Difference between revisions of "Vampire/Rules"
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imported>Wyck (Created page with "The following is a list of the house rules as expressed within +rules in game. ==Blood Bond== *Blood bonding a PC requires the vampire to directly provide the blood to a spec...") |
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** A level 3 bond inspires obsession. The victim has great difficulty not thinking about you. They will take risks with their responsibilities to make you happy. If shunned, they will likely have an extreme reaction ranging from despondency to violence. Long-standing level 3 bonds in a negative relationship have resulted in the suicide of the victim and/or the final death of the vampire. | ** A level 3 bond inspires obsession. The victim has great difficulty not thinking about you. They will take risks with their responsibilities to make you happy. If shunned, they will likely have an extreme reaction ranging from despondency to violence. Long-standing level 3 bonds in a negative relationship have resulted in the suicide of the victim and/or the final death of the vampire. | ||
*A cautionary note to vampires: A level 2 blood bond can get awkward and a level 3 bond can easily become problematic. Level 2 and 3 bonds force the victim to perceive you as playing an important role in their life. People talk about those that play important roles in their lives. When you blood bond someone, ensure you know who their friends are and that those friends won't come back to haunt you. | *A cautionary note to vampires: A level 2 blood bond can get awkward and a level 3 bond can easily become problematic. Level 2 and 3 bonds force the victim to perceive you as playing an important role in their life. People talk about those that play important roles in their lives. When you blood bond someone, ensure you know who their friends are and that those friends won't come back to haunt you. | ||
+ | |||
+ | ==Generation== | ||
+ | On City of Hope staff feel that vampires should have a chance to lower their generation via xp. It is up to the individual player to decide on how to rp out this change. Keep in mind that it's a significant faux pas for any vampire to disclose their generation. | ||
+ | |||
+ | * Generation 12: 10 XP | ||
+ | * Generation 11: 15 XP | ||
+ | * Generation 10: 20 XP | ||
+ | * Generation 9: 30 XP | ||
+ | * Generation 8: 40 XP | ||
+ | |||
+ | ==Obfuscate== | ||
+ | Changes and clarifications for Obfuscate: | ||
+ | * At CGen, Gargoyles can opt to swap Fortitude, Potence, or Visceretaco for Obfuscate as in-clan. | ||
+ | * Obfuscate 1 + Stealth is sufficient to travel unnoticed at night. | ||
+ | * Obfuscate 2 or higher is required to travel in the presence of people. | ||
+ | |||
+ | ==Thaumaturgy== | ||
+ | |||
+ | *'''House Background:''' Thaum Library | ||
+ | *This is house-created background reduces difficulty of Thaumaturgy rituals by one for each dot when at the location of the library. This is limited to three dots. This brings Thaum rituals to parity with Quintessence spends for Mages, and Mana spends for Hedge Mages. |
Revision as of 07:06, 2 August 2013
The following is a list of the house rules as expressed within +rules in game.
Contents
Blood Bond
- Blood bonding a PC requires the vampire to directly provide the blood to a specific victim. There are no mass or accidental blood bonds. The Vampire must be physically present to blood bond a victim.
- Blood bonds range from 1 to 3. Initiating and increasing a blood bond requires a drop of blood and each must be administered on separate nights. A blood bond provides no powers or ability: just emotional attachment.
- A level 1 bond inspires friendliness. The victim will look upon you favorably and hear what you have to say. They might want to hang out in the future but they're not going to go out of their way for you. If you act creepy, a level 1 bond is not going to compel someone to get into your car.
- A level 2 bond inspires strong positive feelings. The victim would want to date you if it were an option. Like an ally, they're willing to occasionally accept a moderate inconvenience for your benefit. They still have their own life and responsibilities and they won't drop everything for you. They think of you often and look forward to seeing you.
- A level 3 bond inspires obsession. The victim has great difficulty not thinking about you. They will take risks with their responsibilities to make you happy. If shunned, they will likely have an extreme reaction ranging from despondency to violence. Long-standing level 3 bonds in a negative relationship have resulted in the suicide of the victim and/or the final death of the vampire.
- A cautionary note to vampires: A level 2 blood bond can get awkward and a level 3 bond can easily become problematic. Level 2 and 3 bonds force the victim to perceive you as playing an important role in their life. People talk about those that play important roles in their lives. When you blood bond someone, ensure you know who their friends are and that those friends won't come back to haunt you.
Generation
On City of Hope staff feel that vampires should have a chance to lower their generation via xp. It is up to the individual player to decide on how to rp out this change. Keep in mind that it's a significant faux pas for any vampire to disclose their generation.
- Generation 12: 10 XP
- Generation 11: 15 XP
- Generation 10: 20 XP
- Generation 9: 30 XP
- Generation 8: 40 XP
Obfuscate
Changes and clarifications for Obfuscate:
- At CGen, Gargoyles can opt to swap Fortitude, Potence, or Visceretaco for Obfuscate as in-clan.
- Obfuscate 1 + Stealth is sufficient to travel unnoticed at night.
- Obfuscate 2 or higher is required to travel in the presence of people.
Thaumaturgy
- House Background: Thaum Library
- This is house-created background reduces difficulty of Thaumaturgy rituals by one for each dot when at the location of the library. This is limited to three dots. This brings Thaum rituals to parity with Quintessence spends for Mages, and Mana spends for Hedge Mages.