Difference between revisions of "House Rules/Shifter"
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=Kinfolk= | =Kinfolk= | ||
* Characters that wish to be kinfolk in addition to something else must take the Kinfolk merit (4 points, based on Kinfolk: Unsung Heroes page 65). This merit is available to the following races: | * Characters that wish to be kinfolk in addition to something else must take the Kinfolk merit (4 points, based on Kinfolk: Unsung Heroes page 65). This merit is available to the following races: | ||
− | ** | + | ** Sorcerer-psychic |
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** Demon | ** Demon | ||
** Wraith, including Risen | ** Wraith, including Risen | ||
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** Possessed characters who were ICly kinfolk prior to possession should take Skinchanger Kinship instead | ** Possessed characters who were ICly kinfolk prior to possession should take Skinchanger Kinship instead | ||
* House rule: Kinfolk with Gnosis may roll their Gnosis vs the Gauntlet to sidestep into the penumbra. This carries the same risk of getting stuck in the Gauntlet. Kinfolk are also usually woefully unprepared to defend themselves in the umbra. Sidestep at your own peril. (Umbra: the Velvet Shadow page 13. Think "Joe Average wanders through downtown gangland".) | * House rule: Kinfolk with Gnosis may roll their Gnosis vs the Gauntlet to sidestep into the penumbra. This carries the same risk of getting stuck in the Gauntlet. Kinfolk are also usually woefully unprepared to defend themselves in the umbra. Sidestep at your own peril. (Umbra: the Velvet Shadow page 13. Think "Joe Average wanders through downtown gangland".) | ||
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** Gifts requiring Gnosis: Must have the Gnosis merit. | ** Gifts requiring Gnosis: Must have the Gnosis merit. | ||
** Gifts requiring Rage: Not available. | ** Gifts requiring Rage: Not available. | ||
− | * Shifters and kinfolk with Pure Breed can automatically be identified by shifters of their race, including what tribe they're kin to. | + | * Shifters and kinfolk with Pure Breed can automatically be identified by shifters of their race, including what tribe they're kin to. All Kinfolk will have Lore Garou 2 at chargen - we do not allow Lost Kinfolk. |
** Shifters with Pure Breed cannot automatically be identified by kinfolk. Recognize Garou (K:UH 52) works as usual, but only within your race, and Pure Breed doesn't affect the roll. | ** Shifters with Pure Breed cannot automatically be identified by kinfolk. Recognize Garou (K:UH 52) works as usual, but only within your race, and Pure Breed doesn't affect the roll. | ||
− | ** Your Pure Breed kinfolk | + | ** Your Pure Breed kinfolk cannot start play unaware of their kinfolk-ness. We do not allow lost kinfolk. They must have Lore Garou 2. |
** To identify someone without Pure Breed and/or of a different race, see '+explain Scent of the True Form'. | ** To identify someone without Pure Breed and/or of a different race, see '+explain Scent of the True Form'. | ||
* Corax do have kinfolk (+rules fera). | * Corax do have kinfolk (+rules fera). |
Revision as of 12:36, 4 July 2022
"If you live among wolves you have to act like a wolf."
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The CurseThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Curse - Other animals, especially humans, can sense the predator in a werewolf, and they shy from him. Whenever a Garou's Rage exceeds a human's willpower, the human will avoid contact with the Garou as much as possible. Since the average human's willpower is usually 2 to 4, the Curse is no laughing matter. Wolves are also subject to this dread, and most natural wolves will avoid Garou whenever possible. Garou call this phenomenon the Curse, for it makes normal relationships with humans or wolves all but impossible. (pg. 191-192 WtA Revised)
The DeliriumThere seems to be some misunderstanding of who/what is exactly immune to various forms of supernatural innate powers. The following is a list of what's what for the races that have such: The Delirium - Werewolves (and many other shifters) preyed on humans for over 3,000 years, and while most humans have no idea that werewolves truly exist, a part of them remembers. The horrible wolf-man the Crinos form (Or battle form for other shifters), incites a kind of madness in humans that Garou call the Delirium. The following are immune to the Delirium, though they may suffer frenzy or just regular fear:
For typical reactions by Willpower, see WtA 192. The Delirium and FeraReference: PGttCB 167 Seeing Fera in certain forms causes non-immune characters to suffer Delirium:
Kitsune do not cause Delirium at all. "Reduced Delirium" means targets react (WtA 192) as if their Willpower was 2 higher. FeraSee House_Rules/Fera Frenzy (shifter)See House_Rules/Shifter_Frenzy Gifts
Kinfolk
MiscellaneousYour Rage is screaming at the world that you're a dangerous alpha predator animal. You will not be mistaken for a dog, cat, or other domestic animal of any sort. (WtA 32: "When in [Lupus] form, he is quite obviously a wolf. A werewolf trying to pass himself off as a 'wild dog' is either demented, a disgrace or a buffoon.")
Voluntary sleep does not force you to revert to breed form. (Metamorph merit mentions "lose consciousness", but this is interpreted as limited to involuntary loss of consciousness.) Touched background:
Offspring and Pure Breed
KPB = Kinfolk parent's Pure Breed (default 0). Note that the shifter parent's Pure Breed does not affect these probabilities.
A shifter of one breed is not considered 'kinfolk' to another breed, regardless of ancestry, merely 'related' in the ordinary-language sense. For breeds without tribes (e.g. Ratkin), parents of that same breed are also considered 'same tribe' for this purpose. For a single baby, this can be handwaved (but you're still encouraged to roll a couple dice). For multiple babies, or if you've had one before, please submit a +request and then roll to that job. References: K:UH 13, 51; PGG 203-204; PGttCB 45, 191, 79, 88, 114, 134, 151; WPG 2nd ed 190 RankFor a shifter to advance in rank, we impose a minimum amount of time in the current rank in addition to the renown requirement:
By this chart, the fastest any shifter can advance from Rank 1 to Rank 5 is 18 months. Falling in rank due to renown loss:
Falling in rank due to a situation that is not just a renown loss (e.g. Satire Rite, Rite of Renunciation): Minimum time to regain rank previously held and then lost may be reduced by up to 75 percent at staff discretion. Walking the Spiral post-chargen: All previous rank/renown is ignored. The new BSD gets rank 1 for surviving, but starts at zero renown and must earn their way to rank 2 from there. RenownIn the books, spirits witness your deeds when no one else is around, Galliards sing your praises, and you gain Renown as a direct result of your bravery, and general awesomeness. In tabletop, the Storyteller manages this. On a MU it's generally left to one's peers and those peers don't always give credit where credit is due. Renown requests can be submitted with +renownreq. See Also: +help +renownreq Rites
Totem / Jamak / Nushi / Orisha BondWyrm Taint
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