Difference between revisions of "Specialties"
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(→Skills: Updated with additional for Pilot found in GttTechnocracy pg. #151) |
(→Talents: Added one under Brawl) |
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* Gun Kata | * Gun Kata | ||
* Karate | * Karate | ||
+ | * Krav Maga | ||
* Natural Weapons | * Natural Weapons | ||
* Kicks | * Kicks |
Revision as of 14:28, 21 November 2021
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Click on respective stat name for full list of specialties.
- Any player may copy approved/rejected/unreviewed entries from this page to the respective sub-page.
- Players may add descriptions of how they think an entry should be interpreted, but should label them as unofficial (and then ask staff to review and approve).
Attributes
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Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
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Skills
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Knowledges
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Secondary Abilities
Talents
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Skills
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Knowledges
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Mage Spheres
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