Difference between revisions of "Plot:Privateer/Participants"

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(Created page with " Please see +event 1491 for active sign-up. Worried that you might not fit? Here are some ideas on how you can be involved, pending some peculiarities. {| |'''Nobles''' |Even...")
 
 
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Please see +event 1491 for active sign-up. Worried that you might not fit? Here are some ideas on how you can be involved, pending some peculiarities.
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This plot will follow the Core/Guest system in terms of plot movement and activity.
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{|
 
{|
|'''Nobles'''
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|'''Core'''
|Even the Shining Host, or any landed noble for that matter, needs to take a breather. Sneaking off, donning a hood and cloak and changing your courtly garb for adventure gear is a common trend among the Nobility. How else do you blow off steam?
 
 
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|'''Non-Sea Kithain'''
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|Being a part of the core group means you are an active participant in the plot and plot dynamics will effect your character. Depending on PC actions, this could amount to all sorts of shenanigans.
|Privateering on the High Seas doesn't require vast knowledge of artillery and sea-legs. That's what [[Tabin]] is for. All it takes is some guts, the gumption to try your hand with luck in a lawless landscape, and at least a friend with a swordarm.
 
 
|-
 
|-
|'''Non-Combat Kithain'''
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|'''Guest'''
|Let's be real. The best stories don't always come down to climactic duels. They can! And they do, but not always. Because you are not geared for combat, or don't have awesome Treasures to make you unstoppable, doesn't cut you out of the running. You never know, why board and slaughter everyone when you can challenge the pirate captain to a sick game of poker? Or a singing contest? Or a video-game playoff?
 
 
|-
 
|-
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|Rather than being part of the core group, you can instead ask if you can be a ''guest''. Guest PCs can participate in Side Jobs, but participation in plot events will be limited. Not every run can support yet another mouth to feed.
 
|}
 
|}
  
Lastly, this plot series will primarily take place in the Autumn World. As most of Kithain life takes place here, many of the plots will gravitate to the Autumn World as it's canvas. Though future stories will begin to put the Privateers into the Dreaming, and even beyond, as the story concludes.
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This plot follows an open-ended plot system, meaning that the plot is not restricted to planned +events. They are organized as ''Plot Events'' and ''Side Jobs''
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{|
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|'''Plot Events:'''
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|-
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|These events will chronicle the overall movement of the story. They will be run on '''Thursday evenings''', roughly every 2-3 weeks, and should be planned for about 3-4 hours of your RL time. These often dictate official 'runs' of the Privateers, performing the jobs that put them on the high-seas.
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|-
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|'''Side Jobs:'''
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|-
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|The stories don't end when the sails go down. Wanna double-back behind everyone else and engage in some witty banter with that rogue pirate? Wanna strike a shadier bargain with that evil ne'er-do-well you met in the shadowy corner? Wanna go kill that rogue that got the better of you? These are ''Side Jobs'', plot events that help flesh out the world of the High Seas Kithain of the Pacific. Guests can join a side job. Simply @mail Tabin with your ideas or wants, and we can plan something out for you.
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|}

Latest revision as of 21:59, 7 January 2021

This plot will follow the Core/Guest system in terms of plot movement and activity.

Core
Being a part of the core group means you are an active participant in the plot and plot dynamics will effect your character. Depending on PC actions, this could amount to all sorts of shenanigans.
Guest
Rather than being part of the core group, you can instead ask if you can be a guest. Guest PCs can participate in Side Jobs, but participation in plot events will be limited. Not every run can support yet another mouth to feed.
This plot follows an open-ended plot system, meaning that the plot is not restricted to planned +events. They are organized as Plot Events and Side Jobs
Plot Events:
These events will chronicle the overall movement of the story. They will be run on Thursday evenings, roughly every 2-3 weeks, and should be planned for about 3-4 hours of your RL time. These often dictate official 'runs' of the Privateers, performing the jobs that put them on the high-seas.
Side Jobs:
The stories don't end when the sails go down. Wanna double-back behind everyone else and engage in some witty banter with that rogue pirate? Wanna strike a shadier bargain with that evil ne'er-do-well you met in the shadowy corner? Wanna go kill that rogue that got the better of you? These are Side Jobs, plot events that help flesh out the world of the High Seas Kithain of the Pacific. Guests can join a side job. Simply @mail Tabin with your ideas or wants, and we can plan something out for you.