Difference between revisions of "Mage Spheres"
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=Specialty spheres= | =Specialty spheres= | ||
− | * Each mage | + | * Each mage gets a specialty sphere based on their Tradition. (MtA 90: "''Some'' Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.) |
* If you don't have a single choice listed here, then pick one and set a +note. | * If you don't have a single choice listed here, then pick one and set a +note. | ||
* If self-service XP spending doesn't recognize your specialty, then use +request. (+xpreq will tell you to use self-service.) | * If self-service XP spending doesn't recognize your specialty, then use +request. (+xpreq will tell you to use self-service.) |
Latest revision as of 20:50, 24 August 2024
Contents
Sphere Levels
Optional Technocratic variants
Data
- Reference: New World Order Revised 74
- Also available to non-Technocrats
- At levels 1-2, Correspondence and Data can substitute for each other; once you reach 3+, you have to pick one and stick with it
Data | |
---|---|
On the Ones and Zeroes | |
The Reach and the View | |
Collocation, Firewalling, Surveillance Hub | |
Between Space, Dimensional Cohabitation | |
Redistribute Physical Properties, Fold Space |
Data range chart:
- Replaces Correspondence range chart
- Requires extended Intelligence + Enigmas ("Successes needed" and "Time per roll" refer to this)
Data sphere level | Successes needed | Time per roll | Connection required |
---|---|---|---|
1 | 8 | Four hours | Subject's presence or body sample, source code, or government identification database information |
2 | 6 | Two hours | A close possession or close companion, sample code, personal email, or social media account |
3 | 4 | One hour | Casual possession or associate, legacy code, sock puppet, or throwaway email or media accounts |
4 | 3 | One minute | Acquaintance or used item, derivative code, or IP address |
5 | 2 | One turn | Briefly touched item or met person, code from same language, or rerouted IP string |
Dimensional Science
- Reference: Guide to the Technocracy 49, 206
- Nodes sanitized by the Technocracy count as Gauntlet 2-4 with this sphere, 9 otherwise (+help gauntlet)
Primal Utility
- Reference: Syndicate Revised 79
- Focuses on abstract economic forms of Primal Energy, rather than physical
- Access outside the Syndicate is restricted at staff discretion
Primal Utility | |
---|---|
Assess Primal Utility, Deposit Primal Utility, Exploit Primal Venture
Can use Primal Ventures (SR 81), but not regular Nodes
| |
Create Gadgets, Perfect Material Exploitation, Primal Innovation
Cannot create pure Prime weapons, but can enhance existing weapons
| |
Create Stable Extraordinary Devices, Living Asset Exploitation, Use Tass and Primal Storage | |
Create Tass, Exploit Opportunity, Liquidate Assets
Cannot turn Primal Energy directly into Devices, but can turn it into Tass and then use that via Primal Energy 3
| |
Create Living Assets, Create Primal Nodes and Ventures, Liquidate Living Assets, Market Compensation |
Specialty spheres
- Each mage gets a specialty sphere based on their Tradition. (MtA 90: "Some Orphans, especially Hollow Ones, have no specialty sphere." Emphasis added.)
- If you don't have a single choice listed here, then pick one and set a +note.
- If self-service XP spending doesn't recognize your specialty, then use +request. (+xpreq will tell you to use self-service.)
|
Reference: Guide to the Technocracy page 134 |