Difference between revisions of "Sark/Introduction"

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A lucky accident and a young, friendly troll woke him up out of his slumber and gave him a relatively safe place to spread his proverbial wings. Sark has managed to make a few friends that don't seem to want to eat him or cut him up into experimentation pieces, and he's now trying to work out exactly how he can have a good influence on this city that is completely overrun by selfish, blind humans.
 
A lucky accident and a young, friendly troll woke him up out of his slumber and gave him a relatively safe place to spread his proverbial wings. Sark has managed to make a few friends that don't seem to want to eat him or cut him up into experimentation pieces, and he's now trying to work out exactly how he can have a good influence on this city that is completely overrun by selfish, blind humans.
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The troll friend has unfortunately moved on, but Sark has made arrangements such that he has been able to retain control and ownership of the entire island, and now considers it a safe haven for himself, and to a more limited extent, other Bygones that need an escape from the humans. He also has a very limited list of people who are welcome to come visit when they'd like. His only rules are: No guests unless you clear it with him first, and Be Nice To The Livestock. (The island hosts a horse and livestock ranch and Sark has become a little fond of the Friesians and the Shetland Ponies).
  
 
Are you a 'good guy'? Sark will probably like you. If you can tolerate his overabundance of energy. He might have a new addiction to espresso. And doughnuts.
 
Are you a 'good guy'? Sark will probably like you. If you can tolerate his overabundance of energy. He might have a new addiction to espresso. And doughnuts.

Revision as of 13:08, 23 July 2022

Sark could be a case study of 'what happens when you didn't prepare for a problem'. A very young dragon finding himself loose in the middle of Colonial-era Eastern coast North America, his initial fascination over human society rapidly deteriorated into the idea of 'holy hell, there are too many of them!', and he promptly fled west across the continent, occasionally lingering around some of the nomadic native people on his way, and encountering more of the native mythical creatures these humans lived closer to being in harmony with. But the 'invaders' from the east pushed relentlessly forward, so Sark fled to the West coast, only to find the Spanish already present in California. Driven by a rather fanatical Church, the Spanish managed to corner Sark before he had time to establish a Lair of his own. Badly beaten and almost destroyed, he made it to an island off of the coast and sank into hibernation, for almost four hundred years.

A lucky accident and a young, friendly troll woke him up out of his slumber and gave him a relatively safe place to spread his proverbial wings. Sark has managed to make a few friends that don't seem to want to eat him or cut him up into experimentation pieces, and he's now trying to work out exactly how he can have a good influence on this city that is completely overrun by selfish, blind humans.

The troll friend has unfortunately moved on, but Sark has made arrangements such that he has been able to retain control and ownership of the entire island, and now considers it a safe haven for himself, and to a more limited extent, other Bygones that need an escape from the humans. He also has a very limited list of people who are welcome to come visit when they'd like. His only rules are: No guests unless you clear it with him first, and Be Nice To The Livestock. (The island hosts a horse and livestock ranch and Sark has become a little fond of the Friesians and the Shetland Ponies).

Are you a 'good guy'? Sark will probably like you. If you can tolerate his overabundance of energy. He might have a new addiction to espresso. And doughnuts.