirely different can of worms.
Notes: You must place a +note listing what the clan is.
Book Ref: Guide to the Camarilla, pg.#76
|
Compassionate
|
?
|
?
|
WW2351
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Brujah (Revised Edition), pg.#68
|
Controllable Night Sight
|
2
|
Physical
|
WW2362
|
Synopsis: You can see in the darkness as if it were light -- which then turns light into darkness.
System: Spend a turn, you can see perfectly in the dark. Any source of light, however, is treated as vision imparing darkness.
Notes: This cannot see through Obteneration.
Book Ref: Clanbook: Lasombra, Pg. 63
|
Deceptive Aura
|
1
|
Supernatural
|
WW2302
|
Synopsis: Your aura is unnaturally bright and colorful for a vampire. You register as a mortal on all attempts to read your aura.
Book Ref: Guide to the Camarilla, pg.#79
|
Discipline Prodigy
|
5
|
Vampire
|
WW20006
WW20007
|
Synopsis: You are especially skilled in the use of one of your clan Disciplines. The difficulty to use any level of this Discipline is reduced by one, although this Merit can never reduce the difficulty of any roll below 4.
System: Characters may only purchase this Merit once and gain no benefit when using Discipline techniques.
Notes: In Clan Discipline only.
Book Ref: Players Guide to Low Clans, pg.#189
Players Guide to High Clans, pg.#207
|
Disembodied Mentor
|
?
|
?
|
WW2353
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Malkavian (Revised Edition), pg.#65
|
Early Riser
|
1
|
Physical
|
WW2303
|
Synopsis: No one can explain it, but you seem to have the ability to work on less rest than your fellow vampires, tending to rise at least one hour before everyone else. You always seem to be the first to rise and the last to go to bed even if you’re been out until dawn. While other vampires may still be groggy, you tend to be awake and aware.
Notes: This Merit cannot take the Deep Sleeper Flaw.
Book Ref: Guide to the Sabbat, pg.#95
|
Eat Food
|
1
|
Physical
|
WW2300
|
Synopsis: You have the capacity to eat food and even savor its taste. While you cannot derive any nourishment from eating regular foods, this ability will serve you well in maintaining the Masquerade. Of course, you can't digest what you eat, and there will be some point during the evening when you must force yourself to heave it back up.
Book Ref: Vampire: The Masquerade, pg.#296
|
Efficient Digestion
|
3
|
Physical
|
WW2300
|
Synopsis: You are able to draw more than the usual amount of nourishment from blood.
System: When feeding, you gain an additional point to your blood pool for every two points of blood you consume. This does not allow you to exceed your blood pool maximum.
Book Ref: Vampire: The Masquerade, pg.#297
|
Embraced Without the Cup
|
3
|
Vampire
|
WW2357
|
Synopsis: Almost all Tremere are given a cup of blood, transubstantiated with the blood of the council of seven, who rule the entire clan -- but not you!
System: You are not one step bound to the will of the council.
Notes: If you are playing a Tremere, and it's found out that you had not been demanded that you drink, nothing good can come of it at all.
Book Ref: Clanbook: Tremere, Pg. 67
|
Eternal Cherry Blossoms
|
?
|
?
|
WW2905
|
Synopsis:
System:
Notes:
Book Ref: Dharma Book: Bone Flowers, pg.#57
|
Faerie Affinity
|
2
|
Supernatural
|
WW2206
|
Synopsis: Your presence does not frighten faeries; indeed, it attracts them, and you a re naturally attuned to their ways. You are able, unlike most Kindred, to enter Arcadia, the mystical kingdom of the faeries, provided you find an entrance.
Book Ref: Vampire Players Guide (2nd Edition Text Only), pg.#8
|
Faint Reflection
|
2
|
Supernatural
|
WW2062
|
Synopsis: Some Lasombra have somehow mastered the art of actually producing a Faint Reflection. Those with this talent can actually appear in mirrors, albeit in extremely pale, ghostly guises. Objects moving behind a Lasombra casting a faint reflection will be clearly seen through her form. However, often even a faint reflection is enough to allay the suspicions of kine or Camarilla.
Book Ref: Clanbook Lasombra (1st Edition), pg.#33
|
False Reflection
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Family Allegiance
|
2
|
Ravnos
|
WW2064
|
Synopsis: Through your travels, you have gained the favor of a mortal Gypsy family. The family aids you in your exploits whenever possible, providing shelter from enemies or acting as a method of transportation to or from a city.
System: All difficulty numbers involving social interaction with the family in question are reduced by two. So long as you do not abuse your trust (such as using family members as steady sources of blood), the family will not turn away from you.
Notes: You may not take a Family Allegience with the Tsurara or Ravnos familes.
Book Ref: Clanbook Ravnos (1st Edition), pg.#44
|
Former Ghoul
|
1
|
Social
|
WW2302
|
Synopsis: You were introduced to the Blood long before you were made Kindred. Your long experience as a ghoul gives you insight into and comfort with vampiric society.
System: You are at -1 difficulty on all Social rolls when in the presence of other neonates (particularly those who haven’t been educated by their sires), and have a -1 difficulty on all rolls relating to vampiric knowledge.
Notes:
Book Ref: Guide to the Camarilla, pg.#74
|
Foul Blood
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Gaping Maw
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Harmless
|
1
|
Social
|
WW2302
|
Synopsis: Everyone in the city knows you, and knows that you’re no threat to their plans. While that sort of estimation may seem insulting, it’s also what’s kept you from being killed. No one considers you worth their time to deal with, and that low opinion keeps you safe. If you start acting in a way that demonstrates that you are no longer harmless, others’ reactions to you will likely change as a result.
Book Ref: Guide to the Camarilla, pg. #75
|
Haven Affinity
|
?
|
?
|
WW2361
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Tzimisce (Revised Edition), pg.#69
|
Healing Touch
|
1
|
Supernatural
|
WW2302
|
Synopsis: Normally vampires can only seal the wounds they inflict from feeding by licking them. With but a touch, you can achieve the same effect, closing the puncture wounds left by drinking blood.
Book Ref: Guide to the Camarilla, pg.#79
|
Hidden Diablerie
|
3
|
Supernatural
|
WW2302
|
Synopsis: The tell-tale black streaks of diablerie do not manifest in your aura.
System:
Notes:
Book Ref: Guide to the Camarilla, pg. #79
|
Immaculate Aura
|
?
|
?
|
WW2353
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Malkavian (Revised Edition), pg.#64
|
Inoffensive To Animals
|
1
|
Supernatural
|
WW2302
|
Synopsis: With rare exceptions, animals usually despise the Kindred. Some flee, others attack, but all dislike being in the presence of a vampire. You have no such problem. Animals may not enjoy being in your company, but they don’t actively flee from you.
Book Ref: Guide to the Camarilla, pg.#79
|
Lizard Limbs
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#70
|
Long Fingers
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#70
|
Magic Resistance
|
2
|
Supernatural
|
WW2300
|
Synopsis: You have an inherent resistance to the rituals of the Tremere and the spells of the mages of other Clans. The difficulty of all such magic, both malicious and beneficent, is two higher when directed at you.
Notes: You may never learn magical Discipline of Thaumaturgy.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#300
|
Mark Of Pure Blood
|
2
|
Vampire
|
WW20007
|
Synopsis: You have a physical mark that emerged during your Embrace, akin to a birthmark. This mark is part of your lineage and helps establish credibility as an heir to power and reputation of your sire's line.
System: Players should work with the Storyteller to define the mark, whether it is a particular tint of the eyes, an actual discoloration of skin or something more exotic. All such marks are within the bounds of natural possibility and/or easily concealed, ensuring that mortals do not automatically suspect your undead nature. While this merit has no system per se, you are more difficult to impersonate and your mark may carry status with vampires who know its significance.
Notes:
Book Ref: Players Guide to High Clans, pg.#203
|
Misplaced Heart
|
2
|
Physical
|
WW2206
|
Synopsis: Your heart has actually moved within your body, though no more than two feet from its original position near the middle of your chest. Those who attempt to stake you find it very difficult to find the right location (which should be your most tightly guarded secret).
Book Ref: Vampire Players Guide (2nd Edition Text Only), pg.#11
|
Mole
|
3
|
Social
|
WW2302
|
Synopsis: You have an informer buried in the Sabbat (or, less likely, one of the independent clans or the Anarch Free States) who funnels you all sorts of information as to what her peers are up to. What you do with the information is up to you, but abusing the knowledge might be a good way to get your informer killed. The other side has spies too…
Book Ref: Guide to the Camarilla, pg.#76
|
Occult Library
|
2
|
Supernatural
|
WW2206
|
Synopsis: You possess a library of occult materials, which may include at least one version of the Book of Nod. You are not necessarily familiar with the contents of these volumes of knowledge (that is a function of your Abilities), but in time of need your library can be an invaluable source for research.
Book Ref: Vampire Players Guide (2nd Edition Text Only), pg.#8
|
Old Pal
|
2
|
Social
|
WW2302
|
Synopsis: An acquaintance from your breathing days was Embraced at the same time you were. Fortunately, your friendship has endured even death and unlife, and you find a constant source of support and aid in your old friend. She expects the same of you, which isn’t always convenient, but at least you each have someone to hang onto who remembers the good old nights — and days. The Storyteller should play the Old Pal as a very loyal Ally.
Book Ref: Guide to the Camarilla, pg.#75
|
Open Road
|
2
|
Social
|
WW2302
|
Synopsis: Unlike many Kindred, you like to travel. You have a solid knowledge of safe travel routes and methodologies, not to mention haven space available in any number of destinations. Unless someone out there knows your exact route and is specifically looking for you, you can move between cities unimpeded by random encounters with Lupines, overzealous state troopers, and the like.
Book Ref: Guide to the Camarilla, pg.#76
|
Oversized Fangs
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#70
|
Pain Tolerance
|
?
|
?
|
WW2361
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Tzimisce (Revised Edition), pg.#69
|
Pale Aura
|
1
|
Ghoul
|
WW2021
|
Synopsis: Due to some quirk of fate or your reaction to the Blood, your aura is naturally pale. Vampires reading your aura via Auspex assume you to be Kindred unless they have strong reason to suspect otherwise. This Merit can be of great use if you wish to impersonate a vampire, but can also cause some very dangerous misunderstandings.
Book Ref: Ghouls Fatal Addiction, pg.#83
|
Paragon (merit)
|
?
|
?
|
WW2358
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Ventrue (Revised Edition), pg.#77
|
Patagia (merit)
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#72
|
Pelagic Harmony
|
?
|
?
|
WW2362
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Lasombra (Revised Edition), pg.#64
|
Piscine
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Powerful Gaze
|
1
|
Vampire
|
WW20031
|
Synopsis: You have a quality that makes your gaze forceful and menacing. Those who meet your eyes must look away, or else are captured, almost entranced, by your gaze.
System: You gain a -2 to the difficulties of all Social rolls where you are able to make an maintain eye contact with the person you are dealing with. This means being at fairly close quarters (a few yards or less), and it only affects one person at a time.
Book Ref: Road of Kings, pg.#74
|
Precocious
|
3
|
Mental
|
WW2302
|
Synopsis: You learn quickly.
System: The time for you to pick up a particular Ability (or Abilities, at Storyteller discretion) is cut in half, as is the experience cost.
Book Ref: Guide to the Camarilla, pg.#74
|
Prestigious Sire
|
1
|
Social
|
WW2300
|
Synopsis: Your sire has or had great status in her Sect or Clan, and this has accorded you a certain amount of prestige. Though your sire may no longer have any dealings with you, the simple fact of your ancestry has marked you forever. This prestige might aid you greatly in dealings with other vampires, or it might engender jealousy or contempt.
Notes: On City of Hope, this gives you +1 to your status.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#300
|
Priscine
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Projectile Vomiting
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Promethean Clay
|
5
|
Vampire
|
WW20007
|
Synopsis: Your flesh ripples and molds itself to your preternatural will, almost before you consciously invoke the change. The difficulty to use any Vicissitude power on you is 2 less than normal, and you may activate Vicissitude powers relexively at your full dice pool wile taking other actions. Powers the require multiple turns to activate still require the usual duration - the change simply occurs without conscious direction. As a final benefit, you need no physical scupting to use hte first three levels of Vicissitude on yourself, as your flesh undulates and extrudes to its desired shape.
Notes: Only characters with at least one dot of Vicissitude may purchase this Merit.
Book Ref: Players Guide to High Clans, pg.#207
|
Protege
|
1
|
Social
|
WW2302
|
Synopsis: Your sire watched you for some time before Embracing you, and spoke glowingly of you to acquaintances. These vampires may be inclined to look favorably on you by dint of your sire’s recommendation.
System: You are at -1 difficulty on Social rolls with all those who’ve heard good things about you.
Book Ref: Guide to the Camarilla, pg.#75
|
Proxy Kissed
|
?
|
?
|
WW2363
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Giovanni (Revised Edition), pg.#77
|
Pure Blood
|
5
|
Vampire
|
WW20007
|
Synopsis: The curse of Caine runs strongly in your veins.
System: You may spend one more blood point per turn than your generation should permit. You look especially pale and drawn under Soulsight and yet oddly flushed with abundance health.
Notes:
Book Ref: Players Guide to High Clans, pg.#207
|
Rep
|
1
|
Social
|
WW2302
|
Synopsis: Your fame has exceeded the bounds of your Sect. Everyone knows who you are, what you’ve done and what you’re supposed to have done (which might not be the same thing). The publicity can be good or bad; what matters is that everybody knows your name. Whether individuals outside of your immediate social circle know enough to match your face to your name is a different matter.
Book Ref: Guide to the Camarilla, pg.#75
|
Reptile Buddy
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Revenant Disciplines
|
?
|
?
|
WW2361
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Tzimisce (Revised Edition), pg.#69
|
Rising Star
|
3
|
Social
|
WW2302
|
Synopsis: You’re one of the up-and-comers in the city, a rising star in the Camarilla's firmament. Everyone wants to know you and be your friend, even as those in power groom you for positions of greater responsibility.
System: You are at -1 difficulty on all Social rolls against any Camarilla vampires who aren’t actively opposing your ascent.
Book Ref: Guide to the Camarilla, pg.#76
|
Rugged Bad Looks
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#72
|
Sabbat Survivor
|
1
|
Social
|
WW2302
|
Synopsis: You’ve lived through at least one Sabbat attack or attempted recruitment. Your experience helps you anticipate situations where you might potentially be endangered by the Sabbat once again.
System: You are at -1 difficulty on all Perception rolls when it comes to Sabbat-based matters. This Merit is generally taken by groups in conflict with the Sabbat, and comes into play most frequently as a means of avoiding ambushes.
Notes:
Book Ref: Guide to the Camarilla, pg.#75
|
Sanctity
|
2
|
Social
|
WW2303
|
Synopsis: This Merit is sometimes called the halo effect; everyone considers you pure and innocent, though not necessarily naïve. You have a saint-like quality that is hard to pinpoint but cannot be denied. You are trusted, even if you are not trustworthy. At the Storyteller’s discretion, you tend to receive lesser punishments for wrongdoing, and you are liked by most.
Book Ref: Guide to the Sabbat, pg.#95
|
Sanguine Incongruity
|
?
|
?
|
WW2363
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Giovanni (Revised Edition), pg.#78
|
Scholar Of Enemies
|
2
|
Social
|
WW2302
|
Synopsis: You have taken the time to learn about and specialize in one particular enemy of your Sect. You are aware of at least some of the group’s customs, strategies, abilities, and long-term goals, and can put that knowledge to good use.
System: This Merit is worth a -2 difficulty for all non-combat rolls pertaining specifically to the subject of your specialization. On the other hand, you are at a +1 difficulty when it comes to dealing with other enemies, simply because you’re so thoroughly focused on your field.
Book Ref: Guide to the Camarilla, pg.#76
|
Scholar Of Others
|
2
|
Social
|
WW2302
|
Synopsis: This Merit functions identically to Scholar of Enemies, except that it applies to a group that is not necessarily inimical to your Sect.
System:
Notes:
Book Ref: Guide to the Camarilla, pg.#76
|
Silence (merit)
|
1
|
Supernatural
|
WW2055
|
Synopsis: You have an unusual ability to move quietly that goes far beyond the norm.
System: Reduce the difficulty on any Stealth roll involving moving quietly by two. You are even able to move quietly over dry leaves. Should the wind blow while you are moving, there is no way to hear you.
Notes:
Book Ref: Players Guide to the Sabbat (Text Only), pg.#77
|
Sleep Unseen
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Slimy
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Special Gift
|
?
|
?
|
WW2800
|
Synopsis:
System:
Notes:
Book Ref: Vampire: The Dark Ages, pg.#273
|
Spirit Mentor
|
3
|
Supernatural
|
WW2300
|
Synopsis: You have a ghostly companion and guide. The identity and exact powers of this spirit are up to the Storyteller, but it can be called upon in difficult situations for help and guidance.
Book Ref: Vampire The Masquerade (Revised Edition), pg.#300
|
Strength of Shadows
|
4
|
Vampire
|
WW2062
|
Synopsis:Permits Lasombra to strengthen the shadows they call so that even daylight.
System: The Strengthened shadows dissipate after four hours in the sun
Book Ref: Clanbook: Lasombra, pg.#34
|
Swarm Attractor
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#24
|
Sweet Blood
|
1
|
Vampire
|
WW20007
|
Synopsis: Your vitae tastes like the finest wine, sweet and heady without the slightest trace of salt of metallic tang. As such, you may hide your blood in the chalice or feed ghouls without betraying the true nature of their draught.
Book Ref: Players Guide to High Clans, pg.#207
|
Sympathetic Bond
|
?
|
?
|
WW2353
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Malkavian (Revised Edition), pg.#66
|
Tough Hide
|
?
|
?
|
WW2354
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Nosferatu (Revised Edition), pg.#71
|
Useful Knowledge
|
1
|
Mental
|
WW2302
|
Synopsis: You have expertise in a specific field that makes your conversation intriguing to an older Kindred. So long as your knowledge holds the other vampire’s attention, he has a vested interest in keeping you around. Then again, once he’s pumped you for every iota of information you possess, that patronage may suddenly vanish. (Note: This Merit should be played like a 1-dot Mentor with a specific interest. However, unlike a Mentor, Useful Knowledge does not imply a permanent relationship.)
Book Ref: Guide to the Camarilla, pg.#74
|
Virulent Strike
|
7
|
Ghoul
|
WW2021
|
Synopsis: Through strange Thaumaturgical sorcery, unknown rituals or even an odd quirk of your ghoul physiognomy, you have been imbued with the power of the supernatural.
System: You can cause aggravated damage to supernatural creatures by striking them, biting them, raking them with bonecrafted spurs - whatever. This is considered standard Brawl damage against mortals, and should normally apply to only one attack form (bite, bone claws,etc.). You should work with the Storyteller to find an explanation for this Merit, and the Storyteller may disallow this Merit entirely if she so chooses.
Book Ref: Ghouls Fatal Addiction, pg.#84
|
Weather Sense
|
?
|
?
|
WW2362
|
Synopsis:
System:
Notes:
Book Ref: Clanbook Lasombra (Revised Edition), pg.#63
|