Difference between revisions of "Draft Policies"
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This page is for policies that are likely to be formally added, but content is still being workshopped by staff. | This page is for policies that are likely to be formally added, but content is still being workshopped by staff. | ||
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=Miscellaneous= | =Miscellaneous= |
Revision as of 12:02, 29 December 2019
This page is for policies that are likely to be formally added, but content is still being workshopped by staff.
Miscellaneous
- General: In a situation requiring staff involvement, don't continue to add complications faster than staff can keep up.
- It may not be obvious to a player that they're doing so. Staff should tell them explicitly.
- If the player keeps doing it anyway, staff will likely apply +policy dead horse.
- Race wars would compound this problem, another reason why staff strives to avoid them.
- General: Repeatedly making unconfirmed and self-serving claims about what another person feels.
- Even if you turn out to be right sometimes, this makes you look bad. Put the microphone down and let the other person speak for themselves. "Oh, they're super shy" is not an excuse.
- General: Making mountains out of molehills is drama. We don't want this.
- Violating '+policy village idiot' is a specific and common form.
- Pushing for a course of action that would potentially lead to a race war.
- Vampire: Risk implications of feeding.
- On a PC, without their IC permission: Yes, it's a form of assault. That doesn't mean everyone else wants to commit to a potential messy war of attrition over it. It's okay to avoid the location where it happened, and ICly tell the vampire to knock it off (if you ICly know who it was and how to reach them), but don't expect to get risk escalation above 1.
- In another PC's domain, without their IC permission: If they ICly learn about it, this is reasonable grounds for ICA=ICC.
- Shifter: Examples of what will reasonably draw a punishment rite, including risk escalation if needed.
- Renown crew will hopefully come up with a few good examples / general principles.