Difference between revisions of "Mage Charts"
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| House rule: +rules nodes | | House rule: +rules nodes | ||
|- | |- | ||
− | |Uses a specialty focus | + | |Uses a [[Foci | specialty focus]] |
| -1 | | -1 | ||
| For multiple spheres, must use a specialty focus for all of them | | For multiple spheres, must use a specialty focus for all of them | ||
|- | |- | ||
− | |Uses a unique focus | + | |Uses a [[Foci | unique focus]] |
| -1 | | -1 | ||
| For multiple spheres, must use a unique focus for all of them | | For multiple spheres, must use a unique focus for all of them | ||
|- | |- | ||
− | |Uses a focus when it's not required | + | |Uses a [[Foci | focus]] when it's not required |
| -1 | | -1 | ||
| n/a (Arete 6+, NPCs only, MtA 203-204) | | n/a (Arete 6+, NPCs only, MtA 203-204) | ||
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|Mage distracted | |Mage distracted | ||
| +1 to +3 | | +1 to +3 | ||
− | | ST discretion | + | | ST discretion; includes 'rote strain' of +1 per two ongoing effects (MtA 155), including Contingent Effect (Time 4, MtA 193) |
|- | |- | ||
|Mage in conflict with Avatar | |Mage in conflict with Avatar | ||
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| House rule: +1/+2/+3 if you've already accumulated at least 10/20/30 successes (including any auto-succs from Cult) | | House rule: +1/+2/+3 if you've already accumulated at least 10/20/30 successes (including any auto-succs from Cult) | ||
|- | |- | ||
− | |Surpassing a necessary focus | + | |Surpassing a necessary [[Foci | focus]] |
| +3 | | +3 | ||
| must also spend a Willpower just to try (MtA 203) | | must also spend a Willpower just to try (MtA 203) | ||
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{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
− | !colspan=" | + | !colspan="3"|Magical Feats |
|- | |- | ||
− | |colspan=" | + | |colspan="3" style="text-align: center"|(Do not use this chart for direct damage Effects; use the damage/duration chart.) |
|- | |- | ||
− | ! | + | !style="text-align: left"|Feat |
+ | !style="text-align: left"|Examples | ||
!style="text-align: left"|Successes Required | !style="text-align: left"|Successes Required | ||
|- | |- | ||
|'''Simple feat''' | |'''Simple feat''' | ||
− | + | |Lighting a candle by touch, enhancing your senses, defending yourself from mental attack with Mind | |
|1 | |1 | ||
|- | |- | ||
|''' Standard feat''' | |''' Standard feat''' | ||
− | + | |Creating a small fire at range, sensing someone with Mind or Life magic, healing yourself | |
|2 | |2 | ||
|- | |- | ||
|'''Difficult feat''' | |'''Difficult feat''' | ||
− | + | |Igniting a flammable object at range, reading or affecting someone's emotions with Mind magic, transforming yourself | |
|3 | |3 | ||
|- | |- | ||
|'''Impressive feat''' | |'''Impressive feat''' | ||
− | + | |Blasting someone with fire, forcing someone to perform an action, altering someone else's shape in a minor way | |
|4 | |4 | ||
|- | |- | ||
|'''Mighty feat''' | |'''Mighty feat''' | ||
− | + | |Blowing down a wall, altering someone's psyche, conjuring a fantastic living creature | |
|5-10 | |5-10 | ||
|- | |- | ||
|'''Outlandish feat''' | |'''Outlandish feat''' | ||
− | + | |Blowing apart a car, turning a small mob into drones, binding a potent spirit | |
|10-20 | |10-20 | ||
|- | |- | ||
|'''Godlike feat''' | |'''Godlike feat''' | ||
− | + | |Blowing up a building, putting a whole city to sleep, rewriting your own Pattern permanently | |
|20, and up, up, up | |20, and up, up, up | ||
|- | |- | ||
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!Damage and Duration | !Damage and Duration | ||
|- | |- | ||
− | |'''Scoring Damage:''' Each success expended to score damage inflicts up to two levels of damage. | + | |'''Scoring Damage:''' |
+ | * Each success expended to score damage inflicts up to two levels of damage. | ||
+ | * For Mind attacks, this damage is bashing, for most other Spheres, it's lethal. | ||
+ | * Charged with Quintessence, it's aggravated. | ||
+ | * Forces attacks inflict one extra level of damage automatically. | ||
+ | |- | ||
+ | |'''Scoring Duration:''' Each success expended on duration extends the duration beyond instant/one turn. | ||
+ | {| class="wikitable" | ||
+ | ! Extra successes !! Duration | ||
+ | |- | ||
+ | | 1 || Rest of scene | ||
+ | |- | ||
+ | | 2 || One day | ||
+ | |- | ||
+ | | 3 || One "story" (house rules: one month) | ||
+ | |- | ||
+ | | 4 || Six months | ||
|- | |- | ||
− | | | + | | 5 || Storyteller's option (house rules: indefinitely) |
+ | |} | ||
+ | Scoring double the normal successes required for a complete success on the Effect may make it permanent, at the Storyteller's option. <br /> | ||
House rules: | House rules: | ||
− | * For things that could be bought with XP, this qualifies for a '+rules free lunch' discount. | + | * For things that could be bought with XP, this qualifies for a '+rules free lunch' discount, but 'normal successes' includes five extra successes for indefinite duration. (Example: Life 3 can give you +1 Strength indefinitely for 1+5=6 successes, so for the discount, you need 12 successes.) |
* Magic items may continuously generate an effect (per the magic item rules, based on Forged by Dragon's Fire, which use the same double-successes approach). | * Magic items may continuously generate an effect (per the magic item rules, based on Forged by Dragon's Fire, which use the same double-successes approach). | ||
* Otherwise, effects with a duration greater than 'instant' can't be made permanent. A broken rock stays broken, but a ward counts toward rote strain for as long as you maintain it. Five extra successes lets you maintain an effect as long as you want. | * Otherwise, effects with a duration greater than 'instant' can't be made permanent. A broken rock stays broken, but a ward counts toward rote strain for as long as you maintain it. Five extra successes lets you maintain an effect as long as you want. | ||
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{|class="wikitable" | {|class="wikitable" | ||
|- | |- | ||
− | !Degree of Success | + | ! Dice Result !! Degree of Success |
|- | |- | ||
− | |'''Botch | + | | '''Botch''' || The mage fails to bend the Tapestry correctly, and the entire Effect comes crashing down. No effect occurs, and the mage gains Paradox. |
|- | |- | ||
− | |'''Total failure | + | | '''Total failure''' (no successes, but no botch; includes successes cancelled by ones rolled) || The spell has no effect, yet. The mage may continue, but with cumulative difficulty penalty of one. He may also quit and start over. Paradox accumulates for Vulgar effects as if the spell had succeeded. |
|- | |- | ||
− | |'''Beginning success | + | | '''Beginning success''' (some successes, but less than 50%) || The magic has not formed completely, but it can still be finished properly. Continuing the Effect incurs a cumulative difficulty penalty of one (if casting at combat speed). If the mage stops now, the Effect has only some minor, trivial result, and Paradox accumulates normally. |
|- | |- | ||
− | |'''Partial success | + | | '''Partial success''' (50% of the necessary successes) || The mystic accomplishes what he set out to do, but not as well as he would have liked. The effect is incomplete, missing some pieces, or in some way flawed. The mage can continue to accumulate successes if desired, at an increased difficulty (if casting at combat speed), or he may stop, take the appropriate Paradox and leave the Effect at this semi-functional state. |
|- | |- | ||
− | |'''Success | + | | '''Success''' (100% of successes required) || The mage does exactly what he wanted to do. |
|- | |- | ||
− | |'''Extraordinary success | + | | '''Extraordinary success''' (150% or better) || The mage not only succeeds, he succeeds brilliantly. The Effect has a much greater range and strength then he hoped for originally, but not too much to go outside the bounds of the mage's intent. Some all-or-nothing Effects might not have extraordinary results (you did or you didn't), at the storyteller's discretion. |
|- | |- | ||
|} | |} | ||
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| Vulgar With Witnesses || N + 5 || N + 1 || 2*N + 2 | | Vulgar With Witnesses || N + 5 || N + 1 || 2*N + 2 | ||
|- | |- | ||
− | | Extended ritual | + | | Extended ritual ||See below||N/A|| +1 per Arete roll after the first |
− | | | + | |- |
− | | | ||
|} | |} | ||
+ | For extended rituals, the base difficulty remains the same, but you may pick up modifiers mid-ritual (all cumulative). | ||
+ | * Casting at combat speed: +1 diff after each roll, even if you succeed. | ||
+ | * Fail a roll: +1 diff. | ||
+ | * Reach 10+ successes: +1 diff ("Outlandish or greater feat"). | ||
+ | * Reach 20+ successes: +1 diff. | ||
+ | * Reach 30+ successes: +1 diff. | ||
|- | |- | ||
|} | |} | ||
[[Category:Mage]] | [[Category:Mage]] |
Latest revision as of 09:15, 17 November 2024
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For extended rituals, the base difficulty remains the same, but you may pick up modifiers mid-ritual (all cumulative).
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