Difference between revisions of "Status Traits"
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=Specific Negative traits= | =Specific Negative traits= | ||
+ | |||
+ | {| class="wikitable" | ||
+ | ! class="trait-name" | Trait | ||
+ | ! class="trait-how" | How you get it | ||
+ | ! class="trait-passive" | Censure | ||
+ | ! class="trait-spent" | Punishment | ||
+ | |- | ||
+ | | <span class="negative">Warned</span> | ||
+ | | | ||
+ | * Awarded by someone with <span class="abiding">Authority or Enforcer</span> | ||
+ | * Violating <span class="abiding">Established</span> or <span class="fleeting">Favored</span> | ||
+ | | | ||
+ | * Duration: Rest of week and entirely of next week. If already Warned, then the existing one is instead extended by two weeks. | ||
+ | * Can't initiate public conversation with an officer. | ||
+ | * Can't contradict an officer. | ||
+ | * Officers may impose alternate restrictions (e.g. severed finger with order not to regrow it, or other visible mark) if it's not a significant handicap or forcing them into danger. | ||
+ | | | ||
+ | * Can avoid punishment by offering minor boon to the officer. | ||
+ | * Gain <span class="negative">Disgraced</span> as well. | ||
+ | |- | ||
+ | | <span class="negative">Disgraced</span> | ||
+ | | Violating <span class="negative">Warned</span> or <span class="abiding">Prominent</span> | ||
+ | | * Can't carry weapons or actively use powers in the presence of an officer without their explicit permission. | ||
+ | * Can't feed within any faction domain. | ||
+ | * Can't spend or gain positive traits. | ||
+ | * Boons owed to you need not be repaid. | ||
+ | | | ||
+ | * Can avoid punishment by offering major boon to the officer. | ||
+ | * Gain <span class="negative">Forsaken</span> as well. | ||
+ | |- | ||
+ | | <span class="negative">Forsaken</span> | ||
+ | | | ||
+ | * Violating <span class="negative">Disgraced</span> | ||
+ | * Imposed by someone with <span class="abiding">Authority</span> | ||
+ | | | ||
+ | * Ejected from your faction and its protection. Killing you is allowed (but not necessarily ordered). | ||
+ | * Another with <span class="abiding">Authority</span> may let you visit or live in their domain, but can only remove <span class="negative">Forsaken</span> by spending. | ||
+ | |} | ||
=References= | =References= | ||
These rules are adapted from BNS MET Vampire pages 310-318 (general), 370-380 and 400-403 <span class="camarilla">(Camarilla)</span>, 416-420 and 446-449 <span class="sabbat">(Sabbat)</span>, 472-474 and 481-484 <span class="anarch">(Anarch). | These rules are adapted from BNS MET Vampire pages 310-318 (general), 370-380 and 400-403 <span class="camarilla">(Camarilla)</span>, 416-420 and 446-449 <span class="sabbat">(Sabbat)</span>, 472-474 and 481-484 <span class="anarch">(Anarch). |
Revision as of 17:36, 14 April 2020
These rules are still in the draft stage and not yet in effect.
Contents
Why is status a thing?
"A beast I am, lest a beast I become."
"Wanna know what I'm buying, Ringo?"
"What?"
"Your life. I'm giving you that money so I don't have to kill your ass."
Vampire society evolved the status system to let vampires release their Beast in a subtle fashion, rather than lose control to it. In addition to the general perception of Status Rating, Credit Rating (Camarilla) and vaulderie (Sabbat), it has adopted these more specific codes of social standing.
General concepts
For the purpose of these rules, 'weeks' begin on (IC time) Monday at noon Pacific. All changes to traits should go through +request.
"Accepted" is not governed by these status trait rules, instead it is a prerequisite for them.
- The Camarilla calls this "Acknowledged". You must speak with your Primogen and be formally introduced to the local Prince.
- The Sabbat calls this "Committed". You must survive Creation Rites.
- The Anarch Movement calls this "Initiated". You must prove your loyalty in combat with others of your sect.
- All status trait effects are limited to one sect (unless Alternate Identity is involved), and sometimes also by domain and/or other things.
- You automatically know the status traits of all Accepted members.
- Each week, you can inquire into N such members (N = your Leadership) and learn where / how / why / by whom it was awarded.
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Offices and Abiding traits
Camarilla
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Sabbat
Anarch
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- Imperial Praxis equivalents: (local) Imperator ~ Prince, Duke ~ Seneschal.
- NPC only, details omitted for brevity: Inner Circle, (global) Imperator, Justicar, Archon, Alastor; Regent, Cardinal, Prisci; Ascendant, Ominous, Sacrosanct.
Specific Abiding traits
Trait | How you get it | Passive | Spent |
---|---|---|---|
Authority | Prince; Seneschal, while Prince is absent | Award Courageous, Defender, Honorable, or Loyal.
| |
Commander | Prince, unless petty |
|
Award Courageous or Loyal to up to three people (need not be the same for all of them). |
Enforcer | Keeper of Elysium, Sheriff, Scourge |
|
Issue Warned to someone you legitimately believe has broken the law. |
Established | Elder (8th) | Anyone who clearly insults, threatens or attacks you in the presence of another becomes Warned, unless they have Authority, Commander, or Triumphant. | Award Favored. |
Prominent | Harpy / Court Harpy | Award Courteous or Honorable.
|
Order someone to leave a non-combat scene. If they don't, they become Disgraced. |
Specific Innate traits
Specific Fleeting traits
Trait | How you get it | Passive | Spent |
---|---|---|---|
Courteous | Patron with Prominent | Others setting off Awareness can't frame you for it with Subterfuge. | Apologize for a political or etiquette gaffe you made within the past five minutes. It still happened, but can't be held against you. |
Courageous | Patron with Authority or Commander | You gain +1 success on one combat action per scene if following directives of someone with Authority or Commander. | You or another person gains +1 success on one combat action unless breaking the law. |
Defender | Patron with Authority or Enforcer | Carry weapons to any gathering, including Elysium. | Auto-succeed on a check to resist frenzy. |
Favored | Patron with Established | Anyone who openly attacks you becomes Warned unless they have Authority, Commander, or Triumphant. | Negate a negative trait before it's applied. That person can't award you negative traits for rest of week. |
Honorable | Patron with Authority or Prominent | Anyone who openly accuses you of lying must spend a positive trait (any type, without its usual effect) to do so. | Negate all current/future orders to leave the current scene. |
Loyal | Patron with Authority, Commander, or Noble, or Prestigious Sire merit | If you would otherwise become Warned, it's negated and you lose Loyal instead. | Acquire one piece of equipment or information (e.g. another person's location) from NPCs (typically ghouls or low-level vampires) within five minutes, if they can do so relatively easily. |
Praised | Openly insulting someone with Disgraced | None. | Demand a trivial boon from someone who doesn't already owe you any boons. |
Triumphant | Killing someone with Forsaken (helping is insufficient) | VIP treatment. Feed anywhere. | Negate the effects of all of your or another person's negative traits for an hour, even if they would otherwise prevent you from using status traits. |
Victorious | Winning a symbel | For rest of week in which you gained it, others who can spend to give you positive traits can do so without spending. | Regain another trait that you just spent, or remove Warned from yourself or another within same jurisdiction where you gained Victorious. |
Specific Negative traits
Trait | How you get it | Censure | Punishment |
---|---|---|---|
Warned |
|
|
|
Disgraced | Violating Warned or Prominent | * Can't carry weapons or actively use powers in the presence of an officer without their explicit permission.
|
|
Forsaken |
|
|
References
These rules are adapted from BNS MET Vampire pages 310-318 (general), 370-380 and 400-403 (Camarilla), 416-420 and 446-449 (Sabbat), 472-474 and 481-484 (Anarch).