Difference between revisions of "Auto Logging Helper"

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At City of Hope, we recommend you log very interaction, every scene, every OOC conversation, all of it. Most modern MU* clients make it very easy to simply start logging when you log in and stop when you log off. If you need to find information quickly within your logs, [[DropBear]] recommends [https://www.baremetalsoft.com/baregrep/ BareGrep], which should hopefully should be fairly intuitive to use.<br>
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At City of Hope, we recommend you log very interaction, every scene, every OOC conversation, all of it. Most modern MU* clients make it very easy to simply start logging when you log in and stop when you log off. If you need to find information quickly within your logs, [[DropBear]] recommends [https://www.baremetalsoft.com/baregrep/ BareGrep] (Windows), which should hopefully should be fairly intuitive to use. Linux already has a 'grep' command built in and someone else will have to add one for Mac.<br>
 
'''A note on the subject of mobile clients, by [[DropBear]]''': These aren't usually very robust or full featured, and that includes their logging capabilities. Honestly I recommend just leaving a real MU* client running on your home computer with an idle-timer and letting '''THAT''' do the logging for you while you're you're connected from remote, that's how I do it at least.<br>
 
'''A note on the subject of mobile clients, by [[DropBear]]''': These aren't usually very robust or full featured, and that includes their logging capabilities. Honestly I recommend just leaving a real MU* client running on your home computer with an idle-timer and letting '''THAT''' do the logging for you while you're you're connected from remote, that's how I do it at least.<br>
 
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Revision as of 05:50, 1 September 2020

At City of Hope, we recommend you log very interaction, every scene, every OOC conversation, all of it. Most modern MU* clients make it very easy to simply start logging when you log in and stop when you log off. If you need to find information quickly within your logs, DropBear recommends BareGrep (Windows), which should hopefully should be fairly intuitive to use. Linux already has a 'grep' command built in and someone else will have to add one for Mac.
A note on the subject of mobile clients, by DropBear: These aren't usually very robust or full featured, and that includes their logging capabilities. Honestly I recommend just leaving a real MU* client running on your home computer with an idle-timer and letting THAT do the logging for you while you're you're connected from remote, that's how I do it at least.

This wiki will help with setting up your specific MU* client to log everything.

BeipMU (Windows)

By DropBear

  • In the Worlds dialog, navigate to the server, then to the character.
  • Click on the button marked 'Log File...', this will open the standard file chooser.
  • Navigate to where you want to put your log file(s), creating folders as necessary.
  • Type in a filename (I recommend using <charname>.txt or <charname>.html)
  • The file extension will tell BeipMU the format to use. .txt will be a raw ASCII text file with no formatting codes, while .html will create a browser-readable file with all formatting (color especially) intact.
  • After you type in the filename, press <Enter> or click <Open>
  • Back in the Worlds dialog, tick the box that says 'Append Current Date To Log Name File'
  • Finally, go back to the main screen, click the Logging menu and select Options. Most of these options should be pretty self-explanatory. Date/Time per line is especially useful (you can date/time-stamp lines in your log even if you don't like cluttering up your screen with them).
  • Log out and back in and henceforth your logs will be created automatically for you.



Potato (Multiplatform)

Coming Soon!


MudRammer (iOS)

By DropBear
Turning on logging is easy: Tap the Settings cogwheel, tap Session Logging to turn the switch from off to on. This will add a 'Mail Session Log' option to the menu which does exactly what it it says on the tin. This is as far as I can tell the only way to actually access the logs MudRammer creates.