Difference between revisions of "Changeling 20 Rules Redux"

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There are a number of players running C20's rule set instead of C2's. Some use a best-of, for the time being, so as not to disadvantage any player not built for either ruleset. This is a redux of the rules that are different in C20
 
There are a number of players running C20's rule set instead of C2's. Some use a best-of, for the time being, so as not to disadvantage any player not built for either ruleset. This is a redux of the rules that are different in C20
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==Backgrounds==
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Some of the backgrounds are massively changed in C20
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===Treasures===
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Treasures are still rated from 1 to 5, but what they can do is much more limited than in CoH. A treasure can be made from entirely mundane items or from the stuff of dreams, but are considered to have a dual existence regardless of their source.
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====Crafting====
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Treasures get the single level of an art equal to their level. Eg a Level 2 Treasure could have Wayfare 2. Players pour glamour into a Treasure, it cannot passively recharge from a Balefire. They hold a maximum of 10 glamour which can only be used to fuel the treasure. Recouping that glamour can only be done by destroying the Treasure.
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====Legend====
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Treasures accrue their own legend with use. This may lead to difficulty reductions or extra dice at ST discretion.
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== Cantrips ==
 
== Cantrips ==

Revision as of 22:29, 21 January 2021

There are a number of players running C20's rule set instead of C2's. Some use a best-of, for the time being, so as not to disadvantage any player not built for either ruleset. This is a redux of the rules that are different in C20

Backgrounds

Some of the backgrounds are massively changed in C20

Treasures

Treasures are still rated from 1 to 5, but what they can do is much more limited than in CoH. A treasure can be made from entirely mundane items or from the stuff of dreams, but are considered to have a dual existence regardless of their source.

Crafting

Treasures get the single level of an art equal to their level. Eg a Level 2 Treasure could have Wayfare 2. Players pour glamour into a Treasure, it cannot passively recharge from a Balefire. They hold a maximum of 10 glamour which can only be used to fuel the treasure. Recouping that glamour can only be done by destroying the Treasure.

Legend

Treasures accrue their own legend with use. This may lead to difficulty reductions or extra dice at ST discretion.


Cantrips

Base diff

Base diff is 8 for everyone, not banality + 5

Arts

Wayfare

Wayfare 4 lasts a duration range depending on the number of successes.

  1. Your permanent glamour in turns
  2. Your permanent glamour in minutes
  3. Five minutes per permanent glamour
  4. 30 minutes per permanent glamour
  5. 60 minutes per permanent glamour

Realms

Primary Realms

Actor

Levels four and five are reversed

Modifier Realms

Modifier Realms only increase the difficulty by 1

Time

Time works differently in C20. It is still a modifier realm and still only a modifier realm but each level has a separate effect.

  1. Three-Fold Triples the duration of a Cantrip (Bob casts Wayfare 2 to last 3 rounds for 2 glamour)
  2. Suspended Sands Delays the casting of the cantrip up to a year and a day in the future (duration length defined here)
  3. Fateful Trigger Hangs the cantrip until a specfified trigger (Bob hangs Wayfare 2, Quicksilver, on the trigger "When I next yell the words 'Catch me if you can, motherfucker'", the difficulty goes up by one to 9)
  4. Bright Echoes When the cantrip is over, it fires again for one success
  5. Glorious Renewal The cantrip becomes seasonal and fires on a calendar date, or the full moon. The duration of the cantrip increases the time between repetitions

Dragon's Ire

Dragon's Ire from C2 is completely gone. This is the case for CoH base rules as well. It has entirely been replaced by the Art from C20 on page 205

Remembrance

Your Remembrance Rating my be used in place of any mundane skill. This can only be done a number of times equal to your Remembrance Rating per story.