Difference between revisions of "Pancake/Hooks"

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imported>Apollonia
(Created page with "'''It's totally medicinal, I swear!:''' ''Iris can be found at cannabis dispensaries, hanging out in the lounge and mediating. Sometimes her health problems are more apparent ...")
 
 
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'''It's totally medicinal, I swear!:''' ''Iris can be found at cannabis dispensaries, hanging out in the lounge and mediating. Sometimes her health problems are more apparent than at others.''
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<font color=gold>'''Theurge:'''</font> '''''She's a wiz at making strange and unusual fetishes and talens. If you need something, she can make it, if you aren't sure of what spirit to call, she can fill you in.'''''
  
'''Zan AF:''' ''Super chill and nigh incapable of outward meanness. Failures and setbacks are just things that happen, sometimes people are dicks, occasionally shit happens. No reason to let it ruin your day.''
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<font color=gold>'''Umbra:'''</font> '''''Iris travels the umbra a lot, possibly more than is strictly healthy for a flesh based creature. As such, she's an expert guide for any realm. If you need to get somewhere, she can tell you how and what to expect when you get there.'''''
  
'''Lady Stuff:''' ''She smuggles people, or at the very least gets people in contact with others to smuggle them. Women and children primarily, though there's been the occasional man in need of an escape from an abusive and dangerous relationship. She'll hold your hand through the legal headache of getting away from someone, but when that won't work, she'll disappear you into safety elsewhere.''
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<font color=gold>'''Travel:'''</font> '''''She likes to travel a lot, mostly in the umbra. Whether it's going to other planets or visiting strange and alien umbral realms, she's ready and able. The physical world isn't out of line either, she'll gladly travel anywhere on planet earth just for the sake of seeing some cool stuff. She lives part time in the real world with her mate Branton, and the rest of her time in the Aethereal realm on a ship she constructed of spirit stuff.'''''
  
'''Nature Wolf:''' ''Yeah, werewolf and nature, kinda goes together. She likes being way out there, getting her hippiedippie on, relaxing and connecting with Gaia. She owns very little, isn't keen on city living, pretty stereotypical.''
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<font color=gold>'''Attitude:'''</font> '''''Iris isn't entirely right in the head, sees too much of reality all at once, and is highly bound to her phase of the moon, making her successful and joyous on the waxing crescent, and cold and prone to mistakes during the waning crescent. She's generally very chill, doesn't enjoy eating or drinking anything that's not entirely raw and natural, and likes to talk a lot. A Trickster by Nature, she enjoys teaching "lessons", especially hilarious ones to people that upset her. She does not always remember who she knows or what she's done.'''''
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<font color=gold>'''Life Goals:'''</font> '''''To drive everyone crazy, probably. Also, creating a grand orrery of realities realms and zones, spanning the solar system, that the Nation might forecast their umbral excursions and avoid death and loss, and perhaps peek into those places to find the target of their needs.'''''

Latest revision as of 23:38, 24 July 2022

Theurge: She's a wiz at making strange and unusual fetishes and talens. If you need something, she can make it, if you aren't sure of what spirit to call, she can fill you in.

Umbra: Iris travels the umbra a lot, possibly more than is strictly healthy for a flesh based creature. As such, she's an expert guide for any realm. If you need to get somewhere, she can tell you how and what to expect when you get there.

Travel: She likes to travel a lot, mostly in the umbra. Whether it's going to other planets or visiting strange and alien umbral realms, she's ready and able. The physical world isn't out of line either, she'll gladly travel anywhere on planet earth just for the sake of seeing some cool stuff. She lives part time in the real world with her mate Branton, and the rest of her time in the Aethereal realm on a ship she constructed of spirit stuff.

Attitude: Iris isn't entirely right in the head, sees too much of reality all at once, and is highly bound to her phase of the moon, making her successful and joyous on the waxing crescent, and cold and prone to mistakes during the waning crescent. She's generally very chill, doesn't enjoy eating or drinking anything that's not entirely raw and natural, and likes to talk a lot. A Trickster by Nature, she enjoys teaching "lessons", especially hilarious ones to people that upset her. She does not always remember who she knows or what she's done.

Life Goals: To drive everyone crazy, probably. Also, creating a grand orrery of realities realms and zones, spanning the solar system, that the Nation might forecast their umbral excursions and avoid death and loss, and perhaps peek into those places to find the target of their needs.