Difference between revisions of "Specialties"
Jump to navigation
Jump to search
(added approved specialties for First Aid) |
(→Skills: Added to crafts) |
||
(One intermediate revision by the same user not shown) | |||
Line 572: | Line 572: | ||
* Carburetors | * Carburetors | ||
* Carpentry | * Carpentry | ||
+ | * Clockwork Mechanisms | ||
* Graffiti | * Graffiti | ||
* Hekau | * Hekau | ||
Line 2,524: | Line 2,525: | ||
| <!-- rejected --> | | <!-- rejected --> | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
+ | * Deep Dreaming | ||
+ | * Explosives | ||
+ | * Near Dreaming | ||
+ | * Transmutation | ||
|- | |- | ||
| Church History | | Church History | ||
Line 2,529: | Line 2,534: | ||
| <!-- rejected --> | | <!-- rejected --> | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
+ | * Biblical | ||
+ | * Early Christian | ||
+ | * Enlightenment | ||
+ | * Medieval | ||
+ | * Modern | ||
+ | * Post-Biblical | ||
+ | * Reformation | ||
|- | |- | ||
| Classics | | Classics | ||
Line 2,782: | Line 2,794: | ||
| Naturalist | | Naturalist | ||
| <!-- approved --> | | <!-- approved --> | ||
+ | * Temperate Forest | ||
| <!-- rejected --> | | <!-- rejected --> | ||
| <!-- unreviewed --> | | <!-- unreviewed --> | ||
Line 2,791: | Line 2,804: | ||
* Marine | * Marine | ||
* Mountains | * Mountains | ||
− | |||
|- | |- | ||
| Navigation | | Navigation |
Latest revision as of 20:25, 18 October 2024
Here are some specific examples of specialties that are narrow enough to be approved (i.e. would not apply to virtually all rolls involving that stat).
- Rejected entries can be appealed if you think it's narrower than what staff envisioned.
Reminder - specialties do not affect Damage or Soak rolls.
Attributes
|
Primary Abilities
Primary Ability Specialties may also overlap with a Secondary Ability (even if you do not have any dots in that Secondary Ability)
Talents
|
Skills
|
Knowledges
|
Secondary Abilities
Talents
|
Skills
|
Knowledges
|
Mage Spheres
|