Difference between revisions of "Plot:Privateer/Participants"
Jump to navigation
Jump to search
(Created page with " Please see +event 1491 for active sign-up. Worried that you might not fit? Here are some ideas on how you can be involved, pending some peculiarities. {| |'''Nobles''' |Even...") |
|||
Line 1: | Line 1: | ||
− | + | Please see +event 1491 for active sign-up. This plot will follow the Core/Guest system in terms of plot movement and activity. | |
+ | |||
{| | {| | ||
− | |''' | + | |'''Core''' |
− | |||
|- | |- | ||
− | | | + | |Being a part of the core group means you are an active participant in the plot and plot dynamics will effect your character. Depending on PC actions, this could amount to all sorts of shenanigans. |
− | |||
|- | |- | ||
− | |''' | + | |'''Guest''' |
− | |||
|- | |- | ||
+ | |Sometimes, lengthier plots beyond a one shot can get dicey. RL happens, or interest wanes. Rather than being part of the core group, instead ask if you can be a ''guest''. Guest PCs can participate in Side Jobs, but will not be able to participate in Plot Events. | ||
|} | |} | ||
− | + | This plot follows an open-ended plot system, meaning that the plot is not restricted to planned +events. They are organized as ''Plot Events'' and ''Side Jobs'' | |
+ | |||
+ | {| | ||
+ | |'''Plot Events:''' | ||
+ | |- | ||
+ | |These events will chronicle the overall movement of the story. They will be run on '''Thursday evenings''', roughly every 2-3 weeks, and should be planned for about 3-4 hours of your RL time. These often dictate official 'runs' of the Privateers, performing the jobs that put them on the high-seas. | ||
+ | |- | ||
+ | |'''Side Jobs:''' | ||
+ | |- | ||
+ | |The stories don't end when the sails go down. Wanna double-back behind everyone else and engage in some witty banter with that rogue pirate? Wanna strike a shadier bargain with that evil ne'er-do-well you met in the shadowy corner? Wanna go kill that rogue that got the better of you? These are ''Side Jobs'', plot events that help flesh out the world of the High Seas Kithain of the Pacific. Anyone can join a side job, and can be organized. Simply @mail Tabin with your ideas or wants, and we can plan something out for you. | ||
+ | |} |
Revision as of 23:23, 29 December 2020
Please see +event 1491 for active sign-up. This plot will follow the Core/Guest system in terms of plot movement and activity.
Core |
Being a part of the core group means you are an active participant in the plot and plot dynamics will effect your character. Depending on PC actions, this could amount to all sorts of shenanigans. |
Guest |
Sometimes, lengthier plots beyond a one shot can get dicey. RL happens, or interest wanes. Rather than being part of the core group, instead ask if you can be a guest. Guest PCs can participate in Side Jobs, but will not be able to participate in Plot Events. |
This plot follows an open-ended plot system, meaning that the plot is not restricted to planned +events. They are organized as Plot Events and Side Jobs
Plot Events: |
These events will chronicle the overall movement of the story. They will be run on Thursday evenings, roughly every 2-3 weeks, and should be planned for about 3-4 hours of your RL time. These often dictate official 'runs' of the Privateers, performing the jobs that put them on the high-seas. |
Side Jobs: |
The stories don't end when the sails go down. Wanna double-back behind everyone else and engage in some witty banter with that rogue pirate? Wanna strike a shadier bargain with that evil ne'er-do-well you met in the shadowy corner? Wanna go kill that rogue that got the better of you? These are Side Jobs, plot events that help flesh out the world of the High Seas Kithain of the Pacific. Anyone can join a side job, and can be organized. Simply @mail Tabin with your ideas or wants, and we can plan something out for you. |