Difference between revisions of "Pancake/Hooks"
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− | <font | + | <font color=gold>'''Theurge:'''</font> '''''She's a wiz at making strange and unusual fetishes and talens. If you need something, she can make it, if you aren't sure of what spirit to call, she can fill you in.''''' |
− | <font | + | <font color=gold>'''Umbra:'''</font> '''''Iris travels the umbra a lot, possibly more than is strictly healthy for a flesh based creature. As such, she's an expert guide for any realm. If you need to get somewhere, she can tell you how and what to expect when you get there.''''' |
− | <font | + | <font color=gold>'''Travel:'''</font> '''''She likes to travel a lot, mostly in the umbra. Whether it's going to other planets or visiting strange and alien umbral realms, she's ready and able. The physical world isn't out of line either, she'll gladly travel anywhere on planet earth just for the sake of seeing some cool stuff. She lives part time in the real world with her mate Branton, and the rest of her time in the Aethereal realm on a ship she constructed of spirit stuff.''''' |
− | <font | + | <font color=gold>'''Attitude:'''</font> '''''Iris isn't entirely right in the head, sees too much of reality all at once, and is highly bound to her phase of the moon, making her successful and joyous on the waxing crescent, and cold and prone to mistakes during the waning crescent. She's generally very chill, doesn't enjoy eating or drinking anything that's not entirely raw and natural, and likes to talk a lot. A Trickster by Nature, she enjoys teaching "lessons", especially hilarious ones to people that upset her. She does not always remember who she knows or what she's done.''''' |
− | <font | + | <font color=gold>'''Life Goals:'''</font> '''''To drive everyone crazy, probably. Also, creating a grand orrery of realities realms and zones, spanning the solar system, that the Nation might forecast their umbral excursions and avoid death and loss, and perhaps peek into those places to find the target of their needs.''''' |
Latest revision as of 23:38, 24 July 2022
Theurge: She's a wiz at making strange and unusual fetishes and talens. If you need something, she can make it, if you aren't sure of what spirit to call, she can fill you in.
Umbra: Iris travels the umbra a lot, possibly more than is strictly healthy for a flesh based creature. As such, she's an expert guide for any realm. If you need to get somewhere, she can tell you how and what to expect when you get there.
Travel: She likes to travel a lot, mostly in the umbra. Whether it's going to other planets or visiting strange and alien umbral realms, she's ready and able. The physical world isn't out of line either, she'll gladly travel anywhere on planet earth just for the sake of seeing some cool stuff. She lives part time in the real world with her mate Branton, and the rest of her time in the Aethereal realm on a ship she constructed of spirit stuff.
Attitude: Iris isn't entirely right in the head, sees too much of reality all at once, and is highly bound to her phase of the moon, making her successful and joyous on the waxing crescent, and cold and prone to mistakes during the waning crescent. She's generally very chill, doesn't enjoy eating or drinking anything that's not entirely raw and natural, and likes to talk a lot. A Trickster by Nature, she enjoys teaching "lessons", especially hilarious ones to people that upset her. She does not always remember who she knows or what she's done.
Life Goals: To drive everyone crazy, probably. Also, creating a grand orrery of realities realms and zones, spanning the solar system, that the Nation might forecast their umbral excursions and avoid death and loss, and perhaps peek into those places to find the target of their needs.