Difference between revisions of "GC/Infobox"
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imported>Crystaltears83 |
imported>Crystaltears83 |
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|<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Traits:</font> | |<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Traits:</font> | ||
− | |||
|| 1 Glory Renown | || 1 Glory Renown | ||
|- | |- | ||
+ | || | ||
|| +2 Dice to Melee when wielding a labrys. | || +2 Dice to Melee when wielding a labrys. | ||
|- | |- | ||
+ | || | ||
|| +1 Rage | || +1 Rage | ||
|- | |- | ||
+ | || | ||
|| Frenzies are always bloodlust frenzies. Can not Fox Frenzy. | || Frenzies are always bloodlust frenzies. Can not Fox Frenzy. | ||
|- | |- | ||
|<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Ban:</font> | |<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Ban:</font> | ||
− | |||
||Isthmene's daughters will not tolerate any abuse from a male of any species, and they pay back such abuse in disproportionate fashion: insults are repaid with bruises; bruises with claw and tooth. | ||Isthmene's daughters will not tolerate any abuse from a male of any species, and they pay back such abuse in disproportionate fashion: insults are repaid with bruises; bruises with claw and tooth. | ||
|- | |- | ||
|<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Points:</font> | |<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Points:</font> | ||
− | |||
||4 TPs: Pack Speech | ||4 TPs: Pack Speech | ||
|- | |- | ||
+ | || | ||
||4 TPs: Extra Willpower, Rage and Gnosis | ||4 TPs: Extra Willpower, Rage and Gnosis | ||
|- | |- | ||
+ | || | ||
||1 TPs: Totem can speak to pack without Spirit Speech. | ||1 TPs: Totem can speak to pack without Spirit Speech. | ||
|- | |- | ||
+ | || | ||
||1 TPs: Pack Members can always find one another. | ||1 TPs: Pack Members can always find one another. | ||
|- | |- | ||
+ | || | ||
||4 TPs: Possesses 2 extra Charms: Assess Character, Materialize. | ||4 TPs: Possesses 2 extra Charms: Assess Character, Materialize. | ||
|- | |- | ||
+ | || | ||
||2 TPs: Totem is respected by other spirits. | ||2 TPs: Totem is respected by other spirits. | ||
|- | |- | ||
+ | || | ||
||5 TPs: Totem is feared by agents of the Wyrm. (Voluntarily Pending) | ||5 TPs: Totem is feared by agents of the Wyrm. (Voluntarily Pending) | ||
+ | |- | ||
+ | |<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Stats:</font> | ||
+ | ||<br> | ||
+ | {|style="color: black; background-color: #223903;" | ||
+ | |- | ||
+ | |style= "text-align:center; padding:10px; background-color: #cad7b9;"|<font style="color:#216221;font-weight: bold;"> Physical | ||
+ | </font> | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"| | ||
+ | |style= "text-align:center; padding:10px; background-color: #cad7b9;"|<font style="color:#216221;font-weight: bold;"> Social | ||
+ | </font> | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"| | ||
+ | |style= "text-align:center; padding:10px; background-color: #cad7b9;"|<font style="color:#216221;font-weight: bold;"> Mental | ||
+ | </font> | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"| | ||
+ | |- | ||
+ | || | ||
+ | |- | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Strength | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|08 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Manipulation | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Perception | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |- | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Dexterity | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|05 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Charisma | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Intelligence | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |- | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Stamina | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|05 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Appearance | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Wits | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |- | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"| | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"| | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Health Levels | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"| | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"| | ||
+ | |- | ||
+ | || | ||
+ | |- | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Gnosis | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|07 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Rage | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|08 | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|Willpower | ||
+ | |style= "text-align:left; padding:6px; background-color: #cad7b9;"|05 | ||
+ | |- | ||
+ | |} | ||
+ | |- | ||
+ | |<font style="color: #3e5f13; text-shadow: #3e5f13 3px 3px 3px; font-weight: bold;">Charms:</font> | ||
+ | |- | ||
+ | ||<font style="font-weight: bold;">Airt Sense:</font> | ||
+ | ||Most spirits have a natural sense of the airts (directions) of the spirit world, and they are able to travel about without much difficulty. They can create or find spirit tracks at will. The Storyteller rolls Gnosis for a spirit to locate a particular place or individual in the Umbra. However, even spirits aren't infallible, and a botch can lead them to an unforgiving Realm (especially if they are leading a pack of werewolves). | ||
+ | |- | ||
+ | ||<font style="font-weight: bold;">Re-Form:</font> | ||
+ | || Spirits may dissolve their forms and transport themselves through the Umbra to their home Domains. Glass Walkers refer to this Charm as "re-spawning." It takes a spirit a full turn to try to re-form. The Storyteller must roll the spirit's Gnosis successfully for this Charm to succeed. Spirits use this Charm to flee their enemies. | ||
+ | |- | ||
+ | ||<font style="font-weight: bold;">Assess Character:</font> | ||
+ | || The spirit judges the inner strength of a character. Gnosis vs 7, and things like Nature, Demeanor, WP, and Renown and such can be revealed. | ||
+ | |- | ||
+ | ||<font style="font-weight: bold;">Materialize:</font> | ||
+ | || The spirit can materialize in the mortal world when needed. | ||
|- | |- | ||
|} | |} | ||
</div> | </div> |
Latest revision as of 06:58, 30 January 2014
Traits: | 1 Glory Renown | ||||||||||||||||||||||||||||||||||||||
+2 Dice to Melee when wielding a labrys. | |||||||||||||||||||||||||||||||||||||||
+1 Rage | |||||||||||||||||||||||||||||||||||||||
Frenzies are always bloodlust frenzies. Can not Fox Frenzy. | |||||||||||||||||||||||||||||||||||||||
Ban: | Isthmene's daughters will not tolerate any abuse from a male of any species, and they pay back such abuse in disproportionate fashion: insults are repaid with bruises; bruises with claw and tooth. | ||||||||||||||||||||||||||||||||||||||
Points: | 4 TPs: Pack Speech | ||||||||||||||||||||||||||||||||||||||
4 TPs: Extra Willpower, Rage and Gnosis | |||||||||||||||||||||||||||||||||||||||
1 TPs: Totem can speak to pack without Spirit Speech. | |||||||||||||||||||||||||||||||||||||||
1 TPs: Pack Members can always find one another. | |||||||||||||||||||||||||||||||||||||||
4 TPs: Possesses 2 extra Charms: Assess Character, Materialize. | |||||||||||||||||||||||||||||||||||||||
2 TPs: Totem is respected by other spirits. | |||||||||||||||||||||||||||||||||||||||
5 TPs: Totem is feared by agents of the Wyrm. (Voluntarily Pending) | |||||||||||||||||||||||||||||||||||||||
Stats: |
| ||||||||||||||||||||||||||||||||||||||
Charms: | |||||||||||||||||||||||||||||||||||||||
Airt Sense: | Most spirits have a natural sense of the airts (directions) of the spirit world, and they are able to travel about without much difficulty. They can create or find spirit tracks at will. The Storyteller rolls Gnosis for a spirit to locate a particular place or individual in the Umbra. However, even spirits aren't infallible, and a botch can lead them to an unforgiving Realm (especially if they are leading a pack of werewolves). | ||||||||||||||||||||||||||||||||||||||
Re-Form: | Spirits may dissolve their forms and transport themselves through the Umbra to their home Domains. Glass Walkers refer to this Charm as "re-spawning." It takes a spirit a full turn to try to re-form. The Storyteller must roll the spirit's Gnosis successfully for this Charm to succeed. Spirits use this Charm to flee their enemies. | ||||||||||||||||||||||||||||||||||||||
Assess Character: | The spirit judges the inner strength of a character. Gnosis vs 7, and things like Nature, Demeanor, WP, and Renown and such can be revealed. | ||||||||||||||||||||||||||||||||||||||
Materialize: | The spirit can materialize in the mortal world when needed. |